Hurndig

Hurndig

LegendaryMagicAttackA tier

Introduction

Hurndig is a Legendary Magic character in RAID: Shadow Legends. Hurndig's role is Attack. Faction: Dwarves.

On the combined RAID: Shadow Legends tier list Hurndig is A tier, 89th of the 1029 characters ranked, from where 3 community tier lists put Hurndig.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Hurndig does

An AoE attacker with heavy Turn Meter control. Stasis Strike empties one enemy's Turn Meter, and if it crits it also hits the whole team, with a chance to Weaken them and an HP Burn on anyone left under 30% Turn Meter.

Arcane Tempest tries to land 60% Decrease DEF and 50% Decrease ACC on every enemy at 75% odds, and kills with the basic give an extra turn and take 2 turns off Stasis Strike.

Background

While some claim that parts of Dwarven civilization stagnated during their self-imposed isolation, their mechanical ingenuity only flourished. Over countless generations, the Dwarves perfected their craft, combining engineering and arcane science to gain dominance over earth and metal alike. Some mechanists focused on designing tiny, beautiful clockwork machines, while others built titanic, lumbering engines, capable of moving giant quantities of earth and ore to help prospectors in their endless mining of the mountains. The latter was especially prevalent in the Skyiron Dominion, where molten iron and bronze flow in great rivers, feeding the Dominion's great foundries. Hundreds of Dwarves toil in the stifling heat of these factories to this day, blending metal and runescript to craft fearsome weapons. Whether it's nigh impenetrable suits of armor, razor sharp axes, or sturdy iron ships, everything is overseen by the Dominion's Supreme Engineer.

Unlike their compatriots in Gloomdeep Hold, the Dwarves of the Skyiron Dominion welcomed the outside world much more readily after they recovered from the Demonspawn invasion of their lands, quickly becoming a bustling hub of technological advancement. Shipwrights, blacksmiths, and metallurgists from across the world flocked to learn from Skyiron craftsmen, often exchanging their own knowledge of magic and manufacturing with their Dwarven tutors. Over the years, the Dwarves married their sacred runescript with magic from across Teleria, pushing the limits of technology beyond anything seen before. Under the watchful eye of Hurndig, the current Supreme Engineer, the Dominion's creations have become the pinnacle of magical innovation.

Few Supreme Engineers have earned such good repute as Hurndig. His journey began when he was singled out by the Metalworkers' Guild at a young age. Under their guidance, Hurndig dedicated his life to the art of the mechanist. But Hurndig's view of his craft differed from his fellow Dwarves. Though he put the needs of his homeland first, Hurndig knew that his inventions had the power to improve the lives of all people in Teleria. They needed to be shared with all, not hidden in some dark manufactory like the way a dragon hoards their treasure. Despite this generosity, he has kept a few of his inventions for himself, the most powerful of which is his massive forge hammer. Hurndig's hammer is the result of blending ancient Dragonkin research and the oldest Dwarven runes, creating something that has the power to slow the passage of time for anything struck by it. He has also conducted experiments with rudimentary firearms, using the power of runescript, advanced metallurgy, and specialist fire magic, these prototype weapons create explosions to propel projectiles over long distances.

To this day, Hurndig continues to engineer new machines and devices that will help push Teleria's technological boundaries. Some within the Skyiron Dominion detest Hurndig sharing his gifts outside his kin, but he is resolute. His creations are to be used by all, as far as he is concerned, as long as they are used to lift the world from its ruined state.

Stats

  • HP612th16,020
  • ATK220th1,409
  • DEF431st1,101
  • SPD587th98
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,030Ascension 1: 15,195Ascension 2: 15,360Ascension 3: 15,525Ascension 4: 15,690Ascension 5: 15,855Ascension 6: 16,020
  • ATKNo Ascension: 1,211Ascension 1: 1,233Ascension 2: 1,255Ascension 3: 1,288Ascension 4: 1,321Ascension 5: 1,365Ascension 6: 1,409
  • DEFNo Ascension: 1,090Ascension 1: 1,090Ascension 2: 1,090Ascension 3: 1,090Ascension 4: 1,090Ascension 5: 1,090Ascension 6: 1,101
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 15,030Ascension 6: 16,020
  • ATKNo Ascension: 1,211Ascension 6: 1,409
  • DEFNo Ascension: 1,090Ascension 6: 1,101
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Lethal Lust

    A1

    Attacks 1 enemy. Grants an Extra Turn and decreases the cooldown of the Stasis Strike skill by 2 turns if this attack kills an enemy.

    Damage
    4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
  • Arcane Tempest

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff and a 50% Decrease ACC debuff for 2 turns.

    Damage
    4.4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.
  • Stasis Strike

    A3

    Cooldown 6 turns, 4 fully booked, Upgraded at Ascension 3

    Attacks 1 enemy. Fully depletes the target's Turn Meter. Will also attack all enemies if the first attack is critical. This AoE attack has a 75% chance of placing a 25% Weaken debuff for 2 turns. Will also place a HP Burn debuff for 2 turns after the attack on the enemies whose Turn Meters are below 30%.

    Damage
    6.2 x ATK
    Turn Meter reduction
    1 x full Turn Meter
    Damage
    4 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    6. Level 7 Cooldown -1
    Before Ascension 3

    Cooldown 6 turns

    Attacks 1 enemy. Fully depletes the target's Turn Meter.

    Damage
    6.2 x ATK
    Turn Meter reduction
    1 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    6. Level 7 Cooldown -1
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Staid [P]

    Passive

    Fills this Champion's Turn Meter by 10% every time they are hit. Occurs once per hit. Also fills this Champion's Turn Meter by 20% whenever an ally dies.

    Turn Meter fill
    0.1 x full Turn Meter
    Turn Meter fill
    0.2 x full Turn Meter
  • Aura: Increases Ally ATK in Arena battles by 35%.

How to get Hurndig

Hurndig can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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