Galapo the Recluse

Galapo the Recluse

EpicMagicSupportB tier

Introduction

Galapo the Recluse is an Epic Magic character in RAID: Shadow Legends. Galapo the Recluse's role is Support. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Galapo the Recluse is B tier, 457th of the 1029 characters ranked, from where 2 community tier lists put Galapo the Recluse.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Galapo the Recluse does

A healer and reviver. The A3 brings an ally back at 75% HP with half a Turn Meter and makes them Unkillable with 30% Reflect Damage, and the A2 heals the team off Galapo's own MAX HP while adding 15% Turn Meter and 25% Increase RES.

Background

'The hot-bloods will not listen to me, but perhaps they will heed you. Tell them this: that their quest for vengeance is righteous. But what is righteous is not always what is best. War can have no good outcome: either your newborn empire will die in its cradle, drowned in blood, or that shed blood will water the flowers of hate, and perpetuate a cycle of revenge that will never end.', Galapo, to Rhazin Scarhide

Galapo the Recluse is one of the rare Lizardmen born with hard shells upon their backs and the endurance to withstand countless years of life's vagaries. They do not age, but can perish through violence and disaster, and are slow to breed. Therefore, despite their seeming immortality, there are only ever a few living on Teleria.

Galapo, like his clutch-brother Krisk the Ageless, has watched for centuries as the triumphs and tragedies of Teleria's history have played out. As immortals, they tend to be deliberate and reserved, but Galapo is especially quiet and reclusive by nature. Few things are drastic enough to compel Galapo to act, for he has seen time and again the consequences of hasty action. Even the Great Wars were not enough to provoke Galapo to take up arms. He accepted that if it was Telera's fate to fall, he would fall with it, without resistance.

What Galapo does, and has always done since the days of the Dragonkin, is advise. He has been renowned for his wisdom since the world was young. He lived as a hermit outside the city-state of Velyzar, and the great and the good of Dragonkin society considered it highly prestigious and fashionable to journey to his cave and sit at his feet. When the Dragonkin Empire fell, Ramantu Drakesblood sought his aid. He recognized Galapo's great wisdom and humility, and his practical knowledge of wilderness survival gleaned from his long hermitage. Ramantu wanted Galapo to share these virtues with the people so that they could recover and rebuild. Galapo too wanted his people to gain more of his knowledge, and out of compassion wished to help them, he saw in the catastrophe a chance for his people to learn and grow. But as soon as they had settled in the Sorrowlakes, he faded into seclusion once again.

Generations later, another famous Lizardman sought Galapo's precious guidance: Rhazin Scarhide, a founder of the Gaellen Pact. Scarhide wanted to know how best to persuade the other leaders of the nascent Gaellen Warclave, who longed for war against the Telerian League, to seek a path of peace. Galapo concurred, but the words of both Lizardmen went unheeded. As Galapo had feared and warned, great disaster befell the Gaellens after a long, brutal conflict. Thereafter Galapo vowed to withhold even the merest whisper of his counsel to the young-folk who failed to utilize it.

Centuries later, in the modern day, Galapo's famed neutrality is being tested once again. Ambitious souls such as the gutter-prince Chaagur and the Demonspawn-Lizardman Sulfuryion openly strive to restore the Dragonkin Empire, which Galapo foresaw ushering in an era of strife among Lizardmen as claimants for Emperor battled each other. He has begun a search for his nest-mate Krisk the Ageless, wishing to consult with a fellow immortal, to decide together if they should at last risk intervening in Telerian affairs one more time.

Stats

  • HP477th17,340
  • ATK727th881
  • DEF201st1,266
  • SPD587th98
  • C. RATE15%
  • C. DMG50%
  • RES106th45
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,690Ascension 1: 15,855Ascension 2: 16,020Ascension 3: 16,350Ascension 4: 16,680Ascension 5: 17,010Ascension 6: 17,340
  • ATKNo Ascension: 815Ascension 1: 826Ascension 2: 837Ascension 3: 848Ascension 4: 859Ascension 5: 870Ascension 6: 881
  • DEFNo Ascension: 1,167Ascension 1: 1,178Ascension 2: 1,189Ascension 3: 1,200Ascension 4: 1,211Ascension 5: 1,233Ascension 6: 1,266
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 15,690Ascension 6: 17,340
  • ATKNo Ascension: 815Ascension 6: 881
  • DEFNo Ascension: 1,167Ascension 6: 1,266
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Roll With The Times

    A1

    Attacks all enemies. Heals this Champion by 5% of their MAX HP.

    Damage
    3.2 x ATK
    Heal
    0.05 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
  • Reclusive Sage

    A2

    Cooldown 5 turns, 3 fully booked

    Heals all allies by 15% of this Champion's MAX HP, and fills the Turn Meters of all allies by 15%. Also places a 25% Increase RES buff on all allies for 2 turns.

    Heal
    0.15 x MAX HP
    Turn Meter fill
    0.15 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase RES Increases the Champion's Battle RES by 25% or 50%.
  • You've Much To Learn

    A3

    Cooldown 6 turns, 4 fully booked

    Revives an ally with 75% HP and 50% Turn Meter. Places an Unkillable buff and 30% Reflect Damage buff on that ally for 2 turns.

    Revive to
    0.75 x target MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
    • Reflect Damage The attacker will take back 15% or 30% of the damage dealt.
  • Outliver Of Empires [P]

    Passive

    Unlocked at Ascension 3

    Heals this Champion by 25% of their MAX HP whenever an ally dies. Heals all allies by 50% of this Champion's MAX HP whenever this Champion dies.

    Heal
    0.25 x MAX HP
    Heal
    0.5 x MAX HP
  • Aura: Increases Ally RES in Faction Crypts by 45.

How to get Galapo the Recluse

Galapo the Recluse can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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