

Ba Satha
Legendary/Magic/HPA tier
Introduction
Ba Satha is a Legendary Magic character in RAID: Shadow Legends. Ba Satha's role is HP. Faction: Lizardmen.
On the combined RAID: Shadow Legends tier list Ba Satha is A tier, 108th of the 1029 characters ranked, from where 4 community tier lists put Ba Satha.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Ba Satha does
Ba Satha locks enemies down and keeps the team standing.
Staggering Heft hits every enemy with a 75% chance to Stun and cut 30% of their Turn Meter, and the passive tries to Stun any enemy the moment they're revived, with no way to resist or block it.
God Beast's Boon gives the team a 25% Strengthen and a 15% Continuous Heal, plus a shield for allies under Stun, Freeze, Fear and similar debuffs.
Background
Ba Satha was born from the great Drake breeding pens of the City of Dreams in the Sorrowlakes, and his early life with his pack was one of great enjoyment. Trained as both sturdy pack animals and ferocious war beasts, Ba Satha and his kin were treated well by their Lizardmen handlers, and they shared strong bonds. Ba Satha would do anything to protect his masters and friends, and they would do the same for him. The outbreak of the Gaellen War ripped this idyllic life apart, with him and his fellows thrust into the bloody conflict. Handler and packmate alike were slaughtered with Telerian League steel, and Ba Satha survived through battle after battle by sheer luck.
During one terrible clash, while defending his master, Ba Satha was struck with a mace and knocked unconscious. Hours later, he awoke to find himself alone, in a field of corpses. He rose, cried out for his friends, and roamed through the muck, bodies, and blood, hoping that even one of his broodmates or handlers still lived. He found no-one, only the cruel Knights Revenant and their flesh-pickers, who scoured the battlefields for fresh corpses for use in their rituals. Ba Satha was exhausted and terrified. He was captured easily.
After being chained and dragged to a hidden outpost in the Stormwind Wastes, Ba Satha was subject to horrendous treatment. Injected with vile concoctions, tortured with nightmarish equipment, and forced to eat the flesh of his own kind, his suffering seemed unending. Yet Ba Satha still cried out for his friends, hoping that someone would finally come and lead him back home. Thinking they had finally broken his spirit, Ba Satha's torturers carried out a deed that would have been barbaric even to other Knights Revenant, had they known about it. They implanted a soul into the Drake's tired form, hoping he would relinquish his body to it. But it was not just any soul, the Knights Revenant had captured a Demonspawn, and they were curious what effect she would have on Ba Satha's tortured being.
Ba Satha writhed and screamed, as his soul and the Demonspawn's struggled for dominance. As they fought, their body transmogrified, turning Ba Satha into a half-Demonic, half-Drake monstrosity. His wordless howls became guttural sobs, with his calls for help piercing the ears of all who watched this hellish experiment. To the surprise of Ba Satha's captors, one soul did not dominate the other. Instead, the two merged, uniting behind the same bone-deep desire: escape. Once their synthesis was complete, Ba Satha was no longer an animal, they were a creature wholly unique to the world, with the strength of a Drake and the magic and cunning of a Demonspawn. As their agony finally faded and they adapted to their new form, Ba Satha rose from their haunches and turned on their captors.
The Knights Revenant did not flee fast enough.
Emerging from their prison, Ba Satha was torn as to where to go. They knew of other Demonspawn hiding in the Stormwind Wastes, but they were unsure how they would be received. Instead, they turned north, toward the Sorrowlakes, for the part of Ba Satha that remained a Drake hoped there would be friends there, and safety. Across parched fields, dust bowls, and feeble fords, Ba Satha advanced, limping past ravaged supply trains, ramshackle field hospitals, and mounds of dead. They used their Demonspawn powers to lend themselves strength, burning through magic to keep going. The part that was once a Demonspawn could not help but think what horror might be awaiting them, but the Drake in Ba Satha wanted to be home so badly that there was no turning from the path.
When Ba Satha finally arrived, they did not find their friends. They did not find their enemies. All they found was a smoking ruin, a sea of bodies, and small pockets of Gaellens picking through it all, the remnants of the once great City of Dreams.
Ba Satha dragged himself to what remained of their birthing pen and settled down in the rubble. They let out one last heart-rending scream, hoping some, any, of their broodmates or masters might emerge. But no one came. Even the Gaellens in the ruins were too forlorn, too devastated, at the sight of the destroyed city, to go to him. Exhausted, the bruised and battered Ba Satha let their twisted body collapse. They closed their eyes and hoped for peaceful dreams. They did not get them, but they awoke deciding they would not give up, and so they set out into the wider Sorrowlakes, searching for the family the Drake had lost. How long it would take, or how long the Demonspawn would tolerate this quest, they did not know.
Stats
- HP187th of 1,05120,310
- ATK822nd of 1,051837
- DEF85th of 1,0511,387
- SPD336th of 1,051101
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 17,505Ascension 1: 17,670Ascension 2: 18,000Ascension 3: 18,495Ascension 4: 18,990Ascension 5: 19,650Ascension 6: 20,310
- ATKNo Ascension: 782Ascension 1: 782Ascension 2: 782Ascension 3: 793Ascension 4: 804Ascension 5: 815Ascension 6: 837
- DEFNo Ascension: 1,354Ascension 1: 1,354Ascension 2: 1,354Ascension 3: 1,354Ascension 4: 1,354Ascension 5: 1,365Ascension 6: 1,387
- SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 17,505Ascension 6: 20,310
- ATKNo Ascension: 782Ascension 6: 837
- DEFNo Ascension: 1,354Ascension 6: 1,387
- SPDNo Ascension: 101Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Death Roll
A1Attacks 1 enemy. Has a 40% chance of placing a 50% Decrease ATK debuff for 2 turns.
- Damage
- 0.24 x MAX HP
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +10%
Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.

God Beast's Boon
A2Cooldown 4 turns, 3 fully booked
Places a 25% Strengthen buff and a 15% Continuous Heal buff on all allies for 2 turns. Also places a Shield buff for 2 turns equal to 25% of this Champion's HP on allies under Fear, True Fear, Freeze, Provoke, Sleep, or Stun debuffs.
- Level 2 Shield +10%
- Level 3 Shield +10%
- Level 4 Cooldown -1
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Strengthen Reduces the value of the received damage by 15% or 25%.

Staggering Heft
A3Cooldown 5 turns, 4 fully booked
Attacks all enemies. Has a 75% chance of placing a Stun debuff for 1 turn and decreasing each enemy's Turn Meter by 30%.
- Damage
- 0.27 x MAX HP
- Turn Meter reduction
- 0.3 x full Turn Meter
- Level 2 Damage +5%
- Level 3 Damage +10%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Soulkeeper [P]
PassiveCooldown 1 turn, Unlocked at Ascension 3
Whenever an enemy is revived, has a 75% chance of placing a Stun debuff on them for 1 turn. This effect cannot be resisted or blocked.
- Level 2 Buff/Debuff Chance +10%
- Level 3 Buff/Debuff Chance +15%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
Aura: Increases Ally HP in all Battles by 31%.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Magic Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Magic Potion ×6
Superior Arcane Potion ×4















