Wikstrom & Aegislash

Kalos

Wikstrom & Aegislash

★★★★

/Steel/Support

Dtier

Introduction

Wikstrom & Aegislash is a 4-star Steel sync pair in Pokémon Masters EX. Wikstrom & Aegislash's role is Support. Faction: Kalos.

On the Pokémon Masters EX tier list Wikstrom & Aegislash is D tier, 540th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Stats

  • HP529th750
  • Attack758th117
  • Defense130th317
  • Sp. Atk755th117
  • Sp. Def131st317
  • Speed291st394

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 117Lv. 30: 182Lv. 45: 242Lv. 100: 490Lv. 120: 542Lv. 140: 594Lv. 200: 750
  • AttackLv. 1: 8Lv. 30: 21Lv. 45: 33Lv. 100: 77Lv. 120: 85Lv. 140: 93Lv. 200: 117
  • DefenseLv. 1: 15Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
  • Sp. AtkLv. 1: 8Lv. 30: 21Lv. 45: 33Lv. 100: 77Lv. 120: 85Lv. 140: 93Lv. 200: 117
  • Sp. DefLv. 1: 15Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
  • SpeedLv. 1: 15Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394

As Aegislash (Blade Forme)

  • HPLv. 1: 117Lv. 30: 182Lv. 45: 242Lv. 100: 490Lv. 120: 542Lv. 140: 594Lv. 200: 750
  • AttackLv. 1: 24Lv. 30: 63Lv. 45: 99Lv. 100: 231Lv. 120: 255Lv. 140: 279Lv. 200: 351
  • DefenseLv. 1: 4Lv. 30: 13Lv. 45: 22Lv. 100: 59Lv. 120: 66Lv. 140: 73Lv. 200: 95
  • Sp. AtkLv. 1: 24Lv. 30: 63Lv. 45: 99Lv. 100: 231Lv. 120: 255Lv. 140: 279Lv. 200: 351
  • Sp. DefLv. 1: 4Lv. 30: 13Lv. 45: 22Lv. 100: 59Lv. 120: 66Lv. 140: 73Lv. 200: 95
  • SpeedLv. 1: 15Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394

Sync pair

TrainerWikstrom
PokémonAegislash (Shield Forme) (Shield Forme)
TypeSteel
WeaknessFire
RoleSupport
Base rarity4★
How to getRegular scout pool
Released25 Feb 2025
ThemesSteel, Kalos, Elite Four, Body Builder

Moves

5
  • Gyro Ball
    Steel·Physical·Power 44-52·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the target's Speed is raised.

  • King's Shield
    Steel·Status·2 gauge·2 MP·Self

    The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Attack of the opponent that used it by 2 stat ranks.

  • En Garde!Trainer move
    Status·2 MP·Self

    Raises the user's Attack by 3 stat ranks when it is in Blade Forme. Raises the user's critical-hit rate by 1 stat rank when it is in Blade Forme. Raises the user's Defense and Sp. Def by 2 stat ranks when it is in Shield Forme.

  • Iron Head
    Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Shining Knight Iron HeadSync move
    Steel·Physical·Power 200-240·Opponent (one)

    The more the target's Attack is lowered, the greater the power of this attack.

Passive skills

1
  • Vigilance

    Protects the user against critical hits.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyDef+52 energyHP+102 energySand She…5 energyGyro BallPower +43 energyGyro BallPower +43 energyGyro BallPower +43 energyGyro BallMove Gau…7 energyTerrifylv 19 energyGyro BallPower +43 energyEn Garde!MP Refre…7 energySpD+52 energyIron HeadPower +33 energyIron HeadPower +33 energyIron HeadPower +33 energyIron HeadPower +33 energyIron HeadMove Gau…7 energyIron HeadPower +33 energyIron HeadAggravat…9 energyIron HeadHarry 38 energyAtk+52 energyAtk+52 energyHeadstro…5 energyAtk+104 energyAtk+104 energySuperdup…lv 39 energyCritical…lv 210 energySharp En…lv 19 energyDouble D…lv 510 energyDef+52 energyKing's S…Move Gau…7 energySpD+52 energySpD+52 energyDef+104 energySpD+104 energyKing's S…Inspire …8 energyEn Garde!Shieldin…8 energyEn Garde!Barricad…8 energyKing's S…MP Refre…7 energyBlock an…lv 110 energyShining …Power +255 energyShining …Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Gyro Ball: Power +4Gyro Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Shining Knight Iron Head: Power +25Shining Knight Iron Head: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shining Knight Iron Head: Power +25Shining Knight Iron Head: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Gyro Ball: Move Gauge Refresh 3Move: Gyro Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • En Garde!: MP Refresh 3Move: En Garde! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Iron Head: Move Gauge Refresh 3Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • King's Shield: Move Gauge Refresh 3Move: King's Shield Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • King's Shield: MP Refresh 3Move: King's Shield Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Iron Head: Harry 3Move: Iron Head Powers up the user's moves against targets that are flinching. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • King's Shield: Inspire IreMove: King's Shield Makes opponents target the user for a short time when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • En Garde!: Shielding Strikes 1Move: En Garde! Raises the user's Defense by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • En Garde!: Barricade 1Move: En Garde! Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Iron Head: Aggravation 1Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Block and Lunge 1Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Wikstrom & Aegislash

Art

Wikstrom & Aegislash key art

More Steel sync pairs

All sync pairs