Thorton & Magnezone

Sinnoh

Thorton & Magnezone

★★★★★

/Steel/Field

Ctier

Introduction

Thorton & Magnezone is a 5-star Steel sync pair in Pokémon Masters EX. Thorton & Magnezone's role is Field. Faction: Sinnoh.

On the Pokémon Masters EX tier list Thorton & Magnezone is C tier, 332nd of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Thorton & Magnezone's banners

All banners
  • 23 July 2025 to 10 August 2025Variety Tiered Scout (2025-07)
  • 23 July 2025 to 10 August 2025Double Feature Variety Scout (2025-07)
  • 5 October 2023 to 19 October 2023Thorton Variety Scout

Stats

  • HP339th825
  • Attack363rd352
  • Defense207th265
  • Sp. Atk19th602
  • Sp. Def427th214
  • Speed566th313

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • DefenseLv. 1: 16Lv. 30: 42Lv. 45: 66Lv. 100: 165Lv. 120: 185Lv. 140: 205Lv. 200: 265
  • Sp. AtkLv. 1: 14Lv. 30: 74Lv. 45: 131Lv. 100: 362Lv. 120: 410Lv. 140: 458Lv. 200: 602
  • Sp. DefLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • SpeedLv. 1: 11Lv. 30: 42Lv. 45: 72Lv. 100: 193Lv. 120: 217Lv. 140: 241Lv. 200: 313

Sync pair

TrainerThorton
PokémonMagnezone
TypeSteel
WeaknessFighting
RoleField, EX role Tech (since 5 Oct 2023)
Base rarity5★
How to getVariety scout
Released5 Oct 2023
6★ EXAvailable since 5 Oct 2023
ThemesSteel, Sinnoh, Battle Facility Foe, Knowledgeable

Moves

5
  • Flash Cannon
    Steel·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Metal Sound
    Steel·Status·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Sp. Def by 2 stat ranks.

  • Discharge
    Electric·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (all)

    Has a chance (30%) of leaving the target paralyzed.

  • Let's Get Going!Trainer move
    Status·1 MP·Ally (one)

    Raises an ally's Attack and Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Enduring effect to an ally.

  • One Hundred Percent Steel BeamSync move
    Steel·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Factory Knowledge

    Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the Restrain effect to the target when the user's attack move against it is successful.

  • Hit Restrained Opp: Free Move Next 9

    Applies the Free Move Next effect to the user when its attack move is successful against a restrained opponent.

  • Hit Restrained Opp: Supereffective ↑ Next 9

    Applies the Supereffective ↑ Next effect to the user when its attack move is successful against a restrained opponent.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energySpD+52 energyFlash Ca…Power +33 energyFlash Ca…Power +33 energyFlash Ca…Power +33 energyFlash Ca…Move Gau…7 energyMetallic…lv 29 energyPower Ho…lv 510 energyFlash Ca…Staggeri…10 energyHP+102 energySand She…5 energySpD+52 energyDischargePower +33 energyDischargePower +33 energyDischargePower +33 energyDischargeParalysi…7 energyMetallic…lv 17 energyDischargeMove Gau…7 energyStatic S…lv 510 energyHostile …lv 210 energySpA+52 energySpD+52 energyFlash Ca…Power +33 energyFlash Ca…Power +33 energySpe+52 energySpA+52 energyMetal So…Fast-Tra…7 energyMetal So…Move Gau…7 energyQuick Cu…7 energyMetal So…Stupefy 910 energySatisfie…lv 910 energySpe+52 energyAntitoxin5 energyDischargePower +33 energyDischargePower +33 energyLet's Ge…MP Refre…7 energyNatural …7 energySuperdup…lv 27 energyHit Para…lv 410 energyGrand En…lv 210 energyOne Hund…Power +255 energyOne Hund…Power +255 energy

48 tiles, 227 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • One Hundred Percent Steel Beam: Power +25One Hundred Percent Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • One Hundred Percent Steel Beam: Power +25One Hundred Percent Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Flash Cannon: Move Gauge Refresh 3Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Discharge: Paralysis Synergy 3Move: Discharge Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Metallic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Discharge: Move Gauge Refresh 3Move: Discharge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Metal Sound: Fast-Track 9Move: Metal Sound Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Metal Sound: Move Gauge Refresh 3Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Let's Get Going!: MP Refresh 2Move: Let's Get Going! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Power Hold 5Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Flash Cannon: Staggering 4Move: Flash Cannon Has a chance (50%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Metal Sound: Stupefy 9Move: Metal Sound Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snarl 9Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Paralyzed Opp: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Thorton & Magnezone

Art

Thorton & Magnezone key art

More Steel sync pairs

All sync pairs