
Gerhard the Stone
Epic/Magic/AttackD tier
Introduction
Gerhard the Stone is an Epic Magic character in RAID: Shadow Legends. Gerhard the Stone's role is Attack. Faction: Banner Lords.
On our RAID: Shadow Legends tier list Gerhard the Stone is D tier, 836th of the 1029 characters ranked, from where 7 current tier lists put Gerhard the Stone.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Altan and 203 more.
Is Gerhard the Stone good?
Gerhard the Stone sits in D tier as an Attack champion, a placement that lines up with a fairly middling breakdown across the game. Fire Knight's Castle, Clan Boss, and Force Keep only rate as average for him, and
Spider's Den stands out as his clear low point.
He holds up better everywhere else, campaign, faction wars, arena, and the remaining dungeons and keeps, without becoming a standout there either.
Strengths
- Decent, usable performance in campaign, faction wars, arena, and most dungeons/keeps
Weaknesses
- Weak specifically in
Spider's Den - Only average in Clan Boss, Fire Knight's Castle, and Force Keep
Stats
- HP12,555
- ATK1,387
- DEF1,079
- M.DEF30
- SPD101
- CRIT Rate15%
- CRIT DMG60%
- Effect ACC0
At max level. Each bar is measured against the highest value in the RAID: Shadow Legends roster.
Skills
4Ringing Blow
Ability 1 · Scales with ATKAttacks 1 enemy. Has a 15% chance of placing a Stun debuff for 1 turn. Has a 40% chance of placing a Stun debuff for 1 turn instead if the target has more than 75% Turn Meter. Lvl. 2: Damage +5% Lvl. 3: Buff/Debuff Chance +5% Lvl. 4: Damage +5% Lvl. 5: Buff/Debuff Chance +5% Lvl. 6: Damage +5% Lvl. 7: Damage +5%
Show of Valor
Ability 2 · Scales with ATK, Cooldown 4 turnsPlaces a 30% Increase C.RATE buff and a 30% Increase C.DMG buff on this Champion for 2 turns, then attacks 1 enemy. Will ignore 25% of the target’s DEF. Will ignore 50% of the target’s DEF instead if the target is under an Increase DEF buff. Increase C.RATE Increase C.DMG Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +10% Lvl. 5: Damage +10% Lvl. 6: Cooldown -1
Exemplar
Passive · Cooldown 5 turnsImmune to Fear, True Fear, Freeze, Provoke, Sleep and Stun debuffs. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1
Aura
AuraIncreases Ally RESIST in Doom Tower battles by 50.



