

Norog
Legendary/Magic/DefenseC tier
Introduction
Norog is a Legendary Magic character in RAID: Shadow Legends. Norog's role is Defense. Faction: Skinwalkers.
On the combined RAID: Shadow Legends tier list Norog is C tier, 536th of the 1029 characters ranked, from where 3 community tier lists put Norog.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Norog does
A defensive Legendary whose passive cuts the damage every ally takes by 15% and makes Norog immune to Stun, Freeze and Sleep.
Ice Pillar hits every enemy and places Block Buffs on all of them every cast, and the aura adds 40% DEF in Dungeons.
Background
Norog claims he has no memories of his life as a human, making him a rarity among the hybrid souls known as Skinwalkers. Likewise he professes no knowledge of his age or place of origin. Since the Skinwalker curse is fundamentally derived from the Undeath that blights Teleria, it is possible that Skinwalkers do not age, and that Norog is hundreds of years old. Those who follow Norog see him as a being out of legend, an icon, not a person.
Many others see Norog as a fat, rude, tyrannical warlord, whose crimes against the holds of Frostheim and the other denizens of the Redspike Mountains stretch back to the extremity of living memory. They believe that if he is immortal, then the imperative to slay him is even greater.
Norog's gang of thick-skinned, savage Skinwalkers are pragmatically ruthless and methodically extortionate. They take relatively few lives, but have left hundreds of lives ruined. Norog himself craves not just violence but spectacle, and the infuriated embarrassment of his foes, as well as vast quantities of food and drink and regular flattering from his subordinates. Appeasement only incites further rapacity from, and negotiations with him are fruitless and usually disgusting and humiliating to boot. One secret to Norog's success is his mysterious affinity for cold, letting both him and those in his service thrive in the wickedly frigid Redspike Mountains. Under cover of howling gales and blinding blizzards he charges into battle unhindered, his armor caked in rime and his bare pink skin radiating thick clouds of steam.
Another advantage Norog possesses is the Skinwalker curse, which he wields as both an instrument of fear and as a recruiting tool, for he has learned that sometimes his mere presence can infect. Out of those not terrified by the prospect of being afflicted, many desperate folk are tempted by the primal power even a lowly Skinwalker obtains by fusion with a revenant spirit. For some, the transformation is their primary goal when joining Norog. Others are mercenaries, cutthroats, exiles, and seekers of plunder and glory regardless of cost or morality, for them joining Norog is a means to an end. Though some of Norog's converts have challenged Norog's informal position of leadership, the results have only ever been blood-soaked snow and Norog giving the tedious chore of cleaning his gigantic morning star and fiendishly spiked shield to the nearest unfortunate peon in his service.
An illustrative example of Norog's tactics and disposition is the tale of 'The Lost Eleven.' Once, a group of Dwarves struck out to found a new outpost near a rich mineral vein deep in the Redspike range. Rappelling partially down into a massive crevasse, they accessed a wall of sheet ice where they carved out a preliminary camp to prepare for the mining to come. Norog, loath to let anyone settle nearby for free, led his retinue to the site to shake down the newcomers and ascertain their worth to him. The Dwarves, having planned for hostility from the locals, barricaded themselves in their makeshift settlement and refused to treat with him. In response, Norog gathered every available member of his warband and ordered them to find the biggest rocks they could lift. Then they gathered on the glacial sheet by the edge of the crevasse above where the Dwarves had made their hollowed-out rooms to live and work in. With a thunderous series of stomps, aided by the weight of the rocks they carried, they collapsed the whole side of the crevasse. The Dwarves, their settlement, Norog, and half his followers plunged into the gleaming azure void below. Bashed and churned in the cascade of fragmenting icy shards and boulders, and finally dumped with a tremendous crash at the very bottom, Norog and most of his Skinwalker entourage somehow survived, but not a single trace of the Dwarves remained, and no Dwarven prospectors have come near Norog's territory since.
Stats
- HP524th of 1,05116,845
- ATK431st of 1,0511,156
- DEF153rd of 1,0511,299
- SPD121st of 1,051106
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 15,360Ascension 1: 15,525Ascension 2: 15,690Ascension 3: 15,855Ascension 4: 16,020Ascension 5: 16,350Ascension 6: 16,845
- ATKNo Ascension: 1,101Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,145Ascension 6: 1,156
- DEFNo Ascension: 1,178Ascension 1: 1,189Ascension 2: 1,200Ascension 3: 1,222Ascension 4: 1,244Ascension 5: 1,266Ascension 6: 1,299
- SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 106
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 15,360Ascension 6: 16,845
- ATKNo Ascension: 1,101Ascension 6: 1,156
- DEFNo Ascension: 1,178Ascension 6: 1,299
- SPDNo Ascension: 101Ascension 6: 106
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Maul
A1Attacks 1 enemy. Has a 55% chance of decreasing the duration of all buffs on the target by 1 turn. Also has an 80% chance of placing a Block Active Skills debuff for 1 turn.
- Damage
- 4 x DEF
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +15%
Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.

Ice Pillar
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Places a Block Buffs debuff and a 60% Decrease DEF debuff for 2 turns.
- Damage
- 3.8 x DEF
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.

Thick Skin [P]
PassiveUpgraded at Ascension 3
Immune to Stun, Freeze, Sleep, Fear, True Fear, Provoke, Sheep, and Petrification debuffs. Decreases the damage taken by all allies that are under 1 or more buffs by 15%. Decreases the damage taken by all allies that are under no active buffs by 25%.
Before Ascension 3
Immune to Stun, Freeze, Sleep, Fear, True Fear, Provoke, Sheep, and Petrification debuffs. Decreases the damage taken by all allies by 7.5%.

Thick Skin [P]
PassiveUpgraded at Ascension 3
Immune to Stun, Freeze, Sleep, Fear, True Fear, Provoke, Sheep, and Petrification debuffs. Decreases the damage taken by all allies that are under 1 or more buffs by 15%. Decreases the damage taken by all allies that are under no active buffs by 25%.
Before Ascension 3
Immune to Stun, Freeze, Sleep, Fear, True Fear, Provoke, Sheep, and Petrification debuffs. Decreases the damage taken by all allies by 7.5%.
Aura: Increases Ally DEF in Dungeons by 40%.
How to get Norog
Norog can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Magic Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Magic Potion ×6
Superior Arcane Potion ×4















