

Komidus Darksmile
Mythical/Magic/SupportA tier
Introduction
Komidus Darksmile is a Mythical Magic character in RAID: Shadow Legends. Komidus Darksmile's role is Support. Faction: Demonspawn.
On the combined RAID: Shadow Legends tier list Komidus Darksmile is A tier, 188th of the 1029 characters ranked, from where 3 community tier lists put Komidus Darksmile.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Komidus Darksmile does
A two-form champion, Turn Meter thief in one and Bomber in the other, with a free swap that hands back the turn. The base form strips every enemy's buffs and Blocks their Active Skills, then steals a target's whole Turn Meter and puts its skills on cooldown.
The alternate form puts two Bombs on every enemy and sets them off right away on anyone with less HP than Komidus (or a
Stone Skin), Stunning them, and it bounces Bombs placed on it back at the attacker.
Background
Murderous performers are not unheard of in Teleria. Gaius the Gleeful, Timit the Fool, and Kaja the Wry are but the three. The true star of the show however is Komidus, Demonspawn prince of comedy and tragedy. He is a fickle and temperamental overlord whose performances leave audiences splattered with blood and gripped with terror.
Komidus was not always a homicidal dramaturgist. He was once Gormsel, an Ogryn who worked with a company of traveling comedic actors as a porter, transporting heavy trunks and setting up and taking apart the stage. He longed to act with the troupe, jealous of the laughter and admiration they received. But they kept him out of the spotlight, deriding him as slow-witted and graceless. He proved them humiliatingly right the one time he took to the stage, freezing in terror, incapable of even stammering out his single line.
Though Gormsel resented this, he never wished for the terrible fate his troupe eventually suffered. One late night in Kaerok's countryside, the party was packing up after a show well done. A hooded figure approached them, asking if they might perform for her. They told her they had finished, but when she shook a bag heavy with coin, they changed their tune. Within seconds, the figure drew a clawed finger and opened a portal to Anathraad, and all were sucked in. They found themselves on a stage of volcanic rock, the smell of sulfur scratching the back of their throat and making their eyes water. The figure coughed expectantly. By this time she had removed her hood, revealing a face with eight black eyes and a trio of circular mouths with rings of teeth. The troupe were to perform. Shaking and crying they all tried except Gormsel. No one brought so much as a sniff of pleasure to their captor, who killed and ate them all.
She then peered into Gormsel's heart and saw his anger and desire. She laughed with diabolical glee, seeing a future star, and decided to make Gormsel the performer he always wanted to be. She summoned a Demon called Komidus, a pet of hers with a flair for drama. He bonded with Gormsel, turning the Ogryn into a histrionic, egotistical, melodramatic diva of a Demonspawn. Gormsel abandoned his old name and returned to Teleria to spread mayhem and mischief as Komidus. He has done so with aplomb for centuries.
Komidus has two forms he switches between on a whim: both equally dangerous and impossible to reason with. When he dons his blood-red mask, he embodies tragedy, melancholy, and high drama. He performs elaborate monologues, his vocabulary obtuse, his lines layered with esoteric allegory. These can last days, sapping listeners of strength and locking them into inescapable grief. Komidus demonstrates his themes with gruesome performance art using captured mortals, he might force them to murder or torture one another, or do it himself, amputating their forelimbs and forcing them to hobble like horses, or suturing braggarts' own buttocks to their mouths.
When Komidus tears off his mask he reveals a massive toothy grin. He then casts off his robes, and in a flash of Demonic energy his body grows in bulk and musculature, with blazing wings sprouting from his back and his crimson horns expanding to their full menacing size. In this form, he is the essence of manic comedy and feverish madness. He discards his morose tone, rendering it deeper, boisterous, and guttural. Filthy and ribald humor pours from his frothing lips, his prodigious belly wobbles, and his volatile, gory antics fly by at frantic pace.
Komidus believes his performances would be nothing without spectators, and only the most debauched and jaded souls willingly attend his circus of horrors. To fill the seats, Komidus abducts unsuspecting victims and makes them a literal captive audience. He lashes them to chairs with thorny vines, or impales them on hooks and raises them like chandeliers. Victims have their heads fixed in crushing vices, their eyelids cut off, or both, to ensure he commands their undivided attention. If any audience members seem insufficiently enthused, Komidus magically puppeteers them via his flaming torture prisms, forcing them to clap and cheer until their hands are bloody, fractured lumps and their throat seizes shut. The fortunate ones perish relatively quickly from the trauma of their restraint or after being dragged onto the stage to serve as a fleshy prop for one of Komidus' acts. Most are driven insane, finally willingly laughing along with his jokes, or sobbing uncontrollably at his tragic soliloquies. Their faces contort correspondingly into rictus grins or mourning frowns.
These survivors delight Komidus. Together they form a worshipful, sycophantic troupe of perverse merrymakers who scour the countryside to 'invite' more 'privileged' souls to Komidus' performances.
Legend has it that Komidus once came across the bloodthirsty jesters Timit and Kaja, who at first glance were kindred spirits. But Komidus, being the prima donna he is, insisted they bow to him as their troupe-master and acknowledge his superior talents. They refused. Komidus demanded the matter be settled with a contest of skills. It lasted weeks and terrorized swathes of Anhelt.
Whole villages were overrun and used as set pieces for gory theatrics. Townsfolk were turned from horrified audience to eviscerated performers at the fancy of the three deranged comedians. In the final contest, Komidus acted as maestro, conducting a captive choir and an orchestra, who played instruments made of their own flesh and bone. Together they played notes so low their bowels emptied and, in a grand finale, so high their heads exploded. Kaja and Timit responded with a dance and tumbling routine carried out over a carpet of bound and gagged villagers, the crunching of bones and muffled screams forming their accompanying musical score. Neither side admitted defeat. But, both parties agreed, it had been a laugh riot. They vowed to meet again to settle their score and have more bloody fun, this time before much larger audiences.
Stats
- HP90th of 1,05121,975
- ATK527th of 1,0511,035
- DEF112th of 1,0511,354
- SPD35th of 1,051110
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
Form 1 (Magic Support): 6 stars, level 60
- HPNo Ascension: 20,310Ascension 1: 20,475Ascension 2: 20,640Ascension 3: 20,970Ascension 4: 21,315Ascension 5: 21,645Ascension 6: 21,975
- ATKNo Ascension: 958Ascension 1: 969Ascension 2: 980Ascension 3: 991Ascension 4: 1,002Ascension 5: 1,013Ascension 6: 1,035
- DEFNo Ascension: 1,266Ascension 1: 1,277Ascension 2: 1,288Ascension 3: 1,299Ascension 4: 1,310Ascension 5: 1,332Ascension 6: 1,354
- SPDNo Ascension: 110Ascension 1: 110Ascension 2: 110Ascension 3: 110Ascension 4: 110Ascension 5: 110Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 20,310Ascension 6: 21,975
- ATKNo Ascension: 958Ascension 6: 1,035
- DEFNo Ascension: 1,266Ascension 6: 1,354
- SPDNo Ascension: 110Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Form 2 (Magic HP): 6 stars, level 60
- HPNo Ascension: 21,975Ascension 1: 22,140Ascension 2: 22,305Ascension 3: 22,635Ascension 4: 22,965Ascension 5: 23,295Ascension 6: 23,625
- ATKNo Ascension: 881Ascension 1: 892Ascension 2: 903Ascension 3: 914Ascension 4: 925Ascension 5: 936Ascension 6: 958
- DEFNo Ascension: 1,233Ascension 1: 1,244Ascension 2: 1,255Ascension 3: 1,266Ascension 4: 1,277Ascension 5: 1,299Ascension 6: 1,321
- SPDNo Ascension: 110Ascension 1: 110Ascension 2: 110Ascension 3: 110Ascension 4: 110Ascension 5: 110Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 21,975Ascension 6: 23,625
- ATKNo Ascension: 881Ascension 6: 958
- DEFNo Ascension: 1,233Ascension 6: 1,321
- SPDNo Ascension: 110Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Form 1 skills (Magic Support)
Upgrade planner
Stoke Anguish
A1Attacks 1 enemy 2 times. Each hit decreases the target's DEF by 2% (stacks up to 20%). Each hit also steals 10% of the target's Turn Meter.
- Damage
- 0.11 x MAX HP
- Turn Meter reduction
- 0.1 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Ignore RES +20%

Agony Overwhelming
A2Cooldown 3 turns
Attacks all enemies. Removes all buffs from all enemies and places a Block Active Skills debuff on them for 2 turns. Also steals 20% of the Turn Meter from each enemy under a Block Active Skills debuff.
- Damage
- 0.22 x MAX HP
- Turn Meter reduction
- 0.2 x full Turn Meter
- Level 2 Damage +20%
- Level 3 Ignore RES +20%
Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.

Thief of Joy
A3Cooldown 4 turns, 3 fully booked
Attacks 1 enemy. Steals 100% of the target's Turn Meter. Also, puts the target's skills on cooldown.
- Damage
- 0.3 x MAX HP
- Turn Meter reduction
- 1 x full Turn Meter
- Level 2 Damage +20%
- Level 3 Ignore RES +20%
- Level 4 Cooldown -1

Metamorph
A4Cooldown 4 turns
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Dramatis Miserae [P]
PassiveUnlocked at Ascension 3
Whenever this Champion loses 30% HP or more in a single turn, deals damage to the attacker equal to 30% of this Champion's MAX HP. Occurs once per turn. Also when this Champion loses 30% HP or more in a single turn, places a Shield buff on them, equal to 30% of this Champion's MAX HP, for 2 turns.
- Damage
- 0.3 x MAX HP
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally ACC in all Battles by 80.
Form 2 skills (Magic HP)
5
Volatile Performer
A1Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a Bomb debuff for 2 turns. Heals this Champion by 10% of their MAX HP for each Bomb debuff placed.
- Damage
- 0.12 x MAX HP
- Heal
- 0.1 x MAX HP
- Level 2 Damage +20%
- Level 3 Ignore RES +20%
Bomb When Bomb debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales per the Stat indicated in the skill description.

Explosive Showstopper
A2Cooldown 3 turns
Attacks all enemies. Places 2 Bomb debuffs on all enemies for 2 turns. Instantly detonates all Bomb debuffs on enemies with Stone Skin buffs and enemies whose current HP is less than this Champion's current HP. Then places a Stun debuff for 1 turn on all enemies who had their Bomb debuffs detonated by this skill.
- Damage
- 0.25 x MAX HP
- Level 2 Damage +20%
- Level 3 Ignore RES +20%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
Bomb When Bomb debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales per the Stat indicated in the skill description.

Killer Encore
A3Cooldown 4 turns
Heals this Champion by 50% of their MAX HP. Also places a 25% Weaken debuff on all enemies for 2 turns. Then grants an Extra Turn.
- Heal
- 0.5 x MAX HP
- Level 2 Ignore RES +20%
Weaken Increases damage received by the Target Champion by 15% or 25%.

Metamorph
A4Cooldown 4 turns
Transforms this Champion into their Base Form. Then grants an Extra Turn.

The Last Laugh [P]
PassiveUnlocked at Ascension 3
Has a 100% chance to reflect all Bomb debuffs placed on this Champion back to an attacker. Also has a 30% chance to reflect all other debuffs placed on this Champion back to an attacker. Heals this Champion by 20% of their MAX HP whenever an enemy is killed by a Bomb debuff.
- Heal
- 0.2 x MAX HP

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally ACC in all Battles by 80.
How to get Komidus Darksmile
Komidus Darksmile can be summoned from Primal Shard as a Mythical champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 2
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 3
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 4
Superior Magic Potion ×6
Superior Arcane Potion ×5 - Ascension 5
Superior Magic Potion ×7
Superior Arcane Potion ×6 - Ascension 6
Superior Magic Potion ×8
Superior Arcane Potion ×7















