Blood Marchioness Mina

Blood Marchioness Mina

MythicalMagicAttackA tier

Introduction

Blood Marchioness Mina is a Mythical Magic character in RAID: Shadow Legends. Blood Marchioness Mina's role is Attack. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Blood Marchioness Mina is A tier, 121st of the 1029 characters ranked, from where 3 community tier lists put Blood Marchioness Mina.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Blood Marchioness Mina does

Two forms, both built around having more ATK than the enemy: Mina's Stuns, buff strips and debuffs can't be resisted by lower-ATK targets. The base form brings an AoE Stun with a 50% Turn Meter cut and an AoE buff strip with Leech, while any enemy that gains Turn Meter takes pure damage worth 3% of its MAX HP per 10% filled, doubled under Leech.

Being revived switches her to the second form, which puts Heal Reduction and True Fear on every enemy and has a strike that ignores up to 100% DEF.

Background

'Little mouse, where will you scamper to? Little bird, where can you fly? Small little Human, so fragile and fearful. Your sweet blood is already mine. Make it interesting for me to collect it.', Blood Marchioness Mina

In life, Mina was the wife of the Baron of Krell in east Kaerok, but a vileness had ruled her heart since childhood. Torture of Humans and animals was her leisure, she dallied with guards and servants rampantly and bound each one to her service with blackmail and lies, and drove Baron Krell to madness and reclusion. This left Mina free to rule over his court and indulge her horrid passions. With nothing to stop her, she freely delved into tomes of necromancy and Sirothi rituals, and eventually discovered the lore of vampirism, an insidious form of Undeath powered by a bargain with Siroth himself.

She arranged a ritual sacrifice of ninety-nine servants and convicts, brought bound and blindfolded by her cowed and loyal guards to a secret chamber within the castle dungeons. One by one she cut their throats and let their blood coat her wicked hands. Then, she plunged the blood-soaked dagger into her own heart, making herself the one-hundredth sacrifice.

Siroth did not fail to notice this extraordinary act. Swiftly he offered the contract of vampirism to Mina as she died; she already knew it well and accepted it eagerly. Mina rose from the crimson floor resplendent in dark power, vile horns and bat-like wings sprouting from her body. Her victims' blood flowed to her and formed into two gruesome swords in her hands. These, Siroth told her, were her fangs, and would drink blood for her with every slash and thrust. She named them Hatespine and Dreadneedle, whose dark legend grew with every kill.

The newly created vampire awoke mad with bloodlust and went on a rampage through Castle Krell, gorging on the vitae of every living thing she came across. But Siroth wanted a clever servant, not a mindless monster. Once he had let Mina indulge long enough, he summoned to her body a diabolical suit of armor covering her head to toe. This infernal armor sealed the power within her, modulating it so that Mina could remain sane.

Mina left the cursed, corpse-filled halls of her castle, savoring her husband's blood as a parting gift. Ever since, she has stalked the night and roamed the world on Siroth's behalf, her devotion to him fanatical. He delights in her rampant, chaotic evil, needing only to gently nudge her with his insidious whispers toward some act of terror he wishes enacted, and she will eagerly set herself to the grisly task.

Tales of Mina's depravations are known to every Sacred Order inquisitor and would-be vampire hunter, from the heart of her territory in Anhelt to distant Yakai and the Lost Isles. Many have sought to end her reign of terror, but when she is struck down in her armored form, it only unleashes a greater nightmare. All the blood she has collected rushes into her, revives her from death, unseals her restraining armor, and Mina rises once again, an insatiable engine of murder. Her foes, thinking her slain and about to celebrate their great triumph, feel their hopes turn to ash in their mouths and their cries of joy die on their lips, while Mina drinks in their despair like fine brandy. After hours or days of slaughter and rampage, she accumulates enough blood to recharge the magic of the armor, just in time for her to slip away from retribution in a less-conspicuous form.

Stats

  • HP393rd18,165
  • ATK138th1,487
  • DEF357th1,156
  • SPD35th110
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Magic Attack): 6 stars, level 60

  • HPNo Ascension: 17,010Ascension 1: 17,175Ascension 2: 17,340Ascension 3: 17,505Ascension 4: 17,670Ascension 5: 17,835Ascension 6: 18,165
  • ATKNo Ascension: 1,343Ascension 1: 1,354Ascension 2: 1,365Ascension 3: 1,387Ascension 4: 1,409Ascension 5: 1,443Ascension 6: 1,487
  • DEFNo Ascension: 1,101Ascension 1: 1,101Ascension 2: 1,101Ascension 3: 1,112Ascension 4: 1,123Ascension 5: 1,134Ascension 6: 1,156
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,010Ascension 6: 18,165
  • ATKNo Ascension: 1,343Ascension 6: 1,487
  • DEFNo Ascension: 1,101Ascension 6: 1,156
  • SPDNo Ascension: 100Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Magic Attack): 6 stars, level 60

  • HPNo Ascension: 14,865Ascension 1: 14,865Ascension 2: 14,865Ascension 3: 15,030Ascension 4: 15,195Ascension 5: 15,360Ascension 6: 15,690
  • ATKNo Ascension: 1,707Ascension 1: 1,729Ascension 2: 1,751Ascension 3: 1,784Ascension 4: 1,817Ascension 5: 1,861Ascension 6: 1,905
  • DEFNo Ascension: 881Ascension 1: 881Ascension 2: 881Ascension 3: 881Ascension 4: 881Ascension 5: 892Ascension 6: 903
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 14,865Ascension 6: 15,690
  • ATKNo Ascension: 1,707Ascension 6: 1,905
  • DEFNo Ascension: 881Ascension 6: 903
  • SPDNo Ascension: 100Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Magic Attack)

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  • Hatespine

    A1

    Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a Leech debuff.

    Damage
    2.3 x ATK
    Damage
    2.3 x ATK
    Damage
    2.3 x ATK
    1. Level 2 Damage +20%
  • Crimson Steel

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Places a Stun debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion's.

    Damage
    4.5 x ATK
    Turn Meter reduction
    0.5 x full Turn Meter
    Turn Meter reduction
    0.5 x full Turn Meter
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Hemaelstrom

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion's. Places a Leech debuff and a 50% Decrease ATK debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion's.

    Damage
    4.5 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Metamorph [P]

    Passive

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or Revive On Death buff. Then grants an Extra Turn.

  • Engine of Murder [P]

    Passive

    Unlocked at Ascension 3

    Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a Leech debuff. This damage cannot be critical and will ignore Stone Skin, Ally Protection, Shield, Strengthen, and Fervor buffs, Bone Armor stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a Leech debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.

    Revive to
    1 x MAX HP
    Revive to
    1 x target MAX HP
  • Aura: Increases Ally ATK in all Battles by 35%.

Form 2 skills (Magic Attack)

5
  • Dreadneedle

    A1

    Attacks 1 enemy 2 times. Will ignore 10% of the target's DEF. Will ignore 20% of the target's DEF instead if the target's ATK is lower than this Champion's. The damage inflicted by this skill increases by 5% for each debuff on the target.

    1. Level 2 Damage +20%
  • Serrated Swords

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. Will ignore 50% of the target's DEF. Will ignore 100% of the target's DEF instead if the target's ATK is lower than this Champion's. Will also ignore Block Damage and Unkillable buffs if the target is under a Heal Reduction debuff. If this skill kills an enemy, heals this Champion by 100% of their MAX HP, and will repeat the attack on a random target under a Fear or True Fear debuff. Occurs once per skill.

    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
  • A Thousand Wings

    A3

    Cooldown 3 turns

    Attacks all enemies. Places a 100% Heal Reduction debuff and a True Fear debuff on all enemies for 2 turns. Will ignore Block Debuffs buffs. These debuffs cannot be resisted by targets whose ATK is lower than this Champion's. Will also ignore 20% of each target's DEF if the target's ATK is lower than this Champion's.

    1. Level 2 Damage +20%
    • Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Fueled By Blood [P]

    Passive

    Unlocked at Ascension 3

    Heals this Champion by 1% of their MAX HP for every 1% of Turn Meter filled by enemies. Will heal this Champion by 2% of their MAX HP for every 1% of Turn Meter filled by enemies instead, if this Champion's ATK is higher than the enemy's. Increases this Champion's SPD by 3 for every 1% of Turn Meter filled by enemies (stacks up to 100). Will increase this Champion's SPD by 6 for every 1% of Turn Meter filled by enemies instead, if this Champion's ATK is higher than the enemy's.

  • Aura: Increases Ally ATK in all Battles by 35%.

How to get Blood Marchioness Mina

Blood Marchioness Mina can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Magic Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Magic Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Magic Potion ×8Superior Arcane Potion ×7

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