Archmage Hellmut

Archmage Hellmut

EpicMagicSupportA tier

Introduction

Archmage Hellmut is an Epic Magic character in RAID: Shadow Legends. Archmage Hellmut's role is Support. Faction: Banner Lords.

On the combined RAID: Shadow Legends tier list Archmage Hellmut is A tier, 215th of the 1029 characters ranked, from where 3 community tier lists put Archmage Hellmut.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Archmage Hellmut does

A support whose Psychic Guidance gives the whole team 30% Increase SPD, C.Rate and C.DMG at once, and whose Timeslip spreads to every enemy on a crit, with a 50% Stun chance per hit and a Turn Meter cut on anyone it didn't Stun. The passive makes Hellmut immune to Turn Meter reduction.

Background

Born into a family of scribes based in the sprawl surrounding Kaerok Castle, Hellmut had a difficult upbringing, his parents barely earned enough to feed the family. Earnest and dutiful, from a young age Hellmut assisted, working as a scroll-carrier. He dreamed of one day finding a way to end their hardships.

Growing up, Hellmut too became a scribe, working in the famed Bibliotheque Spire, and was hired by the then-archmage of Kaerok, Dalmar Witt, who wished to transcribe the intricacies of many of his greatest spells onto parchment. Hellmut was commanded to assist in this, and Witt sensed that the youth had latent magical ability.

Witt took Hellmut on as his apprentice, though Hellmut insisted that all his payments be sent to his parents. To Witt's fascination, Hellmut seemed particularly adept at the rare form of the magic related to the passage of time: chronomancy. It was a difficult art to master, but with a great deal of studiousness and care Hellmut learned to slow motion, reducing the speed of a falling stone or accelerating the blooming of a flower. He started using these skills to a small degree while helping his family, distorting the flow of time to complete more chores in a given day.

Unfortunately for Hellmut, Witt passed away before he could complete his protégé's training, but in his will, he raised Hellmut out of his apprenticeship. The newly-ordained mage decided that he needed to truly master the lessons he had been taught, knowing that by attaining his full power he could raise his family out of their destitution.

He set out across Teleria, seeking to advance his knowledge and abilities by studying ancient sites and delving into old libraries. Hellmut discovered a star-metal mace in an ancient tomb, which he ensorcelled to act as a locus for his chronomancy. He also created a 'time closet' where he was able to secrete himself away from not only the rest of Teleria, but the mortal plane of existence itself, to study the mass of materials he had collected for many decades, while in Teleria barely a year passed.

When Hellmut returned to Kaerok, he found the first castle he arrived under attack by Orcs, and intervened immediately. The defenders had sallied out, and were faring poorly. One man, in the fine armor of a lord, was moments from being hacked to death by an Orc chieftain. Hellmut froze the Orc in time long enough for the lord's bodyguard to kill her, and within an hour the Orcs were driven away. The grateful lord took Hellmut to the king. Before the Knight of Knights' eyes, Hellmut froze a pair of hawks in mid-flight and then caused the wax from an array of candles to run in reverse, rebuilding them even as they burned.

Such a demonstration was of interest to the king, but did not seal Hellmut a position. Over the coming months he demonstrated the full extent of his abilities, translating a number of ancient Dwarf runic tablets in Kaerok's archives, reversing the age of the king's most prized racing stallion, and turning the court's council chamber into a time closet, so meetings there could continue for hours while only a few minutes passed beyond its walls.

Hellmut's sustained efforts saw the king grant him the title of archmage. He moved his parents and brother into the lavish tower that acts as the archmage's home and ensured they would never have to labor or worry ever again. With his family now secure, he set out to safeguard not only them, but the whole of Kaerok. After using time's trickery to see so much of the world, he was acutely aware of the fragility of the Human kingdom in the face of the brawn of Orcs and Ogryn, the arrogance of the Elves and the malevolence of Demonspawn.

Stats

  • HP322nd18,825
  • ATK657th925
  • DEF395th1,123
  • SPD87th108
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,505Ascension 1: 17,670Ascension 2: 17,835Ascension 3: 18,000Ascension 4: 18,165Ascension 5: 18,495Ascension 6: 18,825
  • ATKNo Ascension: 870Ascension 1: 870Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 925
  • DEFNo Ascension: 991Ascension 1: 1,002Ascension 2: 1,013Ascension 3: 1,035Ascension 4: 1,057Ascension 5: 1,090Ascension 6: 1,123
  • SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 108
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,505Ascension 6: 18,825
  • ATKNo Ascension: 870Ascension 6: 925
  • DEFNo Ascension: 991Ascension 6: 1,123
  • SPDNo Ascension: 101Ascension 6: 108
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Arcane Dynamo

    A1

    Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.

    Damage
    4.8 x ATK
    Turn Meter fill
    0.1 x full Turn Meter
    Turn Meter fill
    0.2 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
  • Timeslip

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a Stun debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a Stun debuff by 20%.

    Damage
    6 x ATK
    Damage
    3.5 x ATK
    Turn Meter reduction
    0.2 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Damage +10%
    6. Level 7 Buff/Debuff Chance +15%
    7. Level 8 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Psychic Guidance

    A3

    Cooldown 5 turns, 3 fully booked

    Places a 30% Increase SPD buff, a 30% Increase C. RATE buff, and a 30% Increase C. DMG buff on all allies for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
    • Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
  • Chrono Isolation [P]

    Passive

    Unlocked at Ascension 3

    Immune to Turn Meter reduction effects from enemies.

  • Aura: Increases Ally SPD in Arena battles by 17%.

Upgrade costs

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Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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