Crypt-King Graal

Crypt-King Graal

LegendaryMagicSupportB tier

Introduction

Crypt-King Graal is a Legendary Magic character in RAID: Shadow Legends. Crypt-King Graal's role is Support. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Crypt-King Graal is B tier, 387th of the 1029 characters ranked, from where 4 community tier lists put Crypt-King Graal.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Crypt-King Graal does

Built around HP Burn. Death Fires spreads Burns with three random hits, then Elemental Unity hits every enemy, Freezes anyone already burning and stretches their Burns to 3 turns, and that can't be resisted. The basic attack has a 60% chance at a 50% ATK cut, and the aura adds 33% HP to the team in every battle.

Background

Graal cannot remember his birth name. Once he was one of the Six Kings of the Confederation of Frostheim, and one of Graal's only remaining memories of his old life is of the attack on the Winter Hall by the Ice Golem, an inhuman titan of living frost, who rampaged into his hall and murdered his kinsmen. He can remember collapsing to the ground, his life trickling away into the stone floor. He can remember the Sacred Order inquisitors, who had been sent to meet with him and his fellow kings, bursting in and looking on with cold eyes as his killer butchered those who might have saved him. After that, all Graal can remember is silence and darkness. Centuries wore on, and Graal lingered in a cycle of unsteady Undeath, the malefic energies of the Ice Golem occasionally reviving his frozen corpse for a matter of seconds, before slipping back into sensationless unlife.

The Winter Hall, once the seat of Frostheim's power, sat as an icy tomb for Graal and his fellow kings after the Ice Golem's attack, and was left to decay and crumble. Outside, the kingdom moved on without them. With each passing century, more of the Ice Golem's power oozed into Graal's husk, granting the former king more control of his Undeath. After what seemed like a millennia, Graal opened his eyes, and he found his body obeyed his will. He looked around his once mighty hall, his fellow kings still frozen in death next to him. His body shaking, Graal first moved an arm. Then a leg. Then his head. Gathering enough strength, he broke the rime that caked his corpse, and unshackled himself from the throne that had held him for an age.

As Graal moved, he felt temperatures battling within his chest, a volcanic rage grappling with the glacial Undeath that had been bestowed upon him. His eyes burned with blue fire, ice formed to his legs and then, just as quickly, melted away. The roiling elemental crucible in his heart pushed Graal forward as he emerged from the Winter Hall, and he looked down on more frozen remnants of the massacre that had ended his rule in corridors and chambers. Graal left the Winter Hall behind him, marching down into the snow and ice of his homeland. He had to find out who had caused this calamity, and he had to know what had become of Frostheim. Above all else, he longed to claim revenge.

Stats

  • HP268th19,320
  • ATK442nd1,145
  • DEF364th1,145
  • SPD106th107
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,670Ascension 1: 17,835Ascension 2: 18,000Ascension 3: 18,330Ascension 4: 18,660Ascension 5: 18,990Ascension 6: 19,320
  • ATKNo Ascension: 1,068Ascension 1: 1,079Ascension 2: 1,090Ascension 3: 1,101Ascension 4: 1,112Ascension 5: 1,123Ascension 6: 1,145
  • DEFNo Ascension: 1,057Ascension 1: 1,068Ascension 2: 1,079Ascension 3: 1,090Ascension 4: 1,101Ascension 5: 1,123Ascension 6: 1,145
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 107
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 17,670Ascension 6: 19,320
  • ATKNo Ascension: 1,068Ascension 6: 1,145
  • DEFNo Ascension: 1,057Ascension 6: 1,145
  • SPDNo Ascension: 97Ascension 6: 107
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Brittleness Bane

    A1

    Attacks 1 enemy. Has a 60% chance of placing a 50% Decrease ATK debuff for 2 turns. Has a 100% chance instead if the target is under a HP Burn debuff or a Freeze debuff.

    Damage
    3.7 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Death Fires

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a HP Burn debuff for 2 turns.

    Damage
    3.9 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Elemental Unity

    A3

    Cooldown 4 turns, Upgraded at Ascension 3

    Attacks all enemies. Places a Freeze debuff for 1 turn and a HP Burn debuff for 3 turns on targets already under HP Burn debuffs. The HP Burn debuff cannot be resisted.

    Damage
    3.6 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    Before Ascension 3

    Cooldown 4 turns

    Attacks all enemies. Places a Freeze debuff on each target for 1 turn if they are under a HP Burn debuff.

    Damage
    3.6 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally HP in all Battles by 33%.

How to get Crypt-King Graal

Crypt-King Graal can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Crypt-King Graal heroboss Skin.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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