
Sinnoh
Thorton & Bronzong
★★★★
/
Steel/Support
Introduction
Thorton & Bronzong is a 4-star Steel sync pair in Pokémon Masters EX. Thorton & Bronzong's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Thorton & Bronzong is D tier, 579th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Stats
- HP664th of 765617
- Attack363rd of 765352
- Defense128th of 765318
- Sp. Atk360th of 765350
- Sp. Def133rd of 765316
- Speed652nd of 765261
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 107Lv. 30: 160Lv. 45: 205Lv. 100: 397Lv. 120: 441Lv. 140: 485Lv. 200: 617
- AttackLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- DefenseLv. 1: 14Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318
- Sp. AtkLv. 1: 11Lv. 30: 45Lv. 45: 78Lv. 100: 210Lv. 120: 238Lv. 140: 266Lv. 200: 350
- Sp. DefLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- SpeedLv. 1: 12Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
Sync pair
Moves
5- Gyro Ball
Steel·Physical·Power 44-52·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the target's Speed is raised.
- Zen Headbutt
Psychic·Physical·Power 51-61·Accuracy 90·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Analysis Complete!Trainer moveStatus·2 MP·Self
Raises the user's Defense and Sp. Def by 1 stat rank. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by.
- Telekinesis
Psychic·Status·2 gauge·Opponent (one)Applies the No Evasion effect to the target.
- Post-analysis Flash CannonSync move
Steel·Special·Power 200-240·Opponent (one)This attack's power increases when the target is flinching.
Passive skills
1- Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Sync grid
4848 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Zen Headbutt: Accuracy +10Zen Headbutt: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Post-analysis Flash Cannon: Power +25Post-analysis Flash Cannon: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Post-analysis Flash Cannon: Power +25Post-analysis Flash Cannon: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Gyro Ball: Inspire IreMove: Gyro Ball Makes opponents target the user for a short time when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Gyro Ball: Move Gauge Refresh 2Move: Gyro Ball Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Zen Headbutt: Move Gauge Refresh 2Move: Zen Headbutt Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Analysis Complete!: MP Refresh 2Move: Analysis Complete! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Telekinesis: Move Gauge Refresh 4Move: Telekinesis Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Analysis Complete!: Shielding Strikes 1Move: Analysis Complete! Raises the user's Defense by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Analysis Complete!: Barricade 1Move: Analysis Complete! Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Gyro Ball: Defense Crush 4Move: Gyro Ball Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Zen Headbutt: Aggravation 1Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Guarded Entry 1Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Thorton & Bronzong
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