Lord Champfort

Lord Champfort

LegendaryMagicHPB tier

Introduction

Lord Champfort is a Legendary Magic character in RAID: Shadow Legends. Lord Champfort's role is HP. Faction: Banner Lords.

On the combined RAID: Shadow Legends tier list Lord Champfort is B tier, 357th of the 1029 characters ranked, from where 4 community tier lists put Lord Champfort.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Lord Champfort does

A tanky Legendary whose Earthshaker puts 50% Decrease ATK and 50% Decrease ACC on every enemy, every cast. He shields himself for 20% of his MAX HP at the start of each turn and slows anyone who attacks him by 15%.

Background

King Tayba assumed Kaerok's throne during a troubled time, at a troubled age. His father was murdered by Dark Elven assassins, leaving the seventeen-year-old Tayba to don the crown and try to bring together a kingdom close to fracturing. While they had showed proper respect for king and kindred at court, the Banner Lords had spent the last century indulging in all manner of petty disputes, moving boundary stones, questioning bloodlines, throwing insults, brawling, and, again and again, the escalations would not stop until blood was spilled. Only one held himself above it all: Lord Champfort, the King's Blade.

Lord Arohn von Champfort was not born to great influence, but was trusted enough to train and care for the young Prince Tayba up until the king's death. Then, in his first act after being crowned, King Tayba made Lord Champfort his right hand: the King's Blade, trusted with the king's life and the peace of the realm.

Within a year of Tayba's coronation, Lord Champfort had quelled six territorial disputes that had escalated to bloodshed. Barons, dukes, and viscounts had fought over woodlands, rivers, and mines, killing hundreds of peasant levies in pointless battles. Lord Champfort ended each conflict with the edge of his blade, and noble heads rolled in his wake.

But that was only part of Champfort's duties. King Tayba had not forgotten the murder of his father. Everyone knew that Dark Elves were only mercenaries and King Tayba was convinced that a Banner Lord had paid for his father's death, and he would not allow them to escape justice. A few years after assuming the throne, King Tayba called upon the Sacred Order to find the traitor. They sent a group of inquisitors, who became known as the Eyes of Kaerok.

Lord Champfort was the Eyes' chief liaison with the crown. He searched for the traitor with vigor, without success, and as the years rolled into decades Lord Champfort met a new problem: the theft of his wits.

Lord Champfort was only in his fifties when he began to suffer from serious memory lapses and unpredictable bouts of confusion. As the symptoms worsened, terror gripped his heart, and so great was his desperation that he made the pilgrimage to the temples among the ruins of Narbuk. He prayed for an answer, a way to continue serving his King. His prayers were answered in the form of a cleric: a woman who could brew a potion that could stave off his madness.

The potion cleared away the clouds from Lord Champfort's mind, even sharpened it… but only briefly. He needed regular doses. The cleric returned to Kaerok with him to produce more, and Lord Champfort became dependent on it and on its brewer. It was something he came to regret.

Champfort otherwise returned to his duties. The Eyes of Kaerok suggested that the men responsible for the murder of King Tayba's father were slain during Lord Champfort's purges, but King Tayba refused to believe it. Forced to continue the search, Lord Champfort found another use for the Eyes of Kaerok: the destruction of any who opposed the king. Nobles he accused were stripped of lands and titles, keeping the Eyes occupied and consolidating Lord Champfort's power. But that power, once consolidated, could be leveraged by more than himself.

After ten years, Lord Champfort stumbled upon a secret meeting between the cleric and a dark figure clad in blackened steel, a Knight Revenant. Lord Champfort reached for his blade, but the black-clad knight and the cleric only laughed. Without the Knights Revenant, there would be no more potions, they said. Lord Champfort would lose his mind in days. He would do as they asked, or he would go mad.

Champfort could have wept from the strength of his fury, but his terror won out. Madness was too terrible for him to face. His heart heavy, Champfort did as they asked.

The Knights Revenant acted quickly. A potion of a different sort was brewed en-masse, a potion of complete mental domination. Champfort had it smuggled to the Eyes of Kaerok so the Knights Revenant could take control of them. These now puppet-judges quickly directed King Tayba's vengeance to the Free City of Arnoc, war was clearly the Knights' goal, but Lord Champfort could not understand why. Once King Tayba was convinced that Arnoc had plotted his father's death, though, not even his daughter Valerie could stop the army's march. Lord Champfort could do nothing at all.

And so Champfort sat in Kaerok Castle, left to watch over an empty throne, standing side-by-side with guards who swore allegiance to Siroth instead of their king. He realized, far too late, that he should have died before betraying his realm. He should have died long ago.

He did not have to wait long before death came to him.

Stats

  • HP70th22,305
  • ATK487th1,079
  • DEF561st1,013
  • SPD681st97
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,310Ascension 3: 20,640Ascension 4: 20,970Ascension 5: 21,645Ascension 6: 22,305
  • ATKNo Ascension: 1,002Ascension 1: 1,013Ascension 2: 1,024Ascension 3: 1,035Ascension 4: 1,046Ascension 5: 1,057Ascension 6: 1,079
  • DEFNo Ascension: 980Ascension 1: 980Ascension 2: 980Ascension 3: 980Ascension 4: 980Ascension 5: 991Ascension 6: 1,013
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 19,815Ascension 6: 22,305
  • ATKNo Ascension: 1,002Ascension 6: 1,079
  • DEFNo Ascension: 980Ascension 6: 1,013
  • SPDNo Ascension: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Annihilation

    A1

    Attacks 1 enemy. Has a 45% chance of placing a 60% Decrease DEF debuff for 2 turns.

    Damage
    0.2 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Earthshaker

    A2

    Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3

    Attacks all enemies. Places a 50% Decrease ACC debuff and a 50% Decrease ATK debuff for 2 turns.

    Damage
    0.23 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Cooldown -1
    Before Ascension 3

    Cooldown 4 turns

    Attacks all enemies. Places a 25% Decrease ACC and a 50% Decrease ATK debuff for 2 turns.

    Damage
    0.23 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
    • Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.
  • Thornsphere [P]

    Passive

    Cooldown 2 turns, 1 fully booked

    At the start of each turn, places a Shield buff on this Champion equal to 20% of their MAX HP for 2 turns. Will place a 15% Decrease SPD debuff for 1 turn on whichever enemy attacks this Champion.

    1. Level 2 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally HP in Dungeons by 50%.

How to get Lord Champfort

Lord Champfort can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Lord Champfort Heroboss Skin.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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