Arix

Arix

LegendaryMagicHPB tier

Introduction

Arix is a Legendary Magic character in RAID: Shadow Legends. Arix's role is HP. Faction: Knights Revenant.

On the combined RAID: Shadow Legends tier list Arix is B tier, 359th of the 1029 characters ranked, from where 3 community tier lists put Arix.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Arix does

A tank who takes hits for the team. Warped Guidance gives everyone else 50% Ally Protection and Arix a Counterattack buff, and Thornchain Malison hits all enemies with a 50% Stun chance, passing Arix's debuffs onto anyone Stunned. The A1 is also AoE with a small buff-removal chance.

Background

Arix was once a knight of the Sacred Order. Young and idealistic, she combined her vigor and fighting skills with an unswerving dedication to the tenets of her faith. She rose quickly through the ranks, but always hungered for greater success, greater glory. She harbored a zealous hatred of the Undead, and sought assignments to hunt them throughout Anhelt and beyond.

It wasn't long before Arix's fervor saw her overreach. After being promised reinforcements by a senior knight of the Sacred Order, she set out to slay a necromancer by the name of Arkuaz. Her warriors were few, and when she cornered Arkuaz, the expected aid failed to materialize. Arix's companions fell to Arkuaz's Undead host. Arix herself barely escaped. When she sought out the knight who'd promised to help her, she discovered that he'd been killed in a battle against another Undead foe.

Arix now saw that the forces of the Order were not powerful enough to protect Teleria from the curse of Siroth's spawn. Many had the advantage of immortality while the warriors of the Order were mere mortals. Arix resolved to find a way to change things: to find the time and strength she needed to tip the scales in the everlasting crusade against the Undead. It was at this point that she crossed paths with the Cult of K'Leth.

Members of the Cult of K'Leth showed Arix how, if she proved her worth, her soul could be transmuted, via a soul gem, into a younger body. At first, Arix was suspicious of the dark magics involved, but she was also desperate, and believed her purity of purpose would protect her. After all, she did not seek such immortality for personal power, but so she could make herself an unrelenting enemy of the Undead.

And so, Arix was inducted into the Cult of K'Leth, and fell prey to its pervasive teachings. The leaders of the cult, the Knights Revenant, did indeed have their consciousness transferred, to younger, more able bodies, but they had little desire to share such a privilege with the thousands of acolytes who made up their body of servants. Occasionally, however, one would catch their eye.

Arix was one such fortunate. Her sword-skill was impressive, and her presence within the Sacred Order made her a useful asset. She was courted by one particular Knight Revenant, Zoriel, who tried to use her to influence the Order. Over the years, Arix became ever more warped by the beliefs of the cult, yearning for immortality and losing sight of her former good intent. It angered her to see how the likes of Zoriel were not willing to share their immortality. Eventually, Arix challenged Zoriel, demanding that she be given a new, younger body, or she would not only slay Zoriel, but shatter his soul gem too, snuffing out his existence forever.

Arix defeated Zoriel, and the desperate Knight Revenant granted Arix's wish. Believing she would need to choose the body of someone pure if her own supposedly righteous purpose was to remain unsullied, Arix abducted a squire from the Sacred Order to be her vessel. Once a knight of the Sacred Order, Arix's soul was now twisted by decades spent with the Cult of K'Leth. Now the dark magics of this rushed ceremony took from her the only good that was left.

What Arix had done soon became known to the Order, and she was not only expelled, but declared Undead. When Arix's former friends came for her, they found her much changed. Finding their zealotry small-minded, Arix slayed them all, deciding that it was the Sacred Order which was in fact misguided. If they could not see that only an immortal could match the Undead, then she would not count herself among their number.

In the decades since, Arix's hatred of the Undead has remained, but her path has long since wandered. She will ally with the Sacred Order, albeit grudgingly, but any amity she once had to it has long ago withered and died. The Knights Revenant now see Arix as an outlier and a danger: to them she is unwelcome proof that despicable, disposable acolytes are not beyond seizing a power of their own. For her own part, Arix cares nothing for her former fellow-cultists. She rose to her current position through her iron will and skill, and any incapable of doing so themselves are not worthy of her assistance. Arix claimed immortality with sword and fist, and she will keep it the same way, whether her fellow Knights Revenant approve or not.

Stats

  • HP34th22,965
  • ATK727th881
  • DEF337th1,167
  • SPD489th99
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC116th15

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,815Ascension 1: 20,145Ascension 2: 20,475Ascension 3: 20,970Ascension 4: 21,645Ascension 5: 22,305Ascension 6: 22,965
  • ATKNo Ascension: 848Ascension 1: 848Ascension 2: 848Ascension 3: 848Ascension 4: 859Ascension 5: 870Ascension 6: 881
  • DEFNo Ascension: 1,134Ascension 1: 1,134Ascension 2: 1,134Ascension 3: 1,134Ascension 4: 1,145Ascension 5: 1,156Ascension 6: 1,167
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
  • HPNo Ascension: 19,815Ascension 6: 22,965
  • ATKNo Ascension: 848Ascension 6: 881
  • DEFNo Ascension: 1,134Ascension 6: 1,167
  • SPDNo Ascension: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 15

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Deathly Arts

    A1

    Attacks all enemies. Has a 25% chance of removing 1 random buff from each target.

    Damage
    0.22 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
  • Thornchain Malison

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 50% chance of placing a Stun debuff for 1 turn. Transfers a random debuff from this Champion to the targets that receive Stun debuffs from this skill.

    Damage
    0.35 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Warped Guidance

    A3

    Cooldown 5 turns, 3 fully booked

    Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places a Counterattack buff on this Champion for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Counterattack When attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn.
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
  • Cynical [P]

    Passive

    Unlocked at Ascension 3

    Fills this Champion's Turn Meter by 5% each time an ally inflicts a critical hit. Heals this Champion by 5% of their MAX HP each time an enemy inflicts a critical hit.

    Heal
    0.05 x MAX HP
    Turn Meter fill
    0.05 x full Turn Meter
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

How to get Arix

Arix can be summoned from Ancient Shard as a Legendary champion.

Skins

1

Arix heroboss skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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