Artak

Artak

LegendaryMagicHPA tier

Introduction

Artak is a Legendary Magic character in RAID: Shadow Legends. Artak's role is HP. Faction: Orcs.

On the combined RAID: Shadow Legends tier list Artak is A tier, 70th of the 1029 characters ranked, from where 4 community tier lists put Artak.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Artak does

An all-AoE HP Burn champion that feeds on lost max HP: each HP Burn activation destroys 5% of Artak's max HP (up to 50%), and every 1% destroyed adds 1% damage, C.DMG and DEF plus 2 SPD and RES. Dogs of War detonates every Burn before hitting and has a 75% chance at Decrease ATK.

Background

Hundreds of years ago, the Gaellen Pact invaded the Kingdom of Kaerok. It was defeated.

After seven years of war and pillage, the Gaellen Pact's forces were broken on the field of battle, and tens of thousands of Orcs, Ogryn, Lizardmen, and Skinwalkers were scattered throughout the continent of Anhelt. But not all of these Gaellens were warriors. For many of the Gaellen Pact, the invasion of Kaerok was not simply retribution for the Red Crusade, but also a reclamation of what they believed to be their ancestral homelands. Anticipating a glorious victory and the purge of every Human in Anhelt, dozens of Gaellen clans sailed to Kaerok in their entirety, families and children traveling alongside hosts of warriors. When the Gaellen forces were broken, these innocents were exposed to the wrath of the Banner Lords and others, and were forced to flee alongside their routing defenders.

None of the Gaellen Pact races suffered that fate as much as the Orcs. Nearly every Orc clan had sailed to Anhelt as part of the invasion, and each clan had to find its own way after the Pact's defeat. Some managed to negotiate with Banner Lords too weakened by the war to fight them, but most were forced to hide on barren lands or in choking forests. As centuries passed, these isolated clans set about doing what they did best: making do with what they could get. But once the Banner Lords recovered from the Gaellen War, they found even this meager peace intolerable.

It was into this world, a world growing ever-smaller as Banner Lord knights raided every Orc clan they could find, that Artak was born.

Artak was the son of Turan, his clan's warlord, a title that did not fit the Orc well, as he was famous among the clans as a peacemaker. Despite increasing provocations from the local Kaerok duke, Turan refused to allow any of his warriors to retaliate, instead granting humiliating concessions to the duke's knights. It earned Turan the nickname 'Peacelord', a name which Turan himself laughed off, but which boiled Artak's blood.

Then, one day, the duke approached 'Peacelord' Turan with an offer: fight alongside the duke's forces in a dispute against a neighboring Banner Lord, and the duke would recognize some of Turan's territorial claims near one of his cities. Artak begged his father to refuse, arguing that the duke could not be trusted, but his father was blinded by the promise of a permanent home.

Artak's instincts were right. The duke's forces spent the Orcs' lives cheaply, sending them to the worst of the fighting and to do the dirtiest deeds. The duke won his war, but more than half of Turan's warriors were killed. Worst of all, when the King of Kaerok came down on the duke for fighting in his own realm, the duke blamed Turan's clan for instigating the fighting. The duke cast out Turan and his people, breaking his promises and stripping away his land. With his forces depleted, Turan was in no position to resist. Artak was forced to watch his once-proud father wither away to a shadow of who he once was, before the 'Peacelord' finally succumbed to illness less than a year after the clan was forced to flee.

It was a betrayal that Artak would never forgive. Not long after assuming the title of warlord, Artak sent messengers to every other Orc clan he knew of, calling for a grand gathering, ostensibly an opportunity for trade and competition, but Artak had a far greater hope in mind.

Almost every clan agreed to meet, such gatherings had been called before, and they were an ancient tradition. While Artak's people enjoyed the games and traded with the other clans, the man himself addressed the other collected warlords. He shouted the injustices that his father had suffered, and the uselessness of appeasement, the Banner Lords would take until the Orcs had nothing left at all, as 'Peacelord' Turan had been forced to learn. Artak claimed there was no bottom to the greed of Humans. And so he presented an alternative: war. Bloody vengeance, exacted on the entire realm of Kaerok. Not every warlord agreed, but none stood against him, and so he walked away from the gathering with an army of revanchists.

Artak's army fell upon Kaerok like a plague, slaughtering any who dared to oppose them. The Orcs cut a bloody swathe through the Banner Lords, achieving success after success, and that led to even greater numbers joining them. All Artak's victories, all his righteous anger, only made it more difficult for him to swallow his pride when his son, Galek, dared to push for mercy to be granted to the Humans.

Stats

  • HP81st22,140
  • ATK637th936
  • DEF337th1,167
  • SPD393rd100
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,485Ascension 1: 19,650Ascension 2: 19,980Ascension 3: 20,310Ascension 4: 20,640Ascension 5: 21,315Ascension 6: 22,140
  • ATKNo Ascension: 914Ascension 1: 914Ascension 2: 914Ascension 3: 914Ascension 4: 914Ascension 5: 925Ascension 6: 936
  • DEFNo Ascension: 1,090Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,145Ascension 6: 1,167
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 19,485Ascension 6: 22,140
  • ATKNo Ascension: 914Ascension 6: 936
  • DEFNo Ascension: 1,090Ascension 6: 1,167
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Chaosrazor

    A1

    Attacks all enemies. Has a 35% chance to extend the duration of any HP Burn debuffs on each target by 1 turn.

    Damage
    0.1 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
  • Dogs of War

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, instantly activates one tick of all HP Burn debuffs on all enemies. Has a 75% chance of placing a 50% Decrease ATK debuff on all enemies for 2 turns.

    Damage
    0.25 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Purifyre

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies 2 times. The first hit has a 75% chance of placing a HP Burn debuff on all enemies for 2 turns. Restores this Champion's destroyed MAX HP by 10% for each HP Burn debuff placed by this skill. Heals this Champion by 5% of their MAX HP for each HP Burn debuff attempt blocked or resisted by the enemy team.

    Damage
    0.14 x MAX HP
    Damage
    0.14 x MAX HP
    Heal
    0.05 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Burning Blood [P]

    Passive

    Unlocked at Ascension 3

    Whenever a HP Burn debuff is activated, destroys this Champion's MAX HP by 5%. Stacks up to 50%. Increases this Champion's DMG, C. DMG, and DEF by 1% for each 1% of their destroyed MAX HP. Also increases this Champion's SPD and RES by 2 for each 1% of their destroyed MAX HP.

    MAX HP destroyed
    0.05 x MAX HP
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

How to get Artak

Artak can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Artak heroboss skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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