Captain Temila

Captain Temila

EpicMagicHPC tier

Introduction

Captain Temila is an Epic Magic character in RAID: Shadow Legends. Captain Temila's role is HP. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Captain Temila is C tier, 643rd of the 1029 characters ranked, from where 4 community tier lists put Captain Temila.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Captain Temila does

A team defender: Stay in the Fight gives every ally 60% Increase DEF and heals them for 15% of Temila's MAX HP, and Exalted Guardian puts 50% Ally Protection on the rest of the team. The 45 RES aura only works in Faction Crypts.

Background

For those Dark Elves unlucky enough to be born outside of the noble enclaves, life is often nasty, brutish, and short for those without the protection of a noble patron or powerful guild. The desire to survive and accumulate power drives even the lowliest of servants, and acts of violence, cruelty, and betrayal are the quickest way to do so.

This is not to say that there is no such thing as law and order among the Dark Elves, however. Rather, the mailed fist of the law is applied more forcefully on the poor, and then often only at the behest of the elite. Needless to say, every settlement has its own way of enforcing its rules, but most employ the services of various mercenaries and cutthroats as ad hoc police forces.

It is one such force that Captain Temila commands. She and her crew are the law in the settlement of Blackthorn, in the southern shadow-groves of Durham Forest. As one of the larger settlements in one of the safer parts of the forest, Blackthorn has a population double that of its nearest neighbor, which means that it has double the unrest.

Temila began her career as a simple soldier in Blackthorn's expeditionary forces. She and her fellows were tasked with protecting the logging parties sent to clear pathways through the forest and collect wood for construction. These expeditions were and are highly dangerous, but lucrative, as the giant insects that stalk the deep woods are relentless in their hostility to the Elven invaders. More than once, Temila fought these nightmarish monsters, but to her credit, not a single wood harvest was lost… though many of the loggers were not so lucky. It was this rate of success that saw her promoted through the ranks, until she was given command of an outpost at the far edge of Blackthorn's territory.

Temila's new responsibilities included the inspection of goods and travelers using the few relatively safe paths through the forest. It was in this capacity that she first made the acquaintance of the master of Blackthorn's chitin-collector's guild. The chitin-collectors journeyed deep into the forest in search of the discarded husks of the great insects that dwelt there. These valuable exoskeletons have a variety of uses, including as components for armor.

When a caravan of chitin-collectors came under attack by one of the larger forest-monsters, a hulking beetle-like beast, Temila and her warriors responded swiftly. While many of the caravanners perished, Temila ensured that the cargo of husks was preserved. Her quick-thinking earned her the favor of the guildmaster, who saw in her the perfect person to oversee law and order in Blackthorn. His recommendation to the nobles who funded his expeditions saw her promoted once more, to ensure the security of the entire settlement.

Temila is ruthless when it comes to the preservation of Blackthorn and its elites, favoring a heavy hand when it comes to matters of public safety and the preservation of her masters' property, as well as her own reputation. For Temila, that has become a point of personal pride. Anything that endangers she swiftly quashes, with extreme prejudice. The hardened killers under her command are experts in the arts of crowd control and intimidation. But while she is more than happy to send others into battle, she is no stranger to violence and rarely misses an opportunity to take her spiked halberd and heavy shield to seditionists, bandits, and other undesirables.

Stats

  • HP322nd18,825
  • ATK637th936
  • DEF415th1,112
  • SPD765th96
  • C. RATE15%
  • C. DMG50%
  • RES106th45
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,515Ascension 1: 16,680Ascension 2: 16,845Ascension 3: 17,175Ascension 4: 17,505Ascension 5: 18,165Ascension 6: 18,825
  • ATKNo Ascension: 870Ascension 1: 881Ascension 2: 892Ascension 3: 903Ascension 4: 914Ascension 5: 925Ascension 6: 936
  • DEFNo Ascension: 1,057Ascension 1: 1,057Ascension 2: 1,068Ascension 3: 1,079Ascension 4: 1,090Ascension 5: 1,101Ascension 6: 1,112
  • SPDNo Ascension: 96Ascension 1: 96Ascension 2: 96Ascension 3: 96Ascension 4: 96Ascension 5: 96Ascension 6: 96
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 16,515Ascension 6: 18,825
  • ATKNo Ascension: 870Ascension 6: 936
  • DEFNo Ascension: 1,057Ascension 6: 1,112
  • SPDNo Ascension: 96Ascension 6: 96
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Bond of Duty

    A1

    Attacks 1 enemy. Has a 50% chance of placing a 15% Continuous Heal buff on this Champion for 1 turn if the hit is critical.

    Damage
    4.9 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
  • Stay In The Fight

    A2

    Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3

    Places a 60% Increase DEF buff on all allies for 2 turns. Heals all allies by 15% of this Champion's MAX HP.

    Heal
    0.15 x MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +5%
    4. Level 5 Heal +5%
    5. Level 6 Cooldown -1
    Before Ascension 3

    Cooldown 4 turns

    Heals this Champion by 15% of their MAX HP. Places a 60% Increase DEF buff on all allies for 2 turns.

    Heal
    0.15 x MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +5%
    4. Level 5 Heal +5%
    5. Level 6 Cooldown -1
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
  • Exalted Guardian

    A3

    Cooldown 5 turns, 4 fully booked

    Places a 50% Ally Protection buff on all allies except this Champion for 2 turns.

    1. Level 2 Cooldown -1
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
  • Aura: Increases Ally RES in Faction Crypts by 45.

How to get Captain Temila

Captain Temila can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

More Magic characters

All characters