

Frolni the Mechanist
Mythical/Magic/HPD tier
Introduction
Frolni the Mechanist is a Mythical Magic character in RAID: Shadow Legends. Frolni the Mechanist's role is HP. Faction: Dwarves.
On the combined RAID: Shadow Legends tier list Frolni the Mechanist is D tier, 853rd of the 1029 characters ranked, from where 3 community tier lists put Frolni the Mechanist.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Frolni the Mechanist does
Swaps between an HP-scaling attacker and a tank. The attacker form has an unresistable steal of two buffs and gets 1% C.DMG per 1,000 HP, and the tank form reflects 80% of damage taken, puts 50% Ally
Protection on the team, goes Unkillable and lifts every ally's HP to match the healthiest one.
Background
When the conflict between Siroth and Lumaya began, not all Dwarves sided with the latter. Some chose to walk the path of Darkness instead, bending all their malice and ingenuity to Siroth's cause. Called Painsmiths, they crafted monstrous weapons of war and engines of destruction; black devices powered by the agonies of the damned and evil magic.
But at the climax of the Great Divorce, the Painsmiths' Demonspawn allies were banished from Teleria and they were left to endure the reprisals of their vengeful kin. Those who were not slain were exiled or fled, and found safety in isolation, seeking the most remote peaks for their new lairs.
Frolni the Mechanist is the last survivor of one isolated clan. His people made their home in the Redspike Mountains, far from the prying eyes of the Dwarves of Gloomdeep Hold. For centuries, Frolni's clan survived as best they could, growing more debased with every passing year. They clawed iron from the depths of the mountains and used it to craft vile machines which they used to patrol the tunnels and caverns of their territory. They raided the lowlands by night, capturing and enslaving anyone they came across for all manner of twisted experiments.
When Frolni came of age, he eagerly participated in these raids. A budding mechanist, Frolni had a constant need of fodder for his research in applied metallurgy and an overwhelming hunger for new knowledge. Those he took he condemned to a painful existence; some perished soon after, sheathed in coruscating cocoons of brass and iron. Others lingered, their bodies imprisoned within the iron frameworks of Frolni's experimental war-automatons.
Frolni was so obsessed with his studies that when prisoners were impossible to acquire, he experimented on his own kin; a taboo, even among the degenerate Painsmiths. Frolni was careful to implicate others in the disappearances of those Dwarves he experimented on, and as a consequence, the dwindling clan became afflicted with suspicion and paranoia to an unsustainable degree. Soon, they turned on one another and hideous war-machines, crafted in the likeness of brass beasts or men of iron, powered by steam boilers and cogwork hearts, clashed in the tunnels they claimed as their own.
Soon, only Frolni remained. Alone, he prowled the empty halls, plundering the ruined workshops, seeking anything he could make use of for his own research. It was during these scavenging efforts that he located a strange, rune-etched archway. Through trial and error, he learned that the structure was meant to create stable rune-tunnels: magic pathways allowing for quick transit between two locations.
Thanks to this discovery, and after many months of hard work, Frolni was able to take his scavenging efforts farther afield. He prowled the necropoli of the Stormwind Wastes and beneath the dread boughs of Durham Forest, and even through the catacombs beneath the City of Aravia, amassing ever more dark knowledge in the fields of alchemy, metallurgy, and sorcery.
It was during this time that Frolni stumbled upon a strange gem in an abandoned laboratory close to Gloomdeep Hold that was waist-high with water. Something about the eerily flickering amethyst stone resonated with him in the deepest recesses of his soul, and he felt compelled to take it. As he gripped the gemstone, his mind became flooded with schema and calculations such as he had never contemplated before.
Frolni immediately returned to his workshop and set about crafting the wonder he pictured in his head. After sixty days and nights of intensive labor, he had completed a magi-mechanical gauntlet. Compelled by some dark whisper at the back of his mind, he artfully grafted the gauntlet to his arm, so that it could never be removed. As he stared at his creation in wonder, Frolni gripped the amethyst, which he hung around his neck, and growled out an incantation of activation composed of a single word in his clan's dialect: 'Pulverize'.
In moments, the plates of a massive suit of baroque armor erupted from the edges of the gauntlet and spread across Frolni's form, encasing him in their protective embrace, and a huge, two-handed ax grew from the metal within his armored hands. He felt filled with a strength such as he had never possessed. But the compulsion of earlier had grown more insistent, becoming impossible to ignore… not that Frolni was inclined to do so. He allowed it to guide him to create a new rune-tunnel and set off on his new quest.
In the months since this act of dark creation, Frolni's expeditions have lost all hint of subtlety as he delves further and deeper in search of something he cannot name. He smashes through every obstacle, living or otherwise, in pursuit of anything he can use to improve the function of his war-armor. His obsession with improving the suit's function has ensured that in it he is capable of slaying even the largest Jotunn or cave-beast with powerful, bone-crushing blows and he leaves an ever-widening trail of bloody carnage in his wake, wherever his quest takes him.
Recently, however, Frolni has begun to wonder if he is truly the master of his armor, or if he is simply a host for something more destructive. Each time, it becomes more difficult to shed his armor, as if his creation is resisting him. When he is not encased in it, his entire body aches, as if the gauntlet is sapping his strength to feed itself.
Worse, more than once Frolni has awakened to find himself clad in his armor and striding through tunnels in the direction of Gloomdeep Hold… as if the armor is responding to a call he cannot hear. Frolni is always quick to return to his lair in these instances, but even so the compulsion that has been guiding him all this time calls out to him from the depths in a voice like that of a crackling flame, demanding that he free it.
Frolni is convinced that he must eventually do as the voice commands. Otherwise, he fears, the monstrous thing he has created might well never release him from its grasp…
Stats
- HP70th of 1,05122,305
- ATK580th of 1,051980
- DEF85th of 1,0511,387
- SPD393rd of 1,051100
- C. RATE15%
- C. DMG1st of 1,05163%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
Form 1 (Magic HP): 6 stars, level 60
- HPNo Ascension: 20,475Ascension 1: 20,640Ascension 2: 20,805Ascension 3: 21,135Ascension 4: 21,480Ascension 5: 21,810Ascension 6: 22,305
- ATKNo Ascension: 947Ascension 1: 947Ascension 2: 947Ascension 3: 947Ascension 4: 947Ascension 5: 958Ascension 6: 980
- DEFNo Ascension: 1,266Ascension 1: 1,277Ascension 2: 1,288Ascension 3: 1,310Ascension 4: 1,332Ascension 5: 1,354Ascension 6: 1,387
- SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 20,475Ascension 6: 22,305
- ATKNo Ascension: 947Ascension 6: 980
- DEFNo Ascension: 1,266Ascension 6: 1,387
- SPDNo Ascension: 100Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Form 2 (Magic Defense): 6 stars, level 60
- HPNo Ascension: 20,145Ascension 1: 20,310Ascension 2: 20,475Ascension 3: 20,805Ascension 4: 21,135Ascension 5: 21,480Ascension 6: 21,975
- ATKNo Ascension: 804Ascension 1: 804Ascension 2: 804Ascension 3: 804Ascension 4: 804Ascension 5: 815Ascension 6: 837
- DEFNo Ascension: 1,432Ascension 1: 1,443Ascension 2: 1,454Ascension 3: 1,476Ascension 4: 1,498Ascension 5: 1,520Ascension 6: 1,553
- SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 20,145Ascension 6: 21,975
- ATKNo Ascension: 804Ascension 6: 837
- DEFNo Ascension: 1,432Ascension 6: 1,553
- SPDNo Ascension: 100Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Form 1 skills (Magic HP)
Upgrade planner
Seismic Quake
A1Attacks 1 enemy. Will ignore 5% of the target's DEF for each buff on this Champion.
- Damage
- 0.23 x MAX HP
- Level 2 Damage +20%

Bloody Larceny
A2Cooldown 4 turns, 3 fully booked
Attacks 1 enemy. Steals 2 buffs from a target enemy. This effect cannot be resisted. If this attack is critical, repeats the attack once.
- Damage
- 0.34 x MAX HP
- Damage
- 0.34 x MAX HP
- Level 2 Damage +20%
- Level 3 Cooldown -1

Exterminate the Weak
A3Cooldown 4 turns, 3 fully booked
Attacks all enemies. Damage of this skill increases by 30% if this Champion's MAX HP is higher than each target's MAX HP.
- Damage
- 0.31 x MAX HP
- Level 2 Damage +20%
- Level 3 Cooldown -1

Metamorph
A4Cooldown 4 turns
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Limitless Science [P]
PassiveThis Champion's C. DMG is increased by 1% for every 1,000 HP they have. Increases this Champion's MAX HP by 20% (stacks up to 100%) and SPD by 20 (stacks up to 100) whenever this Champion kills an enemy. Resets each Round.

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura from Ascension 3: Increases Ally HP in all Battles by 35%.
Form 2 skills (Magic Defense)
5
Arcs of Pain
A1Attacks 1 enemy 2 times. Each hit increases this Champion's DEF by 5% (stacks up to 100%).
- Damage
- 1.79 x DEF
- Level 2 Damage +20%

Pulverizing Procedure
A2Cooldown 5 turns, 3 fully booked
Attacks 1 enemy. Heals this Champion by 50% of their MAX HP. Balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
- Damage
- 5.31 x DEF
- Heal
- 0.5 x MAX HP
- Level 2 Cooldown -1
- Level 3 Cooldown -1

Engine of War
A3Cooldown 5 turns, 3 fully booked
Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places an Unkillable buff on this Champion for 2 turns. Then, places a Shield buff for 2 turns on all allies with less than 50% HP. The value of the Shield is proportional to this Champion's DEF.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.

Metamorph
A4Cooldown 4 turns
Transforms this Champion into their Base Form. Then grants an Extra Turn.

Ensorcelled Plate [P]
PassiveWhen attacked, reflects 80% of the damage this Champion receives back to the attacker. Debuffs placed on this Champion decrease their producer's ACC by 10% (stacks up to 50%).

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura from Ascension 3: Increases Ally HP in all Battles by 35%.
How to get Frolni the Mechanist
Frolni the Mechanist can be summoned from Primal Shard as a Mythical champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 2
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 3
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 4
Superior Magic Potion ×6
Superior Arcane Potion ×5 - Ascension 5
Superior Magic Potion ×7
Superior Arcane Potion ×6 - Ascension 6
Superior Magic Potion ×8
Superior Arcane Potion ×7















