Big 'Un

Big 'Un

LegendaryMagicAttack

Introduction

Big 'Un is a Legendary Magic character in RAID: Shadow Legends. Big 'Un's role is Attack. Faction: Ogryn Tribes.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

Background

The Ogryn known as the Big 'Un grew up in an Ogryn tribe in the Dusk Hills, the craggy steppes north-east of the great Arena City of Velyzar. Big 'Un was remarkable in his tribe, mostly due to his size, which earned him his moniker, but also for his companionable demeanor. His nickname was so apt, and he so jovially embraced it, that its use quickly overtook that of his real name. He was huge and strong, and he declared he would use these qualities to bring prosperity to his tribe. He did not know initially how he could.

Once Big 'Un had reached his maturity, the Gaellen Orcs who traded with his family often remarked that Big 'Un would make for a fantastic raider. They could use him, they said, the next time they wanted to attack a Nomad encampment. The idea intrigued him, but Big 'Un was uneasy with their choice of targets. Attacking the neighboring Nomads, whom he had known all his life, felt too much like robbing his own family.

The thought of winning his fortune through battle stuck with Big 'Un, however. One year his tribe moved far enough south to receive a caravan from Velyzar, and the merchant sold not only goods, but stories, and Big 'Un, loving to hear the tales, was her most frequent customer. She told tales of the city's arenas, their mighty gladiators, and their incredible treasures, it only took a few hints that she could get him into the ring for Big 'Un to declare that his future was there. He made arrangements with the tribe elders for the them to return this far south again in a few years' time, with dreams and promises he would have a great bag of gold in his grip when they saw him again. After saying his goodbyes, he followed the merchant back to her city.

Big 'Un did not wait long to enter Velyzar's arenas, and he flew up the ranks with shocking speed. It took some time for the organizers to find even matches for him, but once they got a measure of his natural advantages he found himself challenged in fights for the first time in his life. Even his great strength and size were barely enough to save him from the incredible skill and power of his opponents. As the fights went on, his injuries mounted, and he feared for his life. It was a feeling he'd never experienced before.

Fortunately, Big 'Un had one advantage that fight organizers had not accounted for: his affability. Many of his fellow gladiators liked him, and so, as he was worn down, one told him the truth. The fight organizers were building up Big 'Un's reputation, they were already calling him a horrifying monster. It was a common tactic for coordinators dealing with Ogryn. Once he was seen as a real menace in the eyes of the audience, the Guild would put him up against a hero from the highest tiers of the Arena, so a fan favorite would have a scary villain to put down. It was a classic trick, and the crowds loved it, but it would mean the death of Big 'Un.

So, after his next fight, Big 'Un tried to take his winnings and leave. This was something the Guild of Gladiators could not leave unpunished. They buried Big 'Un in contrived fees and penalties, transforming his fortune into debts.

To pay off the Guild, Big 'Un tried working on Velyzar's docks but, while it was certainly safer than the Arena, he quickly learned that it would never pay enough to buy his freedom. Luck came back around again, however. By chance, he met with an old Orc friend, a Gaellen officer from Big 'Un's youth, who had come to the city to try to win in the Arena herself. When Big 'Un told her about his own experiences she was quick to change her mind, and instead suggested they go into mercenary work. Big 'Un could leverage his reputation from the Arena and form a mercenary company.

Big 'Un would likely not have much of a say in the kinds of work he did, but he was desperate. He agreed, and the two collected a crew of other ex-gladiators and Gaellen Orcs. But their first job would prove to be far tougher than expected: Big 'Un was contracted to serve guard duty for a particular client, on his way to the Free City of Tilshire, a necromancer who refused to say his name… but bore a striking resemblance to the Grandmaster of Ireth.

Stats

  • HP459th17,505
  • ATK51st1,575
  • DEF866th837
  • SPD199th104
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,680Ascension 1: 16,680Ascension 2: 16,845Ascension 3: 17,010Ascension 4: 17,175Ascension 5: 17,340Ascension 6: 17,505
  • ATKNo Ascension: 1,376Ascension 1: 1,398Ascension 2: 1,421Ascension 3: 1,454Ascension 4: 1,487Ascension 5: 1,531Ascension 6: 1,575
  • DEFNo Ascension: 815Ascension 1: 815Ascension 2: 815Ascension 3: 815Ascension 4: 815Ascension 5: 826Ascension 6: 837
  • SPDNo Ascension: 104Ascension 1: 104Ascension 2: 104Ascension 3: 104Ascension 4: 104Ascension 5: 104Ascension 6: 104
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 16,680Ascension 6: 17,505
  • ATKNo Ascension: 1,376Ascension 6: 1,575
  • DEFNo Ascension: 815Ascension 6: 837
  • SPDNo Ascension: 104Ascension 6: 104
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Head Splitter

    A1

    Attacks 1 enemy. Attacks all enemies 1 time if the first attack is critical.

    Damage
    2.5 x ATK
    Damage
    2.5 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +15%
  • Forward Charge

    A2

    Cooldown 3 turns

    Attacks all enemies. Has a 30% chance of placing a Stun debuff for 1 turn. Also has a 50% chance of placing a 50% Decrease ACC debuff for 2 turns.

    Damage
    3.6 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +15%
    4. Level 5 Buff/Debuff Chance +15%
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.
  • Molten Slag

    A3

    Cooldown 7 turns, 5 fully booked, Upgraded at Ascension 3

    Attacks all enemies 2 times. Decreases the Turn Meter by 25%. Has a 30% chance of placing a 30% Decrease SPD debuff for 2 turns.

    Damage
    1.9 x ATK
    Turn Meter reduction
    0.25 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Damage +15%
    3. Level 4 Cooldown -1
    4. Level 5 Cooldown -1
    Before Ascension 3

    Cooldown 7 turns

    Attacks all enemies 2 times. Decreases the Turn Meter by 25%.

    Damage
    1.9 x ATK
    Turn Meter reduction
    0.25 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Damage +15%
    3. Level 4 Cooldown -1
    4. Level 5 Cooldown -1
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally ACC in Dungeons by 90.

How to get Big 'Un

Big 'Un can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Big 'Un heroboss Skin.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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