Archmage Hellmut

Archmage Hellmut

EpicMagicSupportA tier

Introduction

Archmage Hellmut is an Epic Magic character in RAID: Shadow Legends. Archmage Hellmut's role is Support. Faction: Banner Lords.

On our RAID: Shadow Legends tier list Archmage Hellmut is A tier, 119th of the 1029 characters ranked, from where 7 current tier lists put Archmage Hellmut.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Altan and 203 more.

Is Archmage Hellmut good?

A free Epic from Normal Doom Tower secret room fragments and one of the best rewards for the effort. His A3 gives the team Increase SPD, C.RATE and C.DMG, which also gives Seer the three buffs his Karma Burn wants.

His A2 can Stun or cut Turn Meter, but only on crits, so he wants about 70% C.RATE after his own buff. He's immune to Turn Meter reduction and useful in Doom Tower, dungeon waves and Arena progression.

Pairs well with: Seer.

Strengths

  • Three team buffs in one skill
  • Great setup for Seer teams
  • AoE Stun or Turn Meter cut
  • Immune to Turn Meter reduction

Weaknesses

  • His A2 effects need critical hits
  • Weak in Chimera and Hydra
  • Takes time to collect his fragments

Stats

  • HP18,825
  • ATK925
  • DEF1,123
  • M.DEF30
  • SPD108
  • CRIT Rate15%
  • CRIT DMG50%
  • Effect ACC0

At max level. Each bar is measured against the highest value in the RAID: Shadow Legends roster.

Skills

4
  • Arcane Dynamo

    Ability 1

    Attacks 1 enemy. Fills this champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if the attack is critical. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +5% Lvl. 5: Damage +10%

  • Timeslip

    Ability 2 · Cooldown 4 turns

    Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. Each hit has a 50% chance of placing a Stun debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a Stun debuff by 20%. Lvl. 2: Damage +5% Lvl. 3: Buff/Debuff Chance +5% Lvl. 4: Damage +5% Lvl. 5: Buff/Debuff Chance +5% Lvl. 6: Damage +10% Lvl. 7: Buff/Debuff Chance +15% Lvl. 8: Cooldown -1

  • Psychic Guidance

    Ability 3 · Cooldown 5 turns

    Places a 30% Increase SPD buff, a 30% Increase C.Rate buff and a 30% Increase C.DMG buff on all allies for 2 turns. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1

  • Chrono Isolation

    Passive

    Immune to Turn Meter decreasing effects.

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