Joan the Luminant

Joan the Luminant

MythicalMagicSupportA tier

Introduction

Joan the Luminant is a Mythical Magic character in RAID: Shadow Legends. Joan the Luminant's role is Support. Faction: Banner Lords.

On the combined RAID: Shadow Legends tier list Joan the Luminant is A tier, 83rd of the 1029 characters ranked, from where 2 community tier lists put Joan the Luminant.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

Background

For as long as there have been mortals in Kaerok, Joan the Luminant has protected and guided them. She loved the land even before mortals were created, before it was called Kaerok, bathing in the crystalline rivers, climbing the rolling hills, and exploring its lush forests. Joan reveled in the world created by Lumaya and Siroth and was devoted to her gods. When the Shadow God turned on the Goddess of Light, Joan wept. She hurried to be with Lumaya and fought every day of the Great Divorce, a radiant beacon of purity and goodness upon the battlements, fighting often beside Lady Noelle and Sir Nicholas. Wherever she and her luminescent blades went, Firstborn of Lumaya felt their weary muscles strengthen and their exhausted minds restored. In all the days of that hideous battle of Firstborn against Firstborn, one defined by agony and misery on both sides, Joan never once felt hatred for Siroth and his followers. To her the whole event was a terrible tragedy, a waste of what had been and what could be.

When Lumaya and the Arbiter cast the banishment spell, Joan and all the other Firstborn followers of Lumaya were cast into the Halls of Eternity. Separated from her beloved Teleria and Kaerok, Joan railed against what she saw as imprisonment. She felt numb and distant from everything and everyone, her enthusiasm for life drained away. The Halls were stale to her, colorless and bland.

Many years later, the Arbiter, who had not been banished to the Halls of Eternity, opened a portal to them from Teleria. She said she needed the Firstborn to return to Teleria to thwart the machinations and armies of Siroth. Joan was among the first to volunteer, joined by Lady Noelle and Sir Nicholas.

Joan was soon back in Anhelt, breathing in its air, feeling its breeze over her face, hearing its birds sing, with a smile on her face. But she also smelled burning and heard the screams of the terrified and moans of the Undead. This was the Age of Hellfire, and the minions of Siroth raided and rampaged everywhere. Joan's happiness to be back remained undimmed, however. There was just some work to do.

Teleria's state of affairs worsened before they improved. Demonspawn and Undead were rampant no matter how many were purged. Joan roved around Kaerok for two centuries, smiting Siroth's minions, an angel of Light and beautiful symbol of hope to all she came across. She greeted every mortal soul she encountered with a warmth and kindness that reassured them all deep within their being. A single smile from Joan was enough to dry the tears of men and women whose whole families had been destroyed or whose farms had been reduced to cinders.

Before the Second Great War, there was a brief reprieve. No one in Teleria, least of all Joan, suspected that it was merely Siroth marshaling his scattered forces to prepare for an all-out assault upon the world. It was a war-weary Joan who took to the first battlefields of that conflict, one that raged for decades. During that time, she was never far from the front lines, a beacon of righteousness so pure of heart and spirit that even those soldiers of Teleria driven mad by the bloody sights and sounds of Anathraad were returned to sanity by her mere presence. She was a vision of beauty that brought tears to the eyes of hardened knights and stirred them to new heights of courage equally. They stared down the horrors of Anathraad time and time again by her side and shattered tides of the living dead. On these same battlefields Joan once again fought beside Lady Noelle and Sir Nicholas. The trio came to understand one another's fighting techniques and powers to a new level, and bonds already forged strong on the walls of Lumaya's fortress so long before were made greater still striking down Undead constructs made from the bodies of mortal comrades, and Demonspawn who butchered innocents in droves.

Outside of battle, Joan was tireless in her efforts to help the common people. She spent hours visiting the wounded in makeshift hospitals, sitting with the dying, praying with the fearful and hopeless, and offering gentle touches and warm smiles. She did the same with the many refugee camps that sprung up outside castles and cities. Wherever she walked, spirits were renewed and faith restored. Joan became synonymous with kindness, charity, and strength in the face of the enemy. Even some Demonspawn turned against their dark master upon her encouragement.

Decades later, after the Second Great War had long been won, the Red Crusade began. Joan was the first Lightbringer to leave the Order, disgusted at what its Human masters were doing to the Orcs, Skinwalkers, Lizardmen, and Ogryn of Anhelt. She was so furious and upset that she decided to return to the Halls of Eternity. Deep within the Eternal Citadel, headquarters of the Sacred Order, was the portal back. But she did not go through. At the last second, she changed her mind. Joan could leave the Order, but not Teleria. If anything, she was needed more than ever, for the Sacred Order could no longer be relied upon.

Joan faded into obscurity. Working beyond the Order's sight and reach, she helped those fleeing its wrath into the mountains or to the Sorrowlakes, smiting pockets of Undead and Demonspawn if she found them all the while. Occasionally she is seen, a vision of sad beauty and purity recognized primarily as a protective spirit that wards away the shadows and the dark.

But Joan's memory lives on. To this day people all over Kaerok keep small shrines to her, which they keep out of sight of the Sacred Order's representatives. Joan remains a popular name for newborn girls throughout the kingdom, whether peasant or high-born. She is loved, still. Her great deeds so many years ago were not in vain.

Stats

  • HP53rd22,635
  • ATK605th958
  • DEF85th1,387
  • SPD70th109
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Magic Support): 6 stars, level 60

  • HPNo Ascension: 21,315Ascension 1: 21,480Ascension 2: 21,645Ascension 3: 21,810Ascension 4: 21,975Ascension 5: 22,305Ascension 6: 22,635
  • ATKNo Ascension: 881Ascension 1: 892Ascension 2: 903Ascension 3: 914Ascension 4: 925Ascension 5: 936Ascension 6: 958
  • DEFNo Ascension: 1,277Ascension 1: 1,288Ascension 2: 1,299Ascension 3: 1,321Ascension 4: 1,343Ascension 5: 1,365Ascension 6: 1,387
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 109
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 21,315Ascension 6: 22,635
  • ATKNo Ascension: 881Ascension 6: 958
  • DEFNo Ascension: 1,277Ascension 6: 1,387
  • SPDNo Ascension: 99Ascension 6: 109
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Magic Attack): 6 stars, level 60

  • HPNo Ascension: 18,165Ascension 1: 18,330Ascension 2: 18,495Ascension 3: 18,660Ascension 4: 18,825Ascension 5: 18,990Ascension 6: 19,320
  • ATKNo Ascension: 1,387Ascension 1: 1,398Ascension 2: 1,409Ascension 3: 1,432Ascension 4: 1,454Ascension 5: 1,487Ascension 6: 1,520
  • DEFNo Ascension: 980Ascension 1: 980Ascension 2: 980Ascension 3: 991Ascension 4: 1,002Ascension 5: 1,024Ascension 6: 1,046
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,165Ascension 6: 19,320
  • ATKNo Ascension: 1,387Ascension 6: 1,520
  • DEFNo Ascension: 980Ascension 6: 1,046
  • SPDNo Ascension: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Magic Support)

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  • Sacred Lance

    A1

    Attacks 1 enemy. Heals all allies. The value of the heal is proportional to their RES, and 5% of their MAX HP. Has a 35% chance of applying a Buff Spread effect, taking 1 random buff from each ally and placing it on all allies.

    1. Level 2 Heal +20%
    2. Level 3 Buff/Debuff Chance +15%
  • Symbol of Hope

    A2

    Cooldown 4 turns, 3 fully booked

    Removes all debuffs from all allies. Then places a 50% Increase ATK buff and a 50% Increase RES buff on all allies for 3 turns. Also fills the Turn Meters of all allies by 15%.

    Turn Meter fill
    0.15 x full Turn Meter
    1. Level 2 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Increase RES Increases the Champion's Battle RES by 25% or 50%.
  • Faith Restored

    A3

    Cooldown 4 turns, 3 fully booked

    Revives a single ally with 75% HP, and places an Unkillable buff on that ally for 2 turns. Then activates an Instant Turn effect on the revived ally.

    Revive to
    0.75 x target MAX HP
    1. Level 2 Cooldown -1
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Eternally Adored [P]

    Passive

    Cooldown 3 turns, Unlocked at Ascension 3

    Passive Effect Increases all allies' damage against enemies whose RES is lower than theirs by 15%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Active Effect Whenever an enemy is revived, instantly activates the Faith Restored skill on a random dead ally. If no allies are dead, instantly activates the Symbol of Hope skill instead. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  • Aura: Increases Ally RES in all Battles by 80.

Form 2 skills (Magic Attack)

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  • Radiant Blades

    A1

    Attacks all enemies. This attack deals single-target damage to each target individually, rather than AoE damage. Whenever this Champion counterattacks, increases the Ignore DEF effect of this skill by 5% (stacks up to 25%). Passive Effect Deals double damage when counterattacking.

    1. Level 2 Damage +20%
  • Pierced By Light

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, steals 25% of each enemy's Turn Meter. This effect cannot be resisted. The damage inflicted by this skill increases by 35% against enemies whose RES is lower than this Champion's. Then places a Block Damage buff on this Champion for 2 turns.

    Turn Meter reduction
    0.25 x full Turn Meter
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Block Damage Makes the Champion immune to all forms of damage. Its duration cannot be increased.
  • Seraphic Swoop

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks 1 enemy 3 times. Will ignore Shield, Block Damage, and Unkillable buffs. Will also ignore 35% DEF against targets whose RES is lower than this Champion's. If the target is killed and has lower RES than this Champion, places a Block Revive debuff on them. If the target isn't killed and has lower RES than this Champion, grants an Extra Turn instead.

    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Lumaya's Glory [P]

    Passive

    Unlocked at Ascension 3

    Decreases the damage this Champion receives from enemies whose RES is lower than this Champion's by 15%. Places a protected Counterattack buff on this Champion for 1 turn at the end of their turn.

    • Counterattack When attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn.
  • Aura: Increases Ally RES in all Battles by 80.

How to get Joan the Luminant

Joan the Luminant can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Magic Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Magic Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Magic Potion ×8Superior Arcane Potion ×7

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