Hotatsu

Hotatsu

Introduction

Hotatsu is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list Hotatsu is A tier, 186th of the 1029 characters ranked, from where 8 current tier lists put Hotatsu.

Is Hotatsu good?

A Shadowkin epic made for traditional Clan Boss teams. Rushing Death has a strong chance to put Decrease ATK on every enemy, his A3 gives the team Increase DEF and a Continuous Heal on a three-turn cooldown that suits most speed tunes, and his A1 can place Leech.

Leech gets more chances to land in counterattack, Ally Attack or 2:1 teams, and since the Decrease ATK isn't guaranteed either, pairing him with someone like Rearguard Sergeant keeps it up. His passive also gives him a self-cleanse on a three-turn cooldown.

Pairs well with: Rearguard Sergeant.

Strengths

  • AoE Decrease ATK
  • Team Increase DEF plus a Continuous Heal
  • Three-turn cooldown fits most tunes
  • Leech for Clan Boss sustain
  • Self-cleanse passive

Weaknesses

  • Neither Leech nor Decrease ATK is guaranteed
  • Arena and dungeons are his weaker areas
  • His passive is awkward to get full value from

Skills

4
  • Red River

    Ability 1

    Attacks 1 enemy. Has a 40% chance of placing a Leech debuff for 2 turns. Lvl. 2: Damage +5% Lvl. 3: Buff/Debuff Chance +5% Lvl. 4: Damage +5% Lvl. 5: Buff/Debuff Chance +5% Lvl. 6: Damage +5% Lvl. 7: Buff/Debuff Chance +5% Lvl. 8: Damage +5% Lvl. 9: Buff/Debuff Chance +5%

  • Rushing Death

    Ability 2 · Cooldown 4 turns

    Attacks all enemies. Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns. Lvl. 2: Damage +5% Lvl. 3: Buff/Debuff Chance +5% Lvl. 4: Buff/Debuff Chance +5% Lvl. 5: Buff/Debuff Chance +10% Lvl. 6: Buff/Debuff Chance +10% Lvl. 7: Cooldown -1

  • Oni Icon

    Ability 3 · Cooldown 4 turns

    Places a 60% Increase DEF buff on all allies for 2 turns and a 15% Continuous Heal buff on all allies for 1 turn Lvl. 2: Cooldown -1

  • Spirit Touched

    Passive · Cooldown 3 turns

    Removes 1 random debuff from this Champion at the start of each turn. Will remove Stun, Sleep, Freeze, Fear, True Fear, Petrification and Provoke debuffs before other debuffs.

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