

Opardin Clanfather
Legendary/Magic/HPC tier
Introduction
Opardin Clanfather is a Legendary Magic character in RAID: Shadow Legends. Opardin Clanfather's role is HP. Faction: Barbarians.
On the combined RAID: Shadow Legends tier list Opardin Clanfather is C tier, 572nd of the 1029 characters ranked, from where 3 community tier lists put Opardin Clanfather.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Opardin Clanfather does
A Legendary healer built around Continuous Heal.
Clan Mentor clears Block Buffs and Heal Reduction off the team, then stacks two 15% Continuous Heal buffs on everyone, and the passive gives each ally 5% Turn Meter every time one of those ticks.
Rally the Tribe hits all enemies and heals the team, a bit more for allies already under Continuous Heal.
Background
It has been many centuries since the Fae cast Opardin out of the Mistwood, and as Opardin says little about his past, only a few in Frostheim know of his origins, let alone the reason for his banishment. But while the cause remains a mystery, some have tried to document his journey to Frostheim. Stories have it that Opardin wandered listlessly for many weeks without caring for himself, as he was made distant from the Rhythm of the Mistwood, that he sailed east across the sea to the western coast of Anhelt, and wandered from there into the Redspike Mountains. Weakened by his travels, Opardin was taken in by a village of the Norr, whose people themselves had been driven from their home, the Winterlands. Opardin's ashen skin, horned head, and monstrous size made him distrusted among his hosts, but their hospitable nature obliged them to take him in. Grateful, Opardin worked hard to repay their kindness.
It wasn't long before Opardin's ability in battle won over his doubters. He could crush a man's skull with his bare hands, and could sweep swathes of enemies aside with mighty swings of his heavy golden hammers, Ibex and Ram, weapons tempered with magic spells so they could never be broken. The sound of these hammers thumping down on his luckless victims could be heard above the din of battle, and he soon became greatly feared by the enemies of his adopted people and admired by those he fought beside.
Though Opardin suffered many wounds, he bore no scars because his true power is rejuvenation, and with a few magic words in his Fae tongue, could heal the injuries and cure the illnesses of others. Some of his adopted people dared suggest he was a Lightbringer, gifted by Lumaya to protect the Norr after they fled the Winterlands. A handful of souls, almost entirely enemies, claimed he was a Demonspawn of Siroth, yet none proved it then and only the most embittered and malicious souls have had desire to over the centuries since.
A creature of few words, Opardin made little conversation with his people and, together with his great strength, this caused them to believe him empty headed, if faithful and kind. But as time passed, the Norr noticed that though he said little, what he spoke was full of timely wisdom, and the clan's leaders began to seek his counsel on matters of importance. He went on to befriend and serve Elder Skarg, and when the legendary man died, it was Opardin who crowned his successor. The Fae was recognized as a friend to all Frostheim, and he found purpose he never thought he would find after his banishment from the Mistwood. For centuries he was a watchful counselor to Frostheim's six kings, until the fateful day when the Ice Golem stormed the Winter Hall, and killed them all. Opardin was not present that day, for he had been sent to save several of their sons, lost after their hunting party was caught in an avalanche. Afterwards, when the Confederation was replaced with a kingdom, he swore to serve the king and queen forever more. To this day he still does so, with the title of Clanfather.
When Opardin speaks, his advice is almost always followed. Such is the trust placed in him that he has been granted the power to strip any Frostheim monarch of their crown should he deem it necessary, in his many centuries as Clanfather, he has exercised that power on just three occasions. Rarely does the ruling monarch travel without him at their side, and the looming Fae is ever behind the throne at court. Yet this does not cause fear in the people of Frostheim, far from it, for they cannot conceive of what their realm would be like without the Clanfather. As far as they are concerned he not only watches over the monarch, but over them, too. His temperance and diplomacy steer Frostheim's rulers with a steadiness that keeps the kingdom prosperous, and the people safe. Despite his great age, time has taken nothing from him, his body remains as powerful as the day he left the Mistwood and his healing powers are just as potent. And his dedication to his people has never faltered.
Stats
- HP62nd of 1,05122,470
- ATK752nd of 1,051870
- DEF267th of 1,0511,211
- SPD281st of 1,051102
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,310Ascension 3: 20,640Ascension 4: 20,970Ascension 5: 21,645Ascension 6: 22,470
- ATKNo Ascension: 826Ascension 1: 826Ascension 2: 826Ascension 3: 837Ascension 4: 848Ascension 5: 859Ascension 6: 870
- DEFNo Ascension: 1,156Ascension 1: 1,156Ascension 2: 1,156Ascension 3: 1,167Ascension 4: 1,178Ascension 5: 1,189Ascension 6: 1,211
- SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 19,815Ascension 6: 22,470
- ATKNo Ascension: 826Ascension 6: 870
- DEFNo Ascension: 1,156Ascension 6: 1,211
- SPDNo Ascension: 97Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Paired Hammers
A1Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target's Turn Meter by 10% and a 50% chance of filling this Champion's Turn Meter by 10%.
- Damage
- 0.14 x MAX HP
- Turn Meter reduction
- 0.1 x full Turn Meter
- Turn Meter fill
- 0.1 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Buff/Debuff Chance +10%

Rally the Tribe
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Heals all allies by 20% of this Champion's MAX HP. Heals all allies under Continuous Heal buffs by 30% instead.
- Damage
- 0.27 x MAX HP
- Heal
- 0.2 x MAX HP
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Heal +10%
- Level 5 Cooldown -1

Clan Mentor
A3Cooldown 4 turns, 3 fully booked
Removes all Block Buffs and Heal Reduction debuffs from all allies, then places two 15% Continuous Heal buffs and a Block Debuffs buff on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies.
- Level 2 Buff/Debuff Chance +10%
- Level 3 Buff/Debuff Chance +15%
- Level 4 Cooldown -1
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.

Paternal [P]
PassiveUnlocked at Ascension 3
Each time a Continuous Heal buff heals an ally, fills that ally's Turn Meter by 10%. If there are multiple Champions in the team with this Skill, only one will activate.
- Turn Meter fill
- 0.1 x full Turn Meter
How to get Opardin Clanfather
Opardin Clanfather can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Magic Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Magic Potion ×6
Superior Arcane Potion ×4















