
Hoenn
Wallace & Milotic
★★★★★
/
Water/Support
Introduction
Wallace & Milotic is a 5-star Water sync pair in Pokémon Masters EX. Wallace & Milotic's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Wallace & Milotic is D tier, 581st of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Wallace & Milotic's banners
All banners- 9 June 2021 to 12 June 2021Triple Feature Spotlight Scout (2021-06)
- 18 January 2021 to 21 January 2021Wallace and Sygna Suit Grimsley Spotlight Scout (2021-01)
- 5 October 2020 to 8 October 2020Wallace and Sygna Suit Grimsley Spotlight Scout
- 30 April 2020 to 14 May 2020Wallace Spotlight Scout
Stats
- HP9th of 7651,044
- Attack735th of 765150
- Defense527th of 765198
- Sp. Atk206th of 765444
- Sp. Def322nd of 765228
- Speed525th of 765320
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 128Lv. 30: 222Lv. 45: 312Lv. 100: 664Lv. 120: 740Lv. 140: 816Lv. 200: 1,044
- AttackLv. 1: 9Lv. 30: 23Lv. 45: 35Lv. 100: 90Lv. 120: 102Lv. 140: 114Lv. 200: 150
- DefenseLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 134Lv. 140: 150Lv. 200: 198
- Sp. AtkLv. 1: 12Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 16Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 164Lv. 140: 180Lv. 200: 228
- SpeedLv. 1: 16Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
Sync pair
Moves
5- Brine
Water·Special·Power 38-45·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the target's remaining HP is at half or below.
- Whirlpool
Water·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)Leaves the target trapped.
- Grand Illusion!Trainer moveStatus·1 MP·Ally: Field
Applies the Status Condition Reflection effect to the allied field of play. Applies the Enduring effect to the user.
- Mirror Coat
Psychic·Special·Power 100-120·Accuracy 100·3 gauge·Opponent (one)The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a special attack move while it is in this counterattacking posture, then attack the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.
- Aquatic Prince Hydro PumpSync move
Water·Special·Power 200-240·Opponent (one)This attack's power increases when the target is trapped.
Passive skills
3- Stationary Target 5
Powers up the user's moves when the target is trapped.
- Pokey Trap 5
Increases the amount of damage an opponent takes from being trapped.
- S-Move: HP Recovery (M) 2
Restores the user's HP by approximately 40% of its maximum HP after using its sync move.
Sync grid
5454 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Mirror Coat: Power +10Mirror Coat: Power ↑ +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Coat: Power +20Mirror Coat: Power ↑ +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mirror Coat: Power +10Mirror Coat: Power ↑ +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Coat: Power +20Mirror Coat: Power ↑ +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Prep/Posture: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when the user takes up a counter attacking posture or gets ready to attack. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Grand Illusion!: Ramp Up 2Move: Grand Illusion! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Grand Illusion!: Inspire IreMove: Grand Illusion! Makes opponents target the user for a short time when a move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Whirlpool: Accuracy +10Whirlpool: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Aquatic Prince Hydro Pump: Power +25Aquatic Prince Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Aquatic Prince Hydro Pump: Power +25Aquatic Prince Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sharp Entry 2Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mirror Coat: Move Gauge Refresh 3Move: Mirror Coat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Brine: Move Gauge Refresh 3Move: Brine Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Whirlpool: Move Gauge Refresh 3Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Grand Illusion!: Shielded 2Move: Grand Illusion! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Indomitable 1Has a chance (20%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pokey Trap 1Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Mirror Coat: Catalytic Cure 2Move: Mirror Coat Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Brine: Dire Rain 1Move: Brine Critical hits land more easily when the user's attack move is used while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stationary Target 3Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Wallace & Milotic
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