

Dark Kael
Epic/Magic/AttackA tier
Introduction
Dark Kael is an Epic Magic character in RAID: Shadow Legends. Dark Kael's role is Attack. Faction: Dark Elves.
On the combined RAID: Shadow Legends tier list Dark Kael is A tier, 87th of the 1029 characters ranked, from where 3 community tier lists put Dark Kael.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Dark Kael does
A Poison attacker.
Reality Acid tries to land three 5% Poisons and a Poison Sensitivity debuff,
Binding Darkness hits every enemy with a 50% ATK cut and can extend all their debuffs on crits, and the basic attack's three hits can trigger Poison and HP Burn damage early.
Enemies under two or more Poisons also lose 15% C.RATE.
Background
A single moment, a hesitation, a choice. These things can alter the known course of events, sometimes for the better and sometimes for the worse. The path not taken is often a source of regret… or of relief, for even the most incurious of beings cannot help but ask… what if? What if Kael had not met Elhain, and found something different in the caverns of Aravia after Queen Eva's first Conclave?
When Kael descended into the caverns beneath the capital city of Aravia, he wondered if he had made the correct choice in doing so. The caverns felt wrong, as if the very rockface seeped dark magic. But he mustered his resolve and continued his exploration as, above him, the renewed peace talks between the High Elves and Dark Elves continued.
The network of tunnels and caves were ancient, as old as Teleria itself. Kael suspected that the magic he felt heralded some forgotten trove of mystical lore, and he was determined to find it. But the deeper he went, the stronger the pull of dark magic grew.
More than once, Kael thought he heard his own voice echoing out of the gloom. At times, he thought he even glimpsed himself… his reflection, perhaps, cast in the dull crystalline growths that encrusted the deep caverns. Or maybe it was his mind playing tricks on him. Regardless, his other selves seemed to be leading him in one particular direction, toward the strongest concentration of dark magic.
Soon, he found himself standing in a vaulted cavern, and staring at an unexpected sight: a staff of sinister design, floating within a murky crystal. It resembled his own after a fashion, but was far more ornate, and it fairly thrummed with power. He realized that he'd read of such an item before, in one of the ancient texts he'd studied so assiduously. It was called the Black Rod, and was an artifact created from pure shadow magic.
Something about it called to him. A whisper in his mind promised him knowledge and power in equal measure. It told him that if he was brave enough to claim it, all his dreams would come true.
Yet Kael hesitated on the cusp of claiming the Rod. For an instant, he thought he saw his future stretching out before him. What if he took it, and the power he sensed within it overcame him?
He saw himself, garbed in fine robes and wielding the staff; his power increased beyond his wildest imaginings. He returned to his people and used his newfound might to break the grip of the noble families, free the serfs, and assume control of the Dark Elves. He made peace with the High Elves. But there was a cost to it all.
The whispers of the Black Rod never ceased. Indeed, they only grew in strength as time passed. The fell magic contained within the artifact demanded a release, and it sought to twist its bearer's motives into something base and self-serving, the better to secure that release. The more he wielded the Rod, the more of a hold it would have on him.
Soon, it would be impossible to tell where the mind of the Black Rod ended and that of its wielder began. Kael would no longer be the mage he had been. Instead, he would be a locus of dark sorcery, twisting the world around him to suit his darkest desires.
Or perhaps his spirit would prove equal to the test. Perhaps he would break the Rod to his will, and become the mage his people deserved.
Only time would tell.
Stats
- HP840th of 1,05114,205
- ATK291st of 1,0511,343
- DEF561st of 1,0511,013
- SPD765th of 1,05196
- C. RATE15%
- C. DMG50%
- RES30
- ACC116th of 1,05115
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 13,380Ascension 1: 13,380Ascension 2: 13,380Ascension 3: 13,545Ascension 4: 13,710Ascension 5: 13,875Ascension 6: 14,205
- ATKNo Ascension: 1,167Ascension 1: 1,178Ascension 2: 1,200Ascension 3: 1,222Ascension 4: 1,244Ascension 5: 1,288Ascension 6: 1,343
- DEFNo Ascension: 969Ascension 1: 969Ascension 2: 969Ascension 3: 980Ascension 4: 991Ascension 5: 1,002Ascension 6: 1,013
- SPDNo Ascension: 96Ascension 1: 96Ascension 2: 96Ascension 3: 96Ascension 4: 96Ascension 5: 96Ascension 6: 96
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
- HPNo Ascension: 13,380Ascension 6: 14,205
- ATKNo Ascension: 1,167Ascension 6: 1,343
- DEFNo Ascension: 969Ascension 6: 1,013
- SPDNo Ascension: 96Ascension 6: 96
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 15
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Weaver of Woes
A1Attacks 1 enemy 3 times. Each hit has a 25% chance to instantly activate one tick of 2 Poison debuffs or 1 Poison debuff and 1 HP Burn debuffs.
- Damage
- 1.35 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +10%

Binding Darkness
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.
- Damage
- 4 x ATK
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1
Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.

Reality Acid
A3Cooldown 4 turns, 3 fully booked
Has a 75% chance of placing three 5% Poison debuffs and a 25% Poison Sensitivity debuff on the target for 2 turns.
- Level 2 Buff/Debuff Chance +10%
- Level 3 Buff/Debuff Chance +15%
- Level 4 Cooldown -1
Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
Poison Sensitivity The Poison Sensitivity debuff increases the damage taken from the Poison debuff by the recipient by 25%.

Delerium [P]
PassiveUnlocked at Ascension 3
Decreases the C. RATE of enemies under 2 or more Poison debuffs by 15%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Greater Magic Potion ×4
Greater Arcane Potion ×3 - Ascension 2
Greater Magic Potion ×7
Greater Arcane Potion ×5 - Ascension 3
Greater Magic Potion ×9
Greater Arcane Potion ×7 - Ascension 4
Superior Magic Potion ×3
Superior Arcane Potion ×1 - Ascension 5
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 6
Superior Magic Potion ×4
Superior Arcane Potion ×2















