Corvis the Corruptor

Corvis the Corruptor

LegendaryMagicDefenseB tier

Introduction

Corvis the Corruptor is a Legendary Magic character in RAID: Shadow Legends. Corvis the Corruptor's role is Defense. Faction: Sacred Order.

On the combined RAID: Shadow Legends tier list Corvis the Corruptor is B tier, 360th of the 1029 characters ranked, from where 3 community tier lists put Corvis the Corruptor.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Corvis the Corruptor does

Field Research hits every enemy twice, each hit with a 75% chance at two 5% Poisons, then adds Poison Sensitivity to anyone carrying two or more. Each Poison also cuts that enemy's damage by 5%, up to 25%, and Medical Miracle hits the team twice to extend enemy debuffs and ally buffs by a turn each.

Background

Purity can only be achieved through pain. Body and mind must be purged of weakness. Only then can one know the true love of Lumaya. Only then can one truly serve her. Or so the renegade known as Corvis the Corruptor insists.

Clad in the beaked mask and the grim robes of a Sacred Order battle-surgeon, Corvis wanders Teleria, spreading the gospel of purity-through-plague. Wherever he goes, sickness and death are sure to follow. His mask weeps fumes of decay, and the great sword he bears drips with tainted effluvia. In his wake, he leaves towns and villages consumed by maladies that no doctor or priest can hope to allay. If there is any truth to his claim that those who survive his deadly gifts are destined to serve Lumaya in some fashion, not even his former compatriots in the Sacred Order can say.

Corvis' origins are lost to rumor and hearsay. Some insist he is not a man, but a pestilence that walks, a servant of Siroth, unleashed to punish those who follow the tenets of Lumaya. Others believe him to be a man suffering under a malign curse, doomed to destroy those he tries to save.

But among the leaders of the Sacred Order, it is known that Corvis was once one of their own. A doctor and an alchemist of no small repute, Corvis had found his faith late in life and had joined the Sacred Order as a humble Novitiate. He was accepted and dispatched to an isolated mission in the Lost Isles, where sickness was rife and it was thought that his skills might be of some use.

Not long after his arrival, a strange illness struck down the inhabitants of the mission, claiming many of their number. The afflicted were wracked with fever, their flesh covered in boils. The few survivors were left disfigured wrecks. Corvis worked like a man possessed to combat the disease, but every day brought new cases and new deaths. Soon, even the Mother Superior of the mission fell ill and had to be confined to her bed, where she ranted and raved about the illness being a curse from Lumaya. Nonetheless, Corvis prayed to the Goddess every waking hour that he wasn't writing in his journals or tending the sick, hoping for some sign that might lead him to a cure. But as the days dragged on, and more bodies were consigned to the pyres, his faith curdled into obsession.

Corvis began to believe that perhaps the Mother Superior was right. Perhaps Lumaya's lack of reply was surely a sign in and of itself. That the sickness was not a natural affliction but a test of faith and will. A test that only he had passed; for was he not healthy? One of the few unaffected by the rampant fevers and convulsions that gripped the rest? Their faith had been wanting, and so they suffered, and in suffering they might well be purged of their weakness.

But what of those who hadn't endured the sickness? They were not like him, he knew. He had been in close proximity to the sick, and not caught the illness. The others who were unaffected had kept their distance, avoiding contact with the afflicted. He realized that they too had to be tested, else what was it all for?

In the days that followed this revelation, Corvis concocted a plan to test those who were so far unscathed. He collected samples of pus and bile from his patients and added them to the mission's food and water supply. Soon, the entire mission was gripped with an even more virulent strain of the fever. More deaths followed, until the few survivors were forced to send for rescue. When a relief ship arrived at last, it was too late. Every inhabitant of the mission was either dead, or a broken lunatic.

All save Corvis, who was nowhere to be found.

But he had left his journal behind. And when its contents were read, the Sacred Order immediately began a vain search for the former Novitiate. He was never found, though they still hunt him, dispatching their agents to scour Teleria for any hint of his comings and goings. It is not known what fate they intend for him, though it is probably not good.

Of late, it is whispered by some that Corvis has been seen in Kaerok, Aravia, and even Ireth. Regardless of the location, the story is always the same… entire villages and towns consumed by a strange sickness, of fever and boils, and a wandering doctor who records the suffering in his journal. Those few who survive, broken in both body and mind, claim to have been blessed by Lumaya… and purified of their weaknesses by Corvis the Corruptor.

Stats

  • HP287th19,155
  • ATK688th903
  • DEF80th1,398
  • SPD489th99
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,340Ascension 1: 17,505Ascension 2: 17,670Ascension 3: 18,000Ascension 4: 18,330Ascension 5: 18,660Ascension 6: 19,155
  • ATKNo Ascension: 870Ascension 1: 870Ascension 2: 870Ascension 3: 870Ascension 4: 870Ascension 5: 881Ascension 6: 903
  • DEFNo Ascension: 1,277Ascension 1: 1,288Ascension 2: 1,299Ascension 3: 1,321Ascension 4: 1,343Ascension 5: 1,365Ascension 6: 1,398
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 17,340Ascension 6: 19,155
  • ATKNo Ascension: 870Ascension 6: 903
  • DEFNo Ascension: 1,277Ascension 6: 1,398
  • SPDNo Ascension: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Reductive Process

    A1

    Attacks 1 enemy. Has a 40% chance of placing a 50% Decrease ATK debuff for 2 turns.

    Damage
    3.1 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Medical Miracle

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies 2 times. The first hit increases the duration of all enemy debuffs by 1 turn. The second hit increases the duration of all ally buffs by 1 turn.

    Damage
    1.9 x DEF
    Damage
    1.9 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
  • Field Research

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies 2 times. Each hit has a 75% chance of placing two 5% Poison debuffs for 2 turns. After attacking, places a 25% Poison Sensitivity debuff on enemies under 2 or more Poison debuffs.

    Damage
    2 x DEF
    Damage
    2 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
    • Poison Sensitivity The Poison Sensitivity debuff increases the damage taken from the Poison debuff by the recipient by 25%.
  • Curious Draught [P]

    Passive

    Unlocked at Ascension 3

    Decreases the damage enemies under Poison debuffs inflict (5% less damage per Poison debuff, stacks up to 25%).

  • Aura: Increases Ally DEF in all Battles by 30%.

How to get Corvis the Corruptor

Corvis the Corruptor can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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