

Noct the Paralyzer
Legendary/Magic/HPB tier
Introduction
Noct the Paralyzer is a Legendary Magic character in RAID: Shadow Legends. Noct the Paralyzer's role is HP. Faction: Dark Elves.
On the combined RAID: Shadow Legends tier list Noct the Paralyzer is B tier, 288th of the 1029 characters ranked, from where 2 community tier lists put Noct the Paralyzer.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Noct the Paralyzer does
A Sleep and Poison support.
Dreamer's Demise has a 75% chance to Sleep every enemy and give each two Poisons, with two more Poisons when that Sleep breaks from damage.
Heady Fumes gives the team 50% Ally
Protection and a 15% Continuous Heal, anyone hitting a protected ally risks a 40% Sleep, and every Poison tick heals the team a little.
Background
In the Dark Elves' continual web of internecine feuding, many of them have risen to undreamt heights of infamy, and few more so than Noct the Paralyzer. Noct began his career serving in the household guard of a noble family, but his callous disregard for life and his utter lack of discipline earned him few friends. For Noct, fighting was simply a means to an end; a way to indulge the sadistic tendencies that had been heretofore hidden within him, free of consequence.
Unable to obey orders to the satisfaction of his betters, Noct soon found himself at loose ends. Few would employ him as a mercenary or bodyguard due to his generally unpleasant demeanor and unpredictable nature, and he had no liking for grubbing in the dirt as a fungus farmer. With few options open to him, Noct grudgingly took up the life of a Ranger. It was not a pleasant time, for the forest was wilder and fiercer than any Dark Elf truly knew, and had dangers aplenty, even for a seasoned killer like Noct.
Wary of traversing the treacherous forest paths, Noct often chose to travel via the canopy overhead. It was on one such journey that he met his match in a ravenous, hard-shelled insect matching his size, one of the innumerable species that inhabited the deepest reaches of the forest. It stalked him through the canopy, and was on him before he knew it.
Only Noct's quick reflexes saved him from the creature's scimitar-like pincers, but its weight carried them both from the high branches, down through the boughs and to the forest floor. They crashed through an ancient stone slab, and into the depths of what might have been a forgotten temple, reclaimed centuries earlier by the woodland. Dazed by the fall, Noct could only watch as his attacker scuttled towards him, intent on finishing what it had started.
It never reached him. A swarm of smaller insects, round and buzzing shapes that shone with emerald iridescence, attacked the creature, stinging it into motionlessness. Noct froze, instinctively understanding that to move was to die. He remained still, barely daring to breathe. The swarm hovered for a moment, then retreated into the darkness of the ruin, leaving Noct alive… and curious.
Noct examined the larger insect and found to his surprise that it still lived, though it was paralyzed. He considered slaughtering it, but something made him hesitate. Instead, he retreated to a safe distance and waited. Soon, the swarm returned, in larger numbers. As Noct watched, they fed on their victim, eating it alive over several days.
There, Noct had an epiphany. He seized the opportunity to slay one of the creatures when it became separated from the swarm and carefully extracted its poison sacs. Dipping his wickedly curved blades into the poison, he set about testing his hypothesis on several unfortunate Rangers who happened across the ruin. After some trial and error, Noct realized that he could paralyze an opponent with the merest scratch from one of his knives, or with a well-placed thrust, deliver the poison to a target's bloodstream and stop the heart, lungs, and brain in a matter of moments. Further experimentation revealed that varying the amounts could cause excruciating pain to a victim, rather than killing them, cause nightmare-filled sleep, or cause paralysis in specific body parts, such as the eyes, ears, or limbs.
With these experiments completed to his satisfaction, Noct decided the time had come to put his newfound knowledge to practical use. He scavenged bits of the insects' kills to make himself a suit of armor, and took his pick of the gear left over from his own victims. After making note of the ruin's location for his poison needs in the future, he departed, to return to the undergrowth-towns of his people. But not as a Ranger.
Instead, Noct had decided to take up a new career: that of assassin. In the months that followed, Noct learned to utilize the venoms of dozens of insectoid species, and quickly established his reputation as a dealer of exquisitely painful deaths. Not satisfied with merely dispatching his targets, Noct tortures his victims as a warning to those who consider crossing his clients. He often leaves paralyzed victims for the insects in the forest, or entombs them alive. Others he simply incapacitates, leaving them to die in immense agony.
Stories of Noct's grisly exploits have swiftly spread throughout Durham Forest, and with them have come a surge of potential clients, vying his services.
Stats
- HP62nd of 1,05122,470
- ATK839th of 1,051826
- DEF220th of 1,0511,255
- SPD489th of 1,05199
- C. RATE15%
- C. DMG50%
- RES183rd of 1,05140
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,980Ascension 1: 20,145Ascension 2: 20,475Ascension 3: 20,805Ascension 4: 21,135Ascension 5: 21,810Ascension 6: 22,470
- ATKNo Ascension: 760Ascension 1: 771Ascension 2: 782Ascension 3: 793Ascension 4: 804Ascension 5: 815Ascension 6: 826
- DEFNo Ascension: 1,211Ascension 1: 1,211Ascension 2: 1,211Ascension 3: 1,222Ascension 4: 1,233Ascension 5: 1,244Ascension 6: 1,255
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 19,980Ascension 6: 22,470
- ATKNo Ascension: 760Ascension 6: 826
- DEFNo Ascension: 1,211Ascension 6: 1,255
- SPDNo Ascension: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Haze Of Pain
A1Attacks 1 enemy. Has a 50% chance of placing a 50% Decrease ACC debuff for 2 turns.
- Damage
- 0.23 x MAX HP
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +10%
Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.

Dreamer's Demise
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has a 75% chance of placing a Sleep debuff for 1 turn and two 5% Poison debuffs for 2 turns. Passive Effect Places two additional 5% Poison debuffs for 2 turns whenever a Sleep debuff placed by this skill is removed or disappears after an enemy takes damage.
- Damage
- 0.25 x MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1
Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion.
This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.

Heady Fumes
A3Cooldown 5 turns, 3 fully booked
Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places a 15% Continuous Heal buff on all allies for 2 turns.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.

Somnolence [P]
PassiveHeals this Champion by 3% of their MAX HP, and all allies except this Champion by 1% of this Champion's MAX HP, every time a Poison debuff ticks on an enemy. Whenever an ally is attacked while under an Ally Protection buff, has a 40% chance of placing a Sleep debuff on the attacker for 1 turn.
- Heal
- 0.03 x MAX HP
- Heal
- 0.01 x MAX HP
Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion.
This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
Aura from Ascension 3: Increases Ally HP in Dungeons by 35%.
How to get Noct the Paralyzer
Noct the Paralyzer can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Magic Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Magic Potion ×6
Superior Arcane Potion ×4















