Merouka

Merouka

EpicMagicDefenseC tier

Introduction

Merouka is an Epic Magic character in RAID: Shadow Legends. Merouka's role is Defense. Faction: Orcs.

On the combined RAID: Shadow Legends tier list Merouka is C tier, 648th of the 1029 characters ranked, from where 3 community tier lists put Merouka.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Merouka does

A defensive support whose Return From The Slime puts Revive On Death on the whole team for 2 turns. Badlands Witchery cleanses one ally and heals them for half their MAX HP, and the passive stacks up to 20% DEF as Merouka takes hits.

Background

The Viper clan of the Tarfield Wastes has long had a particular affinity for the powers of prophecy. Though the clan once employed and venerated the Seer caste, it was not uncommon for ordinary Viper clanfolk to partake in ritualized 'vision-walks', brought on by ingesting small amounts of bogviper venom. This creature was venerated for its cunning and fierceness, for the way it protected its young, and for its venom which, depending on how it was employed, could be used to kill or heal.

Merouka was the heir to the Viper clan, and when she inherited the leadership, partook in an especially arduous vision-walk, one which nearly ended her. When she regained proper consciousness, she brought with her terrible portents, she had seen the destruction of her people. She claimed that a migrating Ogryn clan, passing through the south-western foothills of the Dawnmounts, would descend upon the Vipers and, if they were not prepared, would destroy them.

Such a claim caused a great stir among the clanfolk. The Viper's Seer, Axmar, was consulted, but her own visions showed no sign of a great struggle or terrible devastation, only that an important crossroads was about to be reached. She refused to back Merouka's decision to mobilize the clan for war, but Merouka pressed ahead.

When the Ogryn did arrive, they found the Vipers prepared for battle, armed, assembled, and daubed in the Tarfield muck they used as war paint. Perhaps the Ogryn would not have attacked had they found a peaceable clan on their route, but they reacted in kind to perceived aggression.

A brutal battle was fought. Merouka led from the front, her horn-crested helm acting as a standard for her people to rally on as she cut down Ogryn brutes with her twin blades. Both bore the blessings of the bogviper's venom, the so-called 'Tarfield affliction', and they proved themselves lethal even to the powerful constitutions of the Ogryn.

By the battle's end, the Ogryn had been repelled and their strength broken, though many of the Viper clan lay slain. While the surviving Orcs celebrated, Axmar sought out the muck-splattered Merouka. In hushed yet furious tones, she accused her of subverting prophecy and undermining Axmar's position as Seer. She believed that the Ogryn had only fought the Vipers because they had felt threatened by their warlike display. Axmar went further, claiming the vision-walks of the clan were dangerous and, as far as the Seers were concerned, borderline blasphemous.

Merouka, flushed with victory, had no time for Axmar's anger. She told the Seer that regardless of the 'purity' of Seer prophecy, acting on Merouka's vision had secured the safety of the clan. If it so disgusted Axmar, Merouka would happily relieve her of her duties. Axmar accepted, seeing now how her own prophecy concerning the reaching of a crossroads had come to pass. She departed in exile.

Merouka, meanwhile, had established herself as a bold leader and a gifted warrior. She continues to lead her people, establishing a stronghold in the Tarfield Wastes. Known by the Seer caste as the Badlands Witch, Merouka continues to practice and lead in vision-walking. Indeed, mysticism relating to the Wastes and their arcane properties has become part of Viper culture, with some even claiming that properly treated bog slime can heal wounds and resurrect the dead. If that is true, Merouka may soon be the chieftain of more than just the Tarfield.

Stats

  • HP343rd18,660
  • ATK938th771
  • DEF169th1,288
  • SPD587th98
  • C. RATE15%
  • C. DMG50%
  • RES106th45
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,010Ascension 1: 17,175Ascension 2: 17,340Ascension 3: 17,670Ascension 4: 18,000Ascension 5: 18,330Ascension 6: 18,660
  • ATKNo Ascension: 727Ascension 1: 727Ascension 2: 727Ascension 3: 738Ascension 4: 749Ascension 5: 760Ascension 6: 771
  • DEFNo Ascension: 1,167Ascension 1: 1,178Ascension 2: 1,189Ascension 3: 1,211Ascension 4: 1,233Ascension 5: 1,255Ascension 6: 1,288
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,010Ascension 6: 18,660
  • ATKNo Ascension: 727Ascension 6: 771
  • DEFNo Ascension: 1,167Ascension 6: 1,288
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Tarfield Affliction

    A1

    Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% Decrease SPD debuff for 2 turns.

    Damage
    1.9 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Buff/Debuff Chance +10%
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Badlands Witchery

    A2

    Cooldown 5 turns, 3 fully booked

    Removes all debuffs from a target ally, then heals them by 50% of their MAX HP.

    Heal
    0.5 x target MAX HP
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
  • Return From The Slime

    A3

    Cooldown 6 turns, 4 fully booked

    Places a Revive On Death buff on all allies for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.
  • Springy [P]

    Passive

    Unlocked at Ascension 3

    Each time this Champion is hit, increases their DEF by 2.5% (stacks up to 20%). Resets each round.

How to get Merouka

Merouka can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

More Magic characters

All characters