Gizmak the Terrible

Gizmak the Terrible

MythicalMagicSupportA tier

Introduction

Gizmak the Terrible is a Mythical Magic character in RAID: Shadow Legends. Gizmak the Terrible's role is Support. Faction: Ogryn Tribes.

On the combined RAID: Shadow Legends tier list Gizmak the Terrible is A tier, 118th of the 1029 characters ranked, from where 3 community tier lists put Gizmak the Terrible.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Gizmak the Terrible does

An HP Burn engine with two forms. The base form puts HP Burn on every enemy before its turn once per Round (unresistable at 100% C.RATE), the A2 extends those Burns and triggers them instantly, and the A3 gives the team 30% C.RATE, C.DMG and SPD for three turns.

The other form brings an AoE 60% Decrease DEF plus Taunt and Unkillable.

Background

Gizmak had always been a runt. He hailed from the Glower tribe, an Ogryn community that inhabited the caverns beneath the Dawnmounts. Though subterranean Ogryn tend to be leaner than their muscular overground kin, Gizmak was downright scrawny, and in the unforgiving environment of tribal life, was at the bottom of the Glower social hierarchy.

Gizmak received the most odious tasks. He was required to transport muck to the tunnels the tribe used as dumping grounds and was used as bait to capture all sorts of subterranean wildlife, from megacondas to scuttlefiends. He was required to constantly keep the torches and fires in the tribal caverns lit, a duty that consumed almost all his time as he scurried from one chamber to the next. While he fantasized about one day igniting his abusers with those same flames, he never dared, and any complaint he made saw him receive a fierce beating.

After one such punishment, Gizmak was wandering distant tunnels, sniveling bitterly to himself. Friendless as he was, he was accustomed to the company of his own voice, echoing back at him from the low ceilings and stony walls.

On this occasion, however, the echoes did more than repeat his words. They spoke to him of their own volition.

They told Gizmak he did not deserve the cruelties heaped upon him, and that soon he would be the one inflicting them. All he had to do was go a little further down the tunnel. He took a few more paces and, without warning, the floor gave way beneath him.

The shrieking Ogryn bounced from one rock to the next before landing with bruising force on his rump. He found himself on top of a pile of rubble in a chamber he had never visited before. At its center was a strange column, made from what looked like petrified wood. It was a totem, carved with a trio of leering faces. Gizmak felt an overwhelming desire to touch the idol, a desire that the echoing voice urged him to give in to.

Gizmak did so, and crimson light flared within the grotesque faces. It was the last thing he saw before his consciousness deserted him.

When he awoke, Gizmak realized he was no longer in the strange cave, but back in his bolt hole among the tribe. Yet the totem was still with him. With no memory of leaving the cave or taking the totem, he stumbled out into the wider caverns, seeking answers.

He discovered a scene of chaos. The Glower tribe was in disarray. It seemed as though the tribe had been attacked.

Gizmak got one of the other tribe runts to tell him what had happened. Equally shocked, she described how a huge brute of an Ogryn had emerged from a lesser tunnel and set about the tribe. Even the strongest warriors had taken a brutal pummeling, and the rampage had only ended when the assailant had apparently grown bored and wandered off.

None of this meant anything to Gizmak until he heard mention of what the attacker had wielded, a strange staff with three carved faces that burned with sorcerous red fire. He kept the totem a close secret, not daring to touch it again. As the tribe recovered, he continued suffering their abuses, until one day they grew to be too much. He decided to show the tribe what he had found, believing it would finally earn him some respect. As he grasped the totem, he passed out again.

Gizmak awoke to the same scene as before. To the dismay of the Glower, the huge Ogryn had returned and set about mirthfully brutalizing everyone within reach. As the shocked Gizmak tried to work out what happened, the voice he heard in the tunnels spoke again.

It claimed Gizmak had been fated for greatness by powers beyond his comprehension. Whenever the sentient totem willed it, it could fill Gizmak with strength, transforming him from a scrawny Ogryn into the pinnacle of his species' might. The only downside was that the consciousness of the pair was not linked, and neither was aware, or able to control, the other. Still, the totem promised to pass messages between the two.

Still disbelieving, Gizmak grasped the totem once more, this time intending to transform. Sure enough, in a blaze of crimson flames, the Ogryn the tribe had taken to calling the 'Terrible' returned, leering with ill intentions. This time when he appeared before the Glower, he demanded their subservience, and ordered them to cease their abuse of the one they knew as Gizmak. He was a good friend, or so the gigantic Ogryn claimed, and was to be treated with respect.

So Gizmak was elevated from lowly runt, to honored member of the Glower tribe. No longer treated with disdain, he was granted the most luxurious of caves to live in, the choicest food, and first claim on anything shiny the tribe got hold of. Some of the wiser Ogryn wondered why they never saw Gizmak and the Glower's new ruler at the same time, but all were too terrified of Gizmak's patron to challenge him. A new confidence came over Gizmak. He was stronger than ever, a result of the first proper food in all his life and, he suspected, some result of the totem's magic.

Gizmak would have been content to live a life of luxury, but seemingly that is not enough for his new twin. Every time Gizmak awakes, he finds his 'terrible' alter ego has set in motion new plans, bringing more subterranean tribes under his brutal rule, forming a coalition with him as lord and master.

Even worse, it seems the totem's control over them both is now absolute, as Gizmak is unable to stop himself from transforming, even without touching the arcane object, which he is sure he can hear cackling when his back is turned. Just what schemes the spirit apparently bound within is concocting, Gizmak does not know.

Stats

  • HP42nd22,800
  • ATK568th991
  • DEF121st1,343
  • SPD1st115
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Magic Support): 6 stars, level 60

  • HPNo Ascension: 20,475Ascension 1: 20,640Ascension 2: 20,805Ascension 3: 21,135Ascension 4: 21,480Ascension 5: 22,140Ascension 6: 22,800
  • ATKNo Ascension: 947Ascension 1: 947Ascension 2: 947Ascension 3: 958Ascension 4: 969Ascension 5: 980Ascension 6: 991
  • DEFNo Ascension: 1,266Ascension 1: 1,277Ascension 2: 1,288Ascension 3: 1,299Ascension 4: 1,310Ascension 5: 1,321Ascension 6: 1,343
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 20,475Ascension 6: 22,800
  • ATKNo Ascension: 947Ascension 6: 991
  • DEFNo Ascension: 1,266Ascension 6: 1,343
  • SPDNo Ascension: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Magic HP): 6 stars, level 60

  • HPNo Ascension: 22,470Ascension 1: 22,635Ascension 2: 22,800Ascension 3: 23,130Ascension 4: 23,460Ascension 5: 24,120Ascension 6: 24,780
  • ATKNo Ascension: 683Ascension 1: 683Ascension 2: 683Ascension 3: 694Ascension 4: 705Ascension 5: 716Ascension 6: 738
  • DEFNo Ascension: 1,398Ascension 1: 1,409Ascension 2: 1,421Ascension 3: 1,432Ascension 4: 1,443Ascension 5: 1,454Ascension 6: 1,465
  • SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 22,470Ascension 6: 24,780
  • ATKNo Ascension: 683Ascension 6: 738
  • DEFNo Ascension: 1,398Ascension 6: 1,465
  • SPDNo Ascension: 101Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Magic Support)

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  • Magma Hurl

    A1

    Attacks 1 enemy. Increases the duration of any HP Burn debuffs on the target by 1 turn. If the target is not under a HP Burn debuff, decreases the duration of 2 random buffs on that enemy by 1 turn instead. These effects cannot be resisted if this attack is critical. Then, attacks all enemies not under HP Burn debuffs, except the initial target. Decreases the duration of 2 random buffs on all enemies hit by 1 turn. This effect cannot be resisted if this attack is critical.

    Damage
    5.5 x ATK
    Damage
    5.5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
  • Flames of Resentment

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, increases the duration of all HP Burn debuffs on all enemies by 1 turn, then instantly activates one tick of all HP Burn debuffs on all enemies. This effect cannot be resisted if this Champion's C.RATE is 100% or higher. Finally, increases the duration of all debuffs on all enemies by 1 turn, and places a 30% Decrease SPD debuff on all enemies for 2 turns. These effects cannot be resisted if this attack is critical.

    Damage
    5.8 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Cooldown -1
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Let Me At 'Em!

    A3

    Cooldown 5 turns, 4 fully booked

    Places a 30% Increase С.DMG buff, a 30% Increase C.RATE buff and a 30% Increase SPD buff on all allies for 3 turns. Then, grants an Extra Turn.

    1. Level 2 Cooldown -1
    • Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
    • Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Spark of Anger [P]

    Passive

    Cooldown 1 turn

    Before any Champion takes their turn in a Round, places a HP Burn debuff on all enemies for 2 turns. Occurs once per Round. This effect cannot be resisted if this Champion's C.RATE is 100% or higher. Also before the start of this Champion's turn, has a 50% chance of placing a HP Burn debuff on all enemies for 1 turn. This effect cannot be resisted if this Champion's C.RATE is 100% or higher.

    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally C. RATE in all Battles by 27%.

Form 2 skills (Magic HP)

5
  • Totemic Vengeance

    A1

    Attacks 1 enemy. If this Champion's HP or the initial target's HP is equal to or lower than 50%, attacks all enemies instead. Increases the duration of 2 random debuffs on the target by 1 turn. If attacking all enemies, increases the duration of 2 random debuffs on all enemies by 1 turn instead. This effect cannot be resisted if this attack is critical.

    Damage
    0.14 x MAX HP + 0.7 x DEF
    Damage
    0.2 x MAX HP + 0.7 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +20%
  • KABOOM!

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, places a 60% Decrease DEF debuff on all enemies for 2 turns. This debuff cannot be resisted if the target is under a HP Burn debuff. Places an extra hit on enemies under HP Burn debuffs. Grants an Extra Turn if this attack kills an enemy.

    Damage
    0.23 x MAX HP + 0.7 x DEF
    Damage
    0.23 x MAX HP + 0.7 x DEF
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Ungodly Fury

    A3

    Cooldown 4 turns, 3 fully booked

    Places a Pain Link debuff on a target enemy for 2 turns. This debuff cannot be removed, resisted, or blocked. When calculating the damage inflicted by the Pain Link debuff, 75% of the attacker's skill multiplier is reflected. The damage inflicted by the Pain Link debuff will ignore 100% of the target's DEF. Also places a Taunt buff and an Unkillable buff on this Champion for 2 turns. Finally, places a 50% Ally Protection buff on all allies except this Champion for 2 turns.

    1. Level 2 Cooldown -1
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
    • Pain Link The Pain Link debuff causes the affected Champion to receive a percentage of all damage received by the enemy who placed this debuff. The enemy receives 100% of the damage inflicted to them. The amount of damage received depends on the enemy who placed the debuff. If it was the Head of Suffering, then the Pain Link debuff causes the affected Champion to receive 15% of all damage received. If the Pain Link debuff was placed by a Champion, the damage received will be specified in that Champion's skill description. If it is not specified, it will cause the affected Champion to receive 15% of all damage received by the Champion who placed the debuff. The Pain Link debuff can be blocked or removed, and can have its duration increased or decreased. Receiving a Pain Link debuff will awaken Champions under a Sleep debuff. If a Champion is under both a Pain Link debuff and a Block Damage buff, they won't receive any damage from the Pain Link debuff. A Champion under a Pain Link debuff won't receive any damage from it when the enemy who placed the debuff receives a weak hit.
    • Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Burning Juggernaut [P]

    Passive

    Will ignore 15% of a target's DEF if this Champion's HP or the target's HP is equal to or greater than 50%. If this Champion's HP or the target's HP is less than 50%, will ignore 25% of the target's DEF instead. Will also ignore Block Damage and Shield buffs when attacking enemies under HP Burn debuffs. Inflicts 20% more damage to enemies not under a HP Burn debuff.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally C. RATE in all Battles by 27%.

How to get Gizmak the Terrible

Gizmak the Terrible can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Magic Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Magic Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Magic Potion ×8Superior Arcane Potion ×7

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