Holsring

Holsring

LegendaryMagicAttackB tier

Introduction

Holsring is a Legendary Magic character in RAID: Shadow Legends. Holsring's role is Attack. Faction: Sacred Order.

On the combined RAID: Shadow Legends tier list Holsring is B tier, 430th of the 1029 characters ranked, from where 3 community tier lists put Holsring.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Holsring does

A random-target attacker built around Hex. Witchfinder hits four times, each hit with a 75% chance to Hex and to steal 25% Turn Meter, and Overthrow ignores 25% of a Hexed target's DEF. Hitting two Hexed enemies in one turn gives Holsring Perfect Veil, and attacks under it deal 30% more crit damage.

The kit is tuned against Banner Lords and Knights Revenant (unresistable Hex, double Turn Meter steal, double DEF ignore).

Background

Holsring the Witchfinder. Holsring the Silent. Holsring the Penitent. Holsring the Mad. Each is a fitting sobriquet, for Holsring is all of those things and more. A grim pilgrim, he wanders the roads of Teleria, traveling from one place to another on a never-ending journey. He is a tall man, clad in piecemeal armor and a battered coat, his mouth sewn shut with coarse, black string. His scarred features are eerily blank, even as he wields his sword and war-pick in battle, hacking down his foes with brutal efficiency.

Few know Holsring, save by reputation. He rarely stays in one place for long, preferring his own company to that of others. Even on the rare occasions that he seeks sanctuary in a chapterhouse of the Sacred Order, he rarely mingles with the inhabitants, choosing instead to spend his time alone, in silent meditation. Or perhaps, as some believe, in contemplation of his many sins.

Just what those sins might be, none truly know their full extent. There are rumors, of course. There are always rumors surrounding men like Holsring. Some believe that he was once a witchfinder; an inquisitor tasked with rooting out heretics and Skinwalker covens. Others claim he suffers under a vow of silence for some ancient treachery or murderous act; that his wandering is not by choice, but an act of penance. A few believe that he is not a man at all, but instead one of the Lightbringers, the divine servants of Lumaya, incarnated in mortal form.

No one knows the truth of Holsring's identity, save the man himself. On the few occasions that an inquisitive, not to mention courageous, Witness has tried to broach the subject with the silent wanderer, they have received no answer save an unsettling stare. Even his age is up for debate, for there are certain records dating back to the founding of the Sacred Order itself that mention a warrior suspiciously similar in appearance and demeanor to Holsring as being present during both the Second Great War and the Red Crusade.

Regardless of his origins, Holsring is not well-loved by the leadership of the Sacred Order. While he is not considered an out and out renegade, he is never welcomed in the chapterhouses and monasteries where he seeks shelter. And for good reason, his silent presence has an unnerving effect on those around him. Many of those who have endured an evening in proximity to Holsring complain of nightmares the next morning. Those who have spent more than a few days in his company often suffer from sleepless nights and persistent fears of being watched or hunted by something, or someone, they cannot name.

Thankfully, to those who might accompany him or fight beside him, Holsring seems to be aware of his effect on others and does what he can to ameliorate it. He isolates himself where possible, and when that he cannot do that, he departs at the first opportunity, so long as he has accomplished what he came to do. But nothing can make him depart until he has completed his task, be it uncovering a nest of Undead or something much more incomprehensible to those around him.

How Holsring identifies what he must do is unknown. But every member of the Sacred Order knows that his presence heralds an unseen threat. Often, Holsring will see to these matters himself. On the rare occasion that he requires aid, he will visit the nearest Sacred Order chapterhouse and communicate his needs to the Deacon or Mother Superior. They will then dispatch as many warriors as they think are required to aid their visitor in his quest, however grudgingly. Holsring never acts as leader of these expeditions, instead leaving such responsibilities to others. Indeed, he barely acknowledges his allies even in the middle of combat, as he advances to where the fighting is thickest. He fights without honor or mercy, chopping through the ranks of the enemy with an unnerving precision and a horrid efficiency that would sicken even the most brutal soldier of the Sacred Order. He batters his foes to the ground, hamstrings them or guts them, leaving them to bleed out. To Holsring, an enemy is merely an obstacle, something to be removed as quickly as possible. And when the battle is done, and the task complete, he departs without a sign of thanks.

It is a credit to Holsring that despite his grim reputation, he is never refused in his requests for assistance or sanctuary. The masters of the Sacred Order understand that a warrior like Holsring is an invaluable asset, despite his off-putting manner. Though he is not their most beloved servant, he is a faithful one, and a proven enemy of Darkness in all its many guises. The Sacred Order has precious few of those in these troubled times.

Stats

  • HP715th15,195
  • ATK109th1,509
  • DEF490th1,057
  • SPD139th105
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 14,370Ascension 1: 14,370Ascension 2: 14,370Ascension 3: 14,535Ascension 4: 14,700Ascension 5: 14,865Ascension 6: 15,195
  • ATKNo Ascension: 1,321Ascension 1: 1,332Ascension 2: 1,354Ascension 3: 1,387Ascension 4: 1,421Ascension 5: 1,465Ascension 6: 1,509
  • DEFNo Ascension: 1,024Ascension 1: 1,024Ascension 2: 1,024Ascension 3: 1,024Ascension 4: 1,024Ascension 5: 1,035Ascension 6: 1,057
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 14,370Ascension 6: 15,195
  • ATKNo Ascension: 1,321Ascension 6: 1,509
  • DEFNo Ascension: 1,024Ascension 6: 1,057
  • SPDNo Ascension: 100Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Rampant Blows

    A1

    Attacks 1 enemy 2 times. If this Champion is under a Veil or Perfect Veil buff, each hit has a 50% chance to decrease the target's Turn Meter by 15%. Places a 50% Increase ATK buff on this Champion for 2 turns if this attack is critical.

    Damage
    1.7 x ATK
    Turn Meter reduction
    0.15 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Damage +10%
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
  • Overthrow

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 3 times. If the target is under a Hex debuff, each hit will ignore 25% of the target's DEF. Will ignore a further 25% of the target's DEF if they are also under a Decrease SPD debuff. Will also ignore an additional 25% of the target's DEF if they are from the Banner Lords or Knights Revenant Factions.

    Damage
    1.95 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
  • Witchfinder

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks 4 times at random. Each hit has a 75% chance of placing a Hex debuff for 3 turns and a 30% Decrease SPD debuff for 2 turns. Champions from the Banner Lords and Knights Revenant Factions cannot resist these debuffs. Each hit also has a 75% chance to steal 25% of the target's Turn Meter. If the target is from the Banner Lords or Knights Revenant Factions, steals 50% of the Turn Meter instead. Also places a Perfect Veil buff on this Champion for 2 turns.

    Damage
    1.75 x ATK
    Turn Meter reduction
    0.25 x full Turn Meter
    Turn Meter reduction
    0.5 x full Turn Meter
    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Buff/Debuff Chance +15%
    3. Level 4 Cooldown -1
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Hunter's Guile [P]

    Passive

    Unlocked at Ascension 3

    If this Champion attacks a target under a Hex debuff and a Decrease SPD debuff, places a Perfect Veil buff on this Champion for 1 turn. This effect will not activate when counterattacking. Also increases this Champion's C. DMG by 30% while attacking under a Perfect Veil buff.

    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.

How to get Holsring

Holsring can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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