
Michinaki
Legendary/Magic/DefenseA tier
Introduction
Michinaki is a Legendary Magic character in RAID: Shadow Legends. Michinaki's role is Defense. Faction: Shadowkin.
On our RAID: Shadow Legends tier list Michinaki is A tier, 247th of the 1029 characters ranked, from where 5 current tier lists put Michinaki.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Altan and 203 more.
Is Michinaki good?
A DEF-based Shadowkin who mixes damage, debuffs and buff removal, and is at his best in Hydra and Clan Boss. Doubled Degeneracy hits all enemies twice, wipes their buffs and then Hexes them, and his A2 follows with Decrease DEF plus Decrease ATK on anything Hexed.
His A1 hits hard and lays HP Burn, while the passive gives him a chance to join allies' attacks on Hexed targets. Scaling off DEF keeps him sturdy in long fights, and he brings a DEF Aura as well.
Strengths
- AoE buff removal that also sets up Hex
- Decrease DEF and Decrease ATK together on Hexed enemies
- Strong HP Burn A1
- Joins allies' attacks on Hexed targets
- Tanky, with a DEF Aura
Weaknesses
- Decrease ATK only lands on Hexed targets
- Arena and dungeons are a step below his boss performance
Stats
- HP19,650
- ATK804
- DEF1,465
- M.DEF30
- SPD101
- CRIT Rate15%
- CRIT DMG57%
- Effect ACC20
At max level. Each bar is measured against the highest value in the RAID: Shadow Legends roster.
Skills
4Burning Bonds
Ability 1Attacks 1 enemy. Has a 50% chance of placing a HP Burn debuff for 2 turns. Lvl. 2: Damage +10% Lvl. 5: Buff/Debuff Chance +5% Lvl. 4: Damage +10% Lvl. 5: Buff/Debuff Chance +5%
Dire Whorl
Ability 2 · Cooldown 4 turnsAttacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns. Also has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns on enemies under Hex debuffs. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Damage +10% Lvl. 5: Buff/Debuff Chance +15% Lvl. 6: Cooldown -1
Doubled Degeneracy
Ability 3 · Cooldown 5 turnsAttacks all enemies 2 times. The first hit removes all buffs from each target. The second hit places a Hex debuff for 2 turns. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1
Courser of Curses
PassiveWhenever an ally attacks an enemy under a Hex debuff, this Champion has a 50% chance to team up and join the ally’s attack. This effect does not work against the Hydra’s Exposed Necks.
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