Nell Blackteeth

Nell Blackteeth

MythicalMagicSupportS tier

Introduction

Nell Blackteeth is a Mythical Magic character in RAID: Shadow Legends. Nell Blackteeth's role is Support. Faction: Sylvan Watchers.

On the combined RAID: Shadow Legends tier list Nell Blackteeth is S tier, 5th of the 1029 characters ranked, from where 3 community tier lists put Nell Blackteeth.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Nell Blackteeth does

A two-form champion. The base form strips every enemy buff with Soporific Musk, sets off all their Poisons and Sleeps anyone without one, and the passive Poisons any enemy that gets buffed, healed or gains Turn Meter, even through Block Debuffs. The alternate form is built to kill: a four-hit basic that ignores 30% DEF, double damage against Stunned, Feared or otherwise disabled targets, and an AoE True Fear that enemies at half HP or lower can't resist, with an Extra Turn for every kill.

Background

In the dank murky expanse of the Bilebog of eastern Anhelt, there lurks a terrifying predator in the guise of a kindly patron. That ghastly being is known as Nell Blackteeth and a generation of Telerian children are lucky enough to know of the danger she presents. They repeat horrifying tales of her around hearths and campfires and chatter with fear. But this is far from the first name she has taken on, for she changes her hunting grounds and identity with every new generation of potential victims, to prevent the infamy of her deeds stopping new innocent souls wandering too far into her domain.

Nell is in fact a Fae, once known among her peers as the Marquise of Young Innocence, a matronly godmother figure who gave gifts and comfort to lost and frightened children who sought out the idyllic cottage where she lived. She was a friend and ally of Eostrid Dreamsong, sharing a spirit of carefree generosity. But when the Sylvan Corruption struck, the Marquise of Young Innocence became a warped, vile monstrosity known to the Fae as the Wretch of Dark Hunger.

Throughout the centuries since, Nell has moved from one fringe of civilization to another, vanishing when retribution seemed nigh and reappearing with a new name. The purpose of her endless roving and scheming has always been the same: to capture, butcher, and devour children from any of Teleria's sapient species. Witchhunters and scholars ponder why, to power her shocking transformations and spells? To remain eternally youthful? The Sylvan know she is a Corrupted Fae, but even they are left with questions. Is the Corruption alone responsible, or was there a darkness in her soul all along, waiting to be awakened? Perhaps her motherly instincts were twisted by Corruption into possessive obsession, her madness making her believe that by beguiling and devouring children she is keeping them safe and sound by her side forever? Perhaps she just enjoys eating the young.

Nell is a master of glamor magic and shapeshifting. She creates the illusion of a safe haven in the Bilebog: a charming cottage with a welcoming hearth, an oasis of light and warmth in a dark and dangerous setting. In reality, her cabin is made of the tiny bones of her victims, lashed together with thorny vines and mortared with bloody mud. She presents herself as a kind, graceful, beautiful woman, adorned with flowers and bright-colored clothing and bearing a ribboned walking-stick, offering shelter and refreshment for wayward children. Her offerings of multicolored candies, biscuits, pastries, gingerbread, and relaxing herbal tea are in fact noxious swamp plants and brews disguised with magic, which sicken or stupefy the unsuspecting child. When she has finished toying with her prey and her vile hunger peaks, she casts off the form of charming hostess and reveals her true self: leering, sharp-fanged, goat-legged, bristling with spines and claws, and with four arms, all the better to dismember her prey with.

A vague, clouded, hereditary awareness of Nell lingers in the popular consciousness. Young children are warned against straying far from home for fear of 'hags' and 'witches', their parents dimly recalling second-hand tales of nameless flesh-eating evils. When children go missing thanks to Nell, innocent women young and old are sometimes caught up in the panic that follows, falsely accused and subjected to horrible torture and summary execution. Almost no one has ever encountered Nell and lived. Once they enter her illusionary home, her physical strength and enchantments both magical and alchemical usually seal the child's doomed fate. Adults who have successfully tracked her down in search of missing children are more resistant to her illusions, but no more immune to her weapons.

To Nell's shock and dismay, a pair of potential morsels were on the threshold of succumbing to her beguilement in recent years, but overcame her illusions and hypnotic influence. Worse for her, they held their own in a physical struggle even when she reverted to her natural form. In the scuffle, one of the youths stripped off one of Nell's prized enchanted bracelets. Made of painted beads formed from Human bones and containing the souls of devoured children, it was a magic charm and keepsake that she was furious to have stolen from her.

These children grew to become the Sacred Order adventurers, Hansel Witchhunter and Gretel Hagbane. They harbor an undying loathing of Nell, and joined the Order to gain the skills and blessings needed to hunt and destroy her. For her part, Nell is intrigued by the strength of their wills and longs to one day finish what she started and devour them down to the bone. Like the fisherman who rues the magnificent catch that broke free from his net, Nell pines wistfully for these children who got away, imagining that there is something special about them that will make them an exceptional meal when she one day ensnares them once again.

She believes that the flesh of these impetuous and bull-headed Humans will taste all the sweeter after long years of anticipation, like a prized wine or aged cheese. While Nell usually finds the meat of adults to be musty and gristly, preferring the tender and unspoiled flesh of the young, she would gladly make an exception to consume Hansel and Gretel to tie up that loose end, stop their quest to destroy her, and find out at long last how they taste. She spends long hours fantasizing over which parts of them will be starter, main, and dessert. But Hansel and Gretel, backed by the Sacred Order, are formidable foes. Nell has been cautious in engaging them to end their long game of cat and mouse even though her string of beads calls to her, helping her track the pair. While she is obsessed with recapturing and consuming the siblings, there is a wistful hesitance to her efforts, as though she will miss the thrill of manipulating and hunting them when they are gone.

Stats

  • HP25th23,130
  • ATK542nd1,013
  • DEF153rd1,299
  • SPD20th112
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Magic Support): 6 stars, level 60

  • HPNo Ascension: 21,480Ascension 1: 21,645Ascension 2: 21,810Ascension 3: 22,140Ascension 4: 22,470Ascension 5: 22,800Ascension 6: 23,130
  • ATKNo Ascension: 947Ascension 1: 958Ascension 2: 969Ascension 3: 980Ascension 4: 991Ascension 5: 1,002Ascension 6: 1,013
  • DEFNo Ascension: 1,200Ascension 1: 1,211Ascension 2: 1,222Ascension 3: 1,233Ascension 4: 1,244Ascension 5: 1,266Ascension 6: 1,299
  • SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 112
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 21,480Ascension 6: 23,130
  • ATKNo Ascension: 947Ascension 6: 1,013
  • DEFNo Ascension: 1,200Ascension 6: 1,299
  • SPDNo Ascension: 102Ascension 6: 112
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Magic Attack): 6 stars, level 60

  • HPNo Ascension: 16,515Ascension 1: 16,515Ascension 2: 16,680Ascension 3: 16,845Ascension 4: 17,010Ascension 5: 17,175Ascension 6: 17,340
  • ATKNo Ascension: 1,376Ascension 1: 1,387Ascension 2: 1,409Ascension 3: 1,432Ascension 4: 1,454Ascension 5: 1,498Ascension 6: 1,542
  • DEFNo Ascension: 1,101Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,145Ascension 6: 1,156
  • SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 112
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 16,515Ascension 6: 17,340
  • ATKNo Ascension: 1,376Ascension 6: 1,542
  • DEFNo Ascension: 1,101Ascension 6: 1,156
  • SPDNo Ascension: 102Ascension 6: 112
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Magic Support)

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  • Entrapment

    A1

    Attacks 1 enemy. Steals 10% of the target's Turn Meter. Steals an additional 5% Turn Meter for each debuff on the enemy. Also has a 75% chance of placing a True Fear debuff for 1 turn.

    Damage
    5 x ATK
    1. Level 2 Ignore RES +15%
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Soporific Musk

    A2

    Cooldown 4 turns, 3 fully booked

    Steals all buffs from all enemies. Decreases each target's Turn Meter by 10%. Decreases each target's Turn Meter by an additional 5% for each debuff on them. Also instantly activates one tick of all Poison debuffs on all enemies. Then places a Sleep debuff for 1 turn on all enemies without Poison debuffs.

    1. Level 2 Cooldown -1
    • Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
  • Sickle of Corruption

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Places a 60% Decrease DEF debuff and a 25% Weaken debuff on all enemies for 2 turns. Fills the Turn Meters of all allies by 20%.

    Damage
    5.2 x ATK
    Turn Meter fill
    0.2 x full Turn Meter
    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Blackteeth's Buffet [P]

    Passive

    Unlocked at Ascension 3

    Whenever an enemy receives a buff, is healed, or has their Turn Meter increased by a skill, places a 5% Poison debuff on that enemy for 2 turns. Will ignore Block Debuffs buffs. Increases this Champion's Turn Meter by 5% for each Poison debuff placed by this skill.

    Turn Meter fill
    0.05 x full Turn Meter
    Turn Meter fill
    0.05 x full Turn Meter
    Turn Meter fill
    0.05 x full Turn Meter
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
  • Aura: Increases Ally ACC in Arena battles by 100.

Form 2 skills (Magic Attack)

5
  • Bellyslash

    A1

    Attacks 1 enemy 4 times. Each hit will ignore 30% of the target's DEF. Each hit will also decrease the target's MAX HP by 25% of the damage inflicted. If the target is not a Boss, also places a Shield buff on this Champion equal to 25% of the target's MAX HP.

    Damage
    1 x ATK
    1. Level 2 Damage +20%
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Cut 'Em Up

    A2

    Cooldown 3 turns

    Attacks 1 enemy 2 times. Deals 100% more damage to enemies under a Stun, Sleep, Freeze, Provoke, Fear, True Fear, or Petrification debuffs. If the target is killed, instantly activates the Feast of Terror skill.

    1. Level 2 Damage +20%
    2. Level 3 Damage +20%
  • Feast of Terror

    A3

    Cooldown 4 turns

    Attacks all enemies. Places a True Fear debuff for 2 turns. This debuff cannot be resisted or blocked by enemies with 50% HP or less.

    Damage
    3.9 x ATK
    1. Level 2 Damage +20%
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Ravenous Hunger [P]

    Passive

    Cooldown 2 turns, Unlocked at Ascension 3

    Whenever this Champion kills an enemy using an active skill, grants this Champion an Extra Turn. Each debuff placed by this Champion in either Form increases this Champion's HP, ATK, and DEF by 2% (stacks up to 50%) and SPD by 2 (stacks up to 50) in their Alternate Form.

  • Aura: Increases Ally ACC in Arena battles by 100.

How to get Nell Blackteeth

Nell Blackteeth can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Magic Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Magic Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Magic Potion ×8Superior Arcane Potion ×7

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