Cormac the Highpeak

Cormac the Highpeak

EpicMagicAttackB tier

Introduction

Cormac the Highpeak is an Epic Magic character in RAID: Shadow Legends. Cormac the Highpeak's role is Attack. Faction: Sylvan Watchers.

On the combined RAID: Shadow Legends tier list Cormac the Highpeak is B tier, 500th of the 1029 characters ranked, from where 3 community tier lists put Cormac the Highpeak.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Cormac the Highpeak does

Tempo Shift gives Cormac 50% ACC and 30% C.RATE for 3 turns and an Extra Turn to use them, and Highpeak's Reach puts a 60% Decrease DEF on the target before it hits. The basic can slow.

Background

Cormac the Highpeak could once be found at the Mistwood's border, where the trees meet the foothills of the Cloudspire Mountains. Where many other Fae were born from blossoms or breeze, it was said that Cormac was born on a peak from a decaying carcass during the Scourge of Darkness, and his soul was broken. Plagued by constant pain, his only solace was to bathe in the blood of other beings, perhaps because it filled some unknown hole in his spirit.

Cormac herded animals to feed from, washing his body in their blood to temporarily ease his affliction, but only sick animals abandoned by their own herds or flocks would join him. Other Fae considered this repulsive, and so Cormac led a solitary life. But after many seasons, the soothing effects of his blood-bathing lessened, and he needed more and more blood to maintain himself. He decorated himself with bones, hoping that these remains might offer him some respite, but only blood seemed to suffice.

By chance, in a period when Cormac was suffering from prolonged untended pain, a Dwarf from the mountains found their way into the Fae's lair in search of the Mistwood's richest resources. Angered by this trespass, Cormac ripped the Dwarf apart with his bare hands and felt a great surge of vitality as the Dwarf's blood soaked his skin. Animals did not satiate him for long, but higher beings... their blood freed him of his ailment for as long as a moon's cycle.

Confined to the Mistwood by the limited range of the Rhythm, Cormac came up with increasingly devious ways to lure Dwarves, Humans, and other non-Sylvans to his lair. In the tree-city of Nyresa, the Sylvan Court welcomed Shadowkin and Dwarves, but rarely did these creatures travel the forest's tangled outerlands. And so Cormac hid beside well-trodden paths, his skin blending him in with the undergrowth, and snatched unsuspecting victims from the back of convoys with his ram-horn crook. When extra guards were sent to protect the caravans, Cormac shed his solitude and hunted within society, mingling in Nyresa with foreign visitors and tricking them with a silver tongue to join him at his home where he drained them of their life-force.

In recent years, the gentle Rhythm of the Mistwood has crescendoed into a harsher song. The Sylvan are seeking to expand the Mistwood in the name of defense against rising threats and to spread the Rhythm's guidance across the world. Success in this could mean easy pickings for Cormac. An experienced manipulator, he wormed his way into the ears of Sylvan rulers, finding ground in the militaristic Elves. He whispered of ways to safeguard the forest and spread its influence in the greater world through conquest.

The Sylvan would not accept any harm to befall their Dwarf and Shadowkin allies, but they looked to plant seeds taken from the Mistwood in the lands beyond the Cloudspire Mountains and Yakai. The closest Humans in these lands were the Nomads who journeyed from camp to camp along the Krokhan Desert's coast. Though a desert held poor soil for seeds, Cormac argued that the camps would be easy to take and would provide a useful path for the Sylvan to travel west more quickly. When the Monarc seemed reluctant to send warriors, Cormac volunteered to go alone.

For a Fae like Cormac, with the strength of an ox, sacking camps and destroying caravans became sport. He tore headfirst through men and women, ripping their bodies apart on his horned headdress. If any tried to run, he gutted them with his staff. He left every camp he attacked a charnel house and with his pain a fading memory.

Stats

  • HP799th14,535
  • ATK109th1,509
  • DEF886th826
  • SPD893rd94
  • C. RATE15%
  • C. DMG191st60%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 13,215Ascension 1: 13,380Ascension 2: 13,545Ascension 3: 13,710Ascension 4: 13,875Ascension 5: 14,205Ascension 6: 14,535
  • ATKNo Ascension: 1,365Ascension 1: 1,376Ascension 2: 1,387Ascension 3: 1,409Ascension 4: 1,432Ascension 5: 1,465Ascension 6: 1,509
  • DEFNo Ascension: 782Ascension 1: 782Ascension 2: 782Ascension 3: 793Ascension 4: 804Ascension 5: 815Ascension 6: 826
  • SPDNo Ascension: 94Ascension 1: 94Ascension 2: 94Ascension 3: 94Ascension 4: 94Ascension 5: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 60%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 13,215Ascension 6: 14,535
  • ATKNo Ascension: 1,365Ascension 6: 1,509
  • DEFNo Ascension: 782Ascension 6: 826
  • SPDNo Ascension: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 60%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Drover

    A1

    Attacks 1 enemy. Has a 40% chance of placing a 30% Decrease SPD debuff for 2 turns.

    Damage
    3 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Highpeak's Reach

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Before attacking, has a 75% chance of placing a 60% Decrease DEF debuff on the target for 2 turns.

    Damage
    5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Tempo Shift

    A3

    Cooldown 6 turns, 4 fully booked

    Places a 50% Increase ACC buff and a 30% Increase C. RATE buff on this Champion for 3 turns, then grants an Extra Turn.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
    • Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
  • Aura from Ascension 3: Increases Ally ATK in all Battles by 20%.

How to get Cormac the Highpeak

Cormac the Highpeak can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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