
Armanz the Magnificent
Introduction
Armanz the Magnificent is a character in RAID: Shadow Legends.
On our RAID: Shadow Legends tier list Armanz the Magnificent is S tier, 72nd of the 1029 characters ranked, from where 2 current tier lists put Armanz the Magnificent.
Is Armanz the Magnificent good?
A 5th Anniversary fusion who controls waves and Arena through Turn Meter theft and Polymorph. Greatest Hits drains every enemy's Turn Meter, keeps it for himself and stuns them, and it often comes back every two turns, so waves barely get to act. In Arena he turns enemies into sheep with his A3 and puts one of their skills on full cooldown when they change back.
Bosses are immune to that control or don't need it (Agreth, for example), so he's poor in Clan Boss and Chimera but excellent in Arena, non-boss Doom
Tower floors and Sintranos.
Strengths
- AoE Turn Meter steal plus Stun
- Near-permanent control against waves
- Polymorph lockdown in Arena
- Great for progression
Weaknesses
- Very weak in Clan Boss and Chimera
- Polymorph doesn't work on bosses
- Only average in Hydra
Skills
4Wyrd Blade
Ability 1Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this champion’s turn meter by 10% for each turn added to the cooldown. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +5% Lvl. 4: Damage +10% Lvl. 5: Buff/Debuff Chance +15%
Greatest Hits
Ability 2 · Cooldown 4 turnsAttacks all enemies. Steals all the Turn Meter of each target, except enemies under Sheep debuffs. Also places a Stun debuff for 1 turn on all enemies not under a Sheep debuff. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Cooldown -1
For My Next Trick!
Ability 3 · Cooldown 5 turnsPlaces a Sheep debuff on an enemy for 1 turn. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed. Lvl. 2: Buff/Debuff Chance +10% Lvl. 3: Cooldown -1 Lvl. 4: Buff/Debuff Chance +15% Lvl. 5: Cooldown -1
Master of Ceremonies
PassiveWhenever a Sheep debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this champion’s turn meter by 10% for each turn added to the cooldown. If there are multiple Champions on the same team with this skill, only one will activate.



