Ignatius

Ignatius

LegendaryMagicDefenseB tier

Introduction

Ignatius is a Legendary Magic character in RAID: Shadow Legends. Ignatius's role is Defense. Faction: Ogryn Tribes.

On the combined RAID: Shadow Legends tier list Ignatius is B tier, 333rd of the 1029 characters ranked, from where 4 community tier lists put Ignatius.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Ignatius does

An AoE tank who Provokes and burns. Battle Shout hits all enemies with a 50% Provoke chance, and Turn to Ash hits them again with a 75% chance of an HP Burn that can't be resisted. Both chances climb with skill levels.

Background

Ignatius is an Ogryn unlike any other. While as strong and resilient as many of his kind, his essence has become fused with something more, something primordial and igneous. The story of how this came to be has its roots in Peltas, amid the desolation and heat of the Dawnmounts.

Once, Ignatius was a warrior of Aravia, guarding Felwin's Gate. For all the fighting involved, such a static existence did not appeal to his fiery and adventurous spirit, and when a famed Elven adventurer named Adrion put out a call for recruits to join him on an expedition, Ignatius transferred and joined the Elf, as the only Ogryn in the party. Adrion intended to make his fortune by seeking out the artifacts left by the slain foes of Korax, a great, semi-mythical Demonspawn. His band ventured from Aravia to the Deadlands, where they began the arduous trek across Peltas to Korax's supposed lair, in the heart of Mount Cinder in the Dawnmounts. Legend had it that Korax had long since been bound there by a Lightbringer who had almost vanquished the Demonspawn before he escaped to the mountain's depths.

The party arrived, exhausted, and entered a labyrinth of tunnels leading through the heart of the mountain itself. It fell to Ignatius to ensure their survival, who smashed through rubble blockages and threw his smaller companions across fissures. Seemingly against all odds, they worked their way to the core of the mountain and discovered what they had yearned for, a cache of ancient, sorcerous tools, tomes, and weapons, once borne by those the Demonspawn had slain down the centuries.

So that part of the legend was true. However, Korax had not been bound by a Lightbringer, and was merely slumbering. Awakened by the presence of souls disturbing his fastness for the first time in decades, Korax roared with blazing fury, flooding the tunnels with fire and immolating most of the party as they tried to make their escape. Ignatius was able to haul Adrion free before the others were destroyed by the flames, but both survivors were burned, the Elf particularly so. Despite Ignatius' efforts, Adrion perished.

In the novel position of being smaller than his adversary, the Ogryn took to the lesser tunnels to avoid the hulking Demonspawn. The flames had seared away his weaker companions, but Ignatius' flesh was tough as iron and almost as unfeeling, and he carried on. With Korax failing to reach him but relentlessly patrolling the larger tunnels, the Ogryn lived for months in the mountain's warrens, subsisting on underground springs and moss while he sought a way out. His body steadily adapted to his new environment, helped on unintentionally by the magical elements of the Demonspawn's fire, his welts and burns forming new tough, craggy flesh not so dissimilar to Korax's molten hide.

Having spent so long failing to find a means out of the mountain via the smaller tunnels, Ignatius resolved to cease his attempts at escape. He instead determined to take the fight to Korax, for continuing to run and cower felt shameful. When he was certain Korax was hunting for him elsewhere, he entered the main chamber at the center of the mountain and sought a weapon among those left behind by the Demonspawn's defeated foes. He unearthed a great mace of fiery rock, which he named Magma, as well as scraps of armor and equipment, and met Korax head-on. The Demonspawn was weary from his hunting and burning out so many of the mountain's tunnels, but even so, the clash between the pair lasted hours and shook Mount Cinder from its peak to its roots. Finally, with one almighty blow, Ignatius swung Magma and pulverized Korax's horned skull.

The Ogryn rejoiced, but felt no desire to return to his dull existence in Aravia. The flames of Mount Cinder had burned deep not only into his flesh but into his very soul, changing him and, in a way, binding him to it. Ignatius chose to remain, making a stronghold in the tunnels and using Korax's hide and bones in the construction of a grand hall. Stories told by desert Nomads and Velyzari merchants about a mighty flame-wreathed Ogryn who was said to spit lava and crush Demonspawn spread like wildfire across Peltas, and he became a legend, as renowned as the Demonspawn he had slaughtered. Other Ogryn sought him, and now an entire tribe inhabits Mount Cinder, a gathering of craggy-skinned, kindle-eyed brutes. Perhaps Ignatius will be content to remain in his new home, or perhaps he is building his strength, and one day his new tribe will march forth and carve a place in the wider legends of Teleria.

Stats

  • HP322nd18,825
  • ATK505th1,057
  • DEF201st1,266
  • SPD938th93
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,505Ascension 1: 17,670Ascension 2: 17,835Ascension 3: 18,000Ascension 4: 18,165Ascension 5: 18,495Ascension 6: 18,825
  • ATKNo Ascension: 991Ascension 1: 1,002Ascension 2: 1,013Ascension 3: 1,024Ascension 4: 1,035Ascension 5: 1,046Ascension 6: 1,057
  • DEFNo Ascension: 1,145Ascension 1: 1,156Ascension 2: 1,167Ascension 3: 1,189Ascension 4: 1,211Ascension 5: 1,233Ascension 6: 1,266
  • SPDNo Ascension: 93Ascension 1: 93Ascension 2: 93Ascension 3: 93Ascension 4: 93Ascension 5: 93Ascension 6: 93
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 17,505Ascension 6: 18,825
  • ATKNo Ascension: 991Ascension 6: 1,057
  • DEFNo Ascension: 1,145Ascension 6: 1,266
  • SPDNo Ascension: 93Ascension 6: 93
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Skull Rattle

    A1

    Attacks 1 enemy. Has a 15% chance of placing a Stun debuff for 1 turn.

    Damage
    3.8 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Battle Shout

    A2

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Has a 50% chance of placing a Provoke debuff for 1 turn.

    Damage
    4.9 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
  • Turn to Ash

    A3

    Cooldown 6 turns, 5 fully booked, Upgraded at Ascension 3

    Attacks all enemies. Has a 75% chance of placing a HP Burn debuff for 2 turns. This debuff cannot be resisted.

    Damage
    5.6 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    Before Ascension 3

    Cooldown 6 turns

    Attacks all enemies. Has a 75% chance of placing a HP Burn debuff for 2 turns.

    Damage
    5.6 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Aura: Increases Ally DEF in all Battles by 25%.

How to get Ignatius

Ignatius can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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