Fjorad Wolfheart

Fjorad Wolfheart

MythicalSpiritSupportB tier

Introduction

Fjorad Wolfheart is a Mythical Spirit character in RAID: Shadow Legends. Fjorad Wolfheart's role is Support. Faction: Dwarves.

On the combined RAID: Shadow Legends tier list Fjorad Wolfheart is B tier, 446th of the 1029 characters ranked, from where 3 community tier lists put Fjorad Wolfheart.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Fjorad Wolfheart does

A two-form champion built around Freeze. In base form, Wolfheart's Rage Freezes and slows every enemy with no chance roll, Great Captain gives the team Block Debuffs, 30% SPD and a cooldown cut, and swapping forms grants an Extra Turn.

The second form cashes in: Icequake adds extra hits on Frozen or otherwise controlled enemies and drains their Turn Meter, and Disciple of Tormin ignores all DEF on a Frozen target.

Background

Nothing inspired or excited a young Fjorad more than tales of Tormin the Cold. This legendary Dwarf overcame terrible failures at the forge, climbed the highest peaks of the Mountains of Despair, and traveled to the Winterlands in Teleria's farthest north. With both being from Gloomdeep Hold, Fjorad identified himself even more Tormin, and wished to be great just like him.

And so, from a young age, Fjorad sought excellence wherever he could. From youth to early adulthood he became as skilled a sailor as he was a warrior, and no less competent in runekeeping, rime-magic, and animal-speaking. He was a polymath, knowledgeable far beyond his years, with a work ethic that outpaced that not just of his peers but many of his tutors.

He had achieved much, but Fjorad wanted more than what Gloomdeep could offer. Tormin became Tormin the Cold only after traveling to the Winterlands. And so Fjorad left home, in search of novelty and adventure and opportunity to put his skills into practice in a way he never could if he stayed. Who knew who he might meet? What he might learn and experience?

Fjorad first spent weeks in Port Wretched, Gloomdeep's fabled docklands. It astounded him he'd never come before, surely some of his studies could have come later. Pirates, traders, sorcerers, mages, and warriors of every stripe could be found there in their thousands, whether they be Ogryn, Lizardmen, Skinwalkers, Humans, or Elves. Fjorad bought rounds for everyone. Dark Elf raiders fresh from plundering northern Yakai. Sylvan apothecaries treating the sick and wounded with medicinal plants brought from their enchanted jungle realm. Gold-toothed Velyzari slavers and gladiator-trainers, and even hooded, skeletal-thin Humans who promised him immortality if only he entrusted his soul to them. All drank with Fjorad. He reveled in the tavern brawls, the gossip, the rapid exchange of wares from all over Teleria, but he never forgot about the Winterlands. He eventually bought passage aboard a Norr vessel whose crew were making their way to Port Wraith, the northern continent's largest settlement.

For several years, Fjorad lived in the Winterlands, hoping for the revelation he had expected to come to him after reaching his destination, the place where everything changed for Tormin. But the revelation never came. He grew listless and frustrated and, having heard countless tales from the raiders of the sights and sounds of the world, decided to join them. In the same manner he excelled at so many other things, Fjorad was a superlative pirate. He outwitted Aravian merchantmen and toyed with Shadowkin privateers. He lured targets ships onto rocks or broke their oars in daring maneuvers. He became known as the Direwolf of Port Wraith for his lupine cunning, and he named his ship, the fastest in Port Wraith, the Wylfror to solidify his reputation, using Norr dialect in honor of his adopted home. The vessel was bedecked with Dwarven runes of protection, luck, and speed, and wolf-totems and iconography adorned its flanks and bow.

Life was good. Fjorad had a superb crew. He was seeing the world and doing exactly what he wanted. The thought that this was not the epiphany he had always sought out nagged at his mind, but this was the most satisfied he had ever been.

Everything changed when, toward the end of the Gaellen War, a flotilla of Gaellen ships succeeded in surrounding the Wylfror. Fjorad and his crew put up a desperate fight, causing many more losses than they suffered, but were overwhelmed. His ship was finally destroyed when it was rammed by a Gaellen war galley and his entire crew was captured or killed. Fjorad himself was left in the harsh, freezing seas, holding on to Wylfror's wolf-totem capstan to keep himself afloat.

Fjorad was in the sea for days, skin turning blue with cold, teeth worn down with chattering. He uttered incantation after incantation to maintain basic warmth, lure fish, or deter floesharks. Later, he washed up on some unnamed Winterlands shore, unconscious, the elements finally having defeated him. Images flashed in his mind. Tormin. Frostwolves. Ships. Waves. Tormin. Gloomdeep. Wretched. Ice. Tormin.

Tormin. That was who Fjorad saw when he finally opened his eyes, in a place miles from the sea, starving and in terrible pain. The Dwarf stood, looking down upon him, radiating cold power and timeless authority. Next to him sat an enormous frostwolf, its thick, blue-grey pelt shaggy and gleaming. In one hand, Tormin bore his famous rime-hammer, an enormous weapon thrumming with awesome potential. In another was a two-handed ax with blades of razor-sharp ice. He handed it to Fjorad, grip first. Fjorad knew Tormin had forged it himself. The moment Fjorad grasped the ax's handle, Tormin and the wolf vanished. In that same instant all Fjorad's agony and hunger disappeared. He felt more alive than ever, new strength in his body and mind. He rose to his feet, staring at his hands. They were blue, not with cold, but with magic, and thick, lupine fur extended from them to his elbows. Some act of Tormin? Or one of his own spells he cast to save his life in the freezing waters? He could not tell. Now he did not feel the cold at all. It felt to him as if he had become one with it… perhaps… made to become one with it.

Fjorad then had his epiphany. Tormin had not become who he was because of the Winterlands, but because of the choices he made to overcome his challenges. He found purpose in that, and it made him something more than a Dwarf. Fjorad had believed his purpose had always been to have something happen to him, and in a sense that had now happened with the Wylfror's destruction and Tormin's appearance. But he had never considered what he would do after. The stories never told of what Tormin did after his transformation. One desire burned in his heart, revenge, for his destroyed vessel and slaughtered crew. The Gaellens would pay.

Stats

  • HP53rd22,635
  • ATK497th1,068
  • DEF186th1,277
  • SPD139th105
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Spirit Support): 6 stars, level 60

  • HPNo Ascension: 21,135Ascension 1: 21,315Ascension 2: 21,480Ascension 3: 21,645Ascension 4: 21,810Ascension 5: 22,140Ascension 6: 22,635
  • ATKNo Ascension: 991Ascension 1: 1,002Ascension 2: 1,013Ascension 3: 1,024Ascension 4: 1,035Ascension 5: 1,046Ascension 6: 1,068
  • DEFNo Ascension: 1,178Ascension 1: 1,189Ascension 2: 1,200Ascension 3: 1,211Ascension 4: 1,222Ascension 5: 1,244Ascension 6: 1,277
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 21,135Ascension 6: 22,635
  • ATKNo Ascension: 991Ascension 6: 1,068
  • DEFNo Ascension: 1,178Ascension 6: 1,277
  • SPDNo Ascension: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Spirit HP): 6 stars, level 60

  • HPNo Ascension: 21,135Ascension 1: 21,315Ascension 2: 21,480Ascension 3: 21,645Ascension 4: 21,810Ascension 5: 22,140Ascension 6: 22,635
  • ATKNo Ascension: 848Ascension 1: 859Ascension 2: 870Ascension 3: 881Ascension 4: 892Ascension 5: 903Ascension 6: 925
  • DEFNo Ascension: 1,321Ascension 1: 1,332Ascension 2: 1,343Ascension 3: 1,354Ascension 4: 1,365Ascension 5: 1,387Ascension 6: 1,421
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 21,135Ascension 6: 22,635
  • ATKNo Ascension: 848Ascension 6: 925
  • DEFNo Ascension: 1,321Ascension 6: 1,421
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Spirit Support)

Upgrade planner
  • Bite of the Wolf

    A1

    Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a Freeze debuff for 1 turn. This debuff cannot be blocked or resisted if the target Champion is from the Gaellen Pact. If the target is not under a Freeze debuff, will repeat the attack once.

    Damage
    2.6 x ATK
    Damage
    2.6 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Ignore RES +20%
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Great Captain

    A2

    Cooldown 4 turns, 3 fully booked

    Places a Block Debuffs buff and a 30% Increase SPD buff on all allies for 2 turns. Decreases the cooldown of all ally skills, except this Champion's, by 1 turn.

    1. Level 2 Cooldown -1
    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
    • Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
  • Wolfheart's Rage

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Places a Freeze debuff on all enemies for 1 turn, and a 30% Decrease SPD debuff on all enemies for 2 turns. If an enemy is from the Gaellen Pact, places a Freeze debuff on them for 2 turns instead and this debuff cannot be blocked or resisted. Also decreases the target's Turn Meter by 30%. If the enemy is from the Gaellen Pact, decreases their Turn Meter by 50% instead. Grants an Extra Turn.

    Damage
    5.6 x ATK
    Turn Meter reduction
    0.3 x full Turn Meter
    Turn Meter reduction
    0.5 x full Turn Meter
    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Best Served Cold [P]

    Passive

    Unlocked at Ascension 3

    Whenever this Champion or an ally receives a debuff from an enemy, has a 30% chance of placing a Freeze debuff on that enemy for 1 turn. This chance increases to 100% and the debuff cannot be blocked or resisted if the target is from the Gaellen Pact.

    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally ACC in all Battles by 80.

Form 2 skills (Spirit HP)

5
  • Rimecleave

    A1

    Attacks 1 enemy. Will ignore 15% of the target's DEF. If the target is under a Freeze debuff, ignores 35% of the target's DEF instead. If this attack kills an enemy, resets the cooldown of one of this Champion's random skills.

    Damage
    0.28 x MAX HP
    1. Level 2 Damage +20%
  • Icequake

    A2

    Cooldown 3 turns

    Attacks all enemies. Places an extra hit on enemies under Freeze, Stun, Fear, True Fear, Provoke, or Petrification debuffs. Each hit decreases each target's MAX HP by 25% of the damage inflicted (stacks up to 50%). Each hit also decreases each target's Turn Meter by 25%. This effect cannot be resisted if an enemy is under Freeze, Stun, Fear, True Fear, Provoke, or Petrification debuffs.

    Damage
    0.3 x MAX HP
    Turn Meter reduction
    0.25 x full Turn Meter
    Turn Meter reduction
    0.25 x full Turn Meter
    Damage
    0.28 x MAX HP
    Turn Meter reduction
    0.25 x full Turn Meter
    Turn Meter reduction
    0.25 x full Turn Meter
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
  • Disciple of Tormin

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Will ignore 50% of the target's DEF. If the target is under a Freeze debuff, will ignore 100% of the target's DEF and Block Damage buffs instead. If the target is killed while under a Freeze debuff, also places a Block Revive debuff on them, and places a Freeze debuff on all enemies for 1 turn. The Freeze debuff cannot be blocked or resisted by enemies from the Gaellen Pact.

    Damage
    0.37 x MAX HP
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Frosty Resolve [P]

    Passive

    Unlocked at Ascension 3

    Counterattacks with the Rimecleave skill whenever an enemy increases the cooldown of any of this Champion's skills. Whenever an ally is killed, has a 50% chance of placing a Freeze debuff on all enemies for 1 turn. This chance increases to 100% and cannot be blocked or resisted by enemies from the Gaellen Pact.

    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally ACC in all Battles by 80.

How to get Fjorad Wolfheart

Fjorad Wolfheart can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Spirit Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Spirit Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Spirit Potion ×8Superior Arcane Potion ×7

More Spirit characters

All characters