Nais the Shadowthief

Nais the Shadowthief

MythicalMagicAttackA tier

Introduction

Nais the Shadowthief is a Mythical Magic character in RAID: Shadow Legends. Nais the Shadowthief's role is Attack. Faction: Sylvan Watchers.

On the combined RAID: Shadow Legends tier list Nais the Shadowthief is A tier, 55th of the 1029 characters ranked, from where 3 community tier lists put Nais the Shadowthief.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Nais the Shadowthief does

A two-form champion. The base form is pure offense: a basic that ignores Shield, Unkillable and Block Damage, an AoE that steals 20% Turn Meter from everyone, and Thief's Omen, which shreds a target's stats while raising Nais's own and does double damage to Bosses.

A fatal hit leaves Nais on 1 HP and swaps forms instead, and the alternate form tanks with an AoE Provoke or unresistable Stun, a self-cleanse with Counterattack and Block Damage, and an ally revive on every kill.

Background

Nais, before he was the Shadowthief, was a master archer who devised many techniques still in use nearly a thousand years later. Massive shield-walls, tiny loopholes, and thick armor were of no avail against his dazzling trick-shots and supreme accuracy.

But Nais himself had a terrible weakness: he loved finery and wealth, and used his authority as an elite Sylvan Watcher, and the unqualified access it gave him to ledgers and treasuries, to steal and embezzle. His constant craving for new treasures drove him to risk robbing the grand archives of the Sylvan capital, nestled amid the colossal roots of the first Heart Tree.

There Nais found treasures he had only dreamed of: weapons made from solid lightning, bejeweled diadems, and the sproutlings of trees that would bear solid gold fruit. Among it all was a huge, mysterious corvid skull, carved with a glyph Nais couldn't decipher. His eyes were drawn to it and he surreptitiously removed it from its wooden pedestal. The moment he touched it, the glyph flared with soft blue light, and his fate was sealed.

Nais heard a voice in his head, harsh and croaking but strangely compelling. It announced itself as the Earl of Glinting Metal, a Fae lord who had fallen upon hard times. The Earl, voice quavering with sorrow, told Nais that petty and jealous rivals had torn his body apart, flensed it, and bound his spirit into the skull Nais now held. Glinting Metal, discerning Nais' penchant for thievery from the circumstances of their meeting, promised to enhance Nais' senses and give him incredible stealth and situational awareness to match his outstanding archery, if Nais would only abscond with the skull and keep it by his side.

Nais knew most Fae to be manipulative and capricious, but greed prevailed and he departed the archive with the skull. True to his word, the Earl's magic empowered Nais by mere proximity. Nais snatched the earrings from the ears of noble Elven ladies as they dined, rings from the fingers of sleeping princes, and precious seedlings of exotic plants from the Heart Tree's bloom-keepers. Even the Vermillion Chamber, the Sylvans' elite order of witch-finders, could not apprehend him. As the bond between Nais and the Earl grew with each theft, so grew the Earl's mental dominance. Nais himself changed, his movements becoming ever more flitted and flighty, and he took to resting in the tops of trees. Soon Nais was obsessed with the skull and its whereabouts, even strapping it to his head as a headdress so it was always with him. He believed himself fully in control. He was deluded.

That feeling changed when Nais raided an armory in Yakai filled with a collection of antique arms and armor. Despite his supernaturally enhanced skills, he was swarmed by guards and their hounds, stabbed several times, and nearly mauled to death. But then, with a bright flash of the skull-rune's soft blue light, the Earl of Glinting Metal took control over Nais. The Elf's body warped and grew, and a burst of magical energy hurled the dogs away and blinded their handlers. When the light faded there stood a huge, monstrous being, half-crow and half-Elf, with huge talons and long-feathered limbs.

The ascendant Earl slaughtered everyone, and the wounds that Nais had suffered closed themselves when the blood of his foes fell upon them. Glinting Metal then pilfered absolutely every shiny thing he could find, snatching trinkets that Nais would never have bothered carrying, even the polished buckles on the dead guards' uniforms. Returning to the Mistwood, the Earl felt his control of Nais slipping, but knew that with each subsequent transformation that hold would grow stronger. The transformation reversed, and Nais awoke amazed to be alive and with his backpack crammed full of trinkets, rings, and other assorted metallic objects. He was shocked, but the whispering skull crafted honeyed words of reassurance, while reminding Nais that he now owed the Earl a life-debt.

The Earl's ambition grew and he steered Nais further and further from the Mistwood. The Earl's magic nurtured Nais when the Rhythm of his home faded, letting the Elf rove far and wide. For over a hundred years, the duo wrought havoc among the treasurers and archivists of Teleria, and Nais relied more and more on shifting into the Earl's mighty raven-form to deal with any troubles. As time passed, the Earl sensed Nais' body aging, and decided on a final, climactic heist before he discarded Nais for a new host: they would rob the Arbiter herself in her very tower.

The pair thought themselves concealed as they crept through the marble halls, but in truth the Arbiter had sensed the Earl's magical irradiance and was watching their every move. After giving them the chance to lose their nerve and retreat, and seeing they would not, she appeared before Nais with a flash like lightning and a scowl upon her lips. He tried to unleash Glinting Metal, but the Arbiter bound him in golden light and pried the crow's skull from his head. Clear-headed for the first time since he grasped the skull in the Sylvan archives, Nais begged forgiveness. The Earl, too, pleaded servilely for the Arbiter's mercy from within his bone prison.

The Arbiter laid a powerful geas upon the two of them and bound them to a Shard. Henceforth, she decreed, Nais the master thief would retrieve holy relics and missing Shards on her behalf as a Chronicler, protected from age and bodily needs within the Shard whenever he was not deployed. As for the Earl, he was returned to Nais to continue their partnership, and even take command of his body as he did of old, but the Arbiter drastically limited the Fae's control over the Elf. Both Nais and Glinting Metal agreed to the deal. Nais was relieved and the Earl sullenly compliant, so far, the fear of losing his host and returning to captivity in an inanimate object has kept the Earl in line.

Stats

  • HP212th19,980
  • ATK15th1,663
  • DEF832nd859
  • SPD139th105
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Magic Attack): 6 stars, level 60

  • HPNo Ascension: 18,825Ascension 1: 18,990Ascension 2: 19,155Ascension 3: 19,320Ascension 4: 19,485Ascension 5: 19,650Ascension 6: 19,980
  • ATKNo Ascension: 1,509Ascension 1: 1,520Ascension 2: 1,531Ascension 3: 1,553Ascension 4: 1,575Ascension 5: 1,619Ascension 6: 1,663
  • DEFNo Ascension: 815Ascension 1: 815Ascension 2: 815Ascension 3: 826Ascension 4: 837Ascension 5: 848Ascension 6: 859
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,825Ascension 6: 19,980
  • ATKNo Ascension: 1,509Ascension 6: 1,663
  • DEFNo Ascension: 815Ascension 6: 859
  • SPDNo Ascension: 95Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Magic HP): 6 stars, level 60

  • HPNo Ascension: 22,470Ascension 1: 22,635Ascension 2: 22,800Ascension 3: 23,130Ascension 4: 23,460Ascension 5: 24,120Ascension 6: 24,780
  • ATKNo Ascension: 848Ascension 1: 848Ascension 2: 848Ascension 3: 848Ascension 4: 859Ascension 5: 870Ascension 6: 881
  • DEFNo Ascension: 1,233Ascension 1: 1,244Ascension 2: 1,255Ascension 3: 1,266Ascension 4: 1,277Ascension 5: 1,299Ascension 6: 1,321
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 22,470Ascension 6: 24,780
  • ATKNo Ascension: 848Ascension 6: 881
  • DEFNo Ascension: 1,233Ascension 6: 1,321
  • SPDNo Ascension: 95Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Magic Attack)

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  • Allpiercer

    A1

    Attacks 1 enemy. Will ignore Shield, Unkillable, and Block Damage buffs.

    Damage
    0.26 x MAX HP + 1.2 x ATK
    1. Level 2 Damage +20%
  • Blackfeather Barrage

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. This attack will not trigger counterattacks and ignores Shield buffs. Also steals 20% of the Turn Meter from each enemy. This effect cannot be resisted by enemies with more than 50% Turn Meter.

    Damage
    0.3 x MAX HP + 1.85 x ATK
    Turn Meter reduction
    0.2 x full Turn Meter
    Turn Meter reduction
    0.2 x full Turn Meter
    1. Level 2 Damage +15%
    2. Level 3 Cooldown -1
  • Thief's Omen

    A3

    Cooldown 3 turns

    Attacks 1 enemy. Deals double damage to Bosses. Destroys the target's MAX HP and decreases the target's ATK, DEF, SPD, RES, and ACC by 10% when this skill is used against them for the first time. This effect does not work against Bosses. Also increases this Champion's MAX HP, ATK, DEF, SPD, RES, and ACC by 10% each time this Champion decreases enemy stats with this skill. Finally, places a Block Revive debuff if the target is killed by this skill.

    1. Level 2 Damage +20%
    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Glinting Saviour [P]

    Passive

    Cooldown 4 turns, Unlocked at Ascension 3

    Deals 5% more damage for each 10% HP the target has lost. Also prevents this Champion's death and keeps them alive on 1 HP when receiving fatal damage, then transforms them into their Alternate Form.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally HP in all Battles by 35%.

Form 2 skills (Magic HP)

5
  • Fae Talons

    A1

    Attacks 1 enemy 2 times. Each hit heals this Champion by 7.5% of their MAX HP. If this Champion's HP is full, each hit fills this Champion's Turn Meter by 15% instead.

    Damage
    0.13 x MAX HP
    Heal
    0.075 x MAX HP
    Turn Meter fill
    0.15 x full Turn Meter
    1. Level 2 Damage +20%
  • Murder of Crows

    A2

    Cooldown 4 turns, 3 fully booked

    Attack all enemies. Places a Provoke debuff for 1 turn if this Champion has more than 50% HP. This debuff cannot be resisted if this Champion has more than 75% HP. If this Champion has 50% HP or less, places a Stun debuff for 1 turn instead. This debuff cannot be resisted.

    Damage
    0.45 x MAX HP
    1. Level 2 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
  • Feathershield

    A3

    Cooldown 6 turns, 4 fully booked

    Removes all debuffs from this Champion. Places a number of 15% Continuous Heal buffs on this Champion, equal to the amount of debuffs removed by this skill. Also places a Counterattack buff and a Block Damage buff on this Champion for 2 turns. These buffs cannot be removed, stolen, or transferred.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Counterattack When attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn.
    • Block Damage Makes the Champion immune to all forms of damage. Its duration cannot be increased.
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Fae Intervention [P]

    Passive

    Unlocked at Ascension 3

    Increases this Champion's MAX HP, DEF, SPD, RES, and ACC by 15% for every dead enemy and ally, including Bosses and their minions, in battle (stacks up to 100%). Also revives 1 random ally with 50% HP and 50% Turn Meter each time this Champion kills an enemy.

    Revive to
    0.5 x target MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally HP in all Battles by 35%.

How to get Nais the Shadowthief

Nais the Shadowthief can be summoned from Primal Shard as a Mythical champion.

Skins

1

Nais the Shadowthief heroboss skin.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Magic Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Magic Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Magic Potion ×8Superior Arcane Potion ×7

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