Prince Kymar

Prince Kymar

LegendaryMagicSupportA tier

Introduction

Prince Kymar is a Legendary Magic character in RAID: Shadow Legends. Prince Kymar's role is Support. Faction: Demonspawn.

On the combined RAID: Shadow Legends tier list Prince Kymar is A tier, 47th of the 1029 characters ranked, from where 4 community tier lists put Prince Kymar.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Prince Kymar does

Seal of Magic resets every ally's skill cooldowns and gives the rest of the team 20% Turn Meter, so the team gets to fire its best skills again right away. Abyssal Gaze hits every enemy, strips their buffs and puts them to Sleep, and even the basic attack is an AoE.

Background

According to legend, Prince Kymar is one of the oldest of those Demonspawn who were not born directly of Siroth's dark power. Once an Elf noble of Aravia, Kymar was prone to hedonistic pursuits, and many of those who valued Aravia's strength and stability were relieved that he was far from the direct line of succession.

Over time, the prince grew embittered at the fact that he was not set to assume the throne, and frequently quarreled with his older brothers and sisters. Derided as indolent, he was caricatured as a noble only concerned with spending his lavish wealth and hunting or feasting with his cronies. Some Elves pointed out that Kymar did at least try to become learned in matters of statecraft and leadership, and had even dabbled in the magic arts, but the stereotype of a foolish and arrogant dilettante prevailed.

Relationships between Kymar and the rest of his family continued to deteriorate, until there was an irreparable rupture between the prince and his eldest sister, Alandra. At this point, Siroth made his move, for he had followed the prince's faltering progress from afar, his dark consciousness attuning to Kymar's bitter dreams. Siroth orchestrated a plot in which an assassin made an attempt on Alandra's life. It failed, but saw Kymar framed for the crime. The prince flew into a rage at the accusations leveled against him, and when guards were sent to arrest him, he slew them with his bare hands. Cursing his family, he fled into exile.

In those darkest hours, Kymar decided Siroth was his only hope of seizing what he believed should have been his all along, the crown of Aravia. Deep in the wilderness, he sought out a portal to the nether-realm of Anathraad. When he eventually unearthed it, in a dormant state, within a long-forgotten shrine, he had no hesitation in using what magics he had learned to awaken it with his own blood. In stepping through, Kymar became one of the first mortals to voluntarily pass into Siroth's realm since the Sin of Dragons.

Siroth welcomed Kymar like a long-lost son. For Kymar there was relief, his fears of being met with Demonspawn and all manner of horrors to gain the Shadow God's attention left him. Instead he marveled as Siroth took him on a tour of his infernal, unnatural kingdom.

Kymar did not intend to submit wholly to the forces of darkness, but had hoped rather to bargain with them. Kymar was a being of ambition and intelligence, or so Siroth claimed, and if Kymar were the king of Aravia, Siroth was certain a fair agreement could be made between the two of them. The question that Siroth posed to Kymar was simply this: did the prince have the strength to take back his homeland?

Kymar was convinced he did, and intended to prove as much. Siroth promised that, if Kymar became King of Aravia, he would give him back his soul in full, but until then, he would have to accept the Shadow God's benediction and take on the aspect of demonhood. Confident in his eventual triumph, Kymar did so, and joined the ranks of the Demonspawn.

With a darkening sense of purpose, Prince Kymar led an army of Demonspawn in a campaign against Aravia. At the battle of the Silent Vale, he met his elder sister, Alandra, in the thick of the fighting and, after a wrathful exchange, slew her. Only when her body lay broken in his hands did he experience one last moment of regret. It passed quickly. Alandra would have had him executed, of that he was sure, had he remained in Aravia. All that mattered now was that he was one step closer to the throne.

Despite Alandra's death, Silent Vale was a defeat for the treacherous prince. Siroth was enraged by Kymar's failure. For a long time Prince Kymar wandered in despair, abandoned by both his kin and the god he had sworn himself to. Only with time did he find purpose again, he realized that, being immortal now, he had all the time he needed not only to conquer Aravia, but to make himself king of all of Teleria. In an effort to recover his standing following his defeat, he set about slowly building a base of power among his fellow Demonspawn, where his cunning and charm proved most effective. Sometimes, among mortals who have taken up Demonhood, Kymar's name and title are finally spoken with some of the respect he knows they deserve. If his ambitions are realized, a day will come when he'll cease being merely 'Prince' Kymar, and become the king he has always intended to be.

Stats

  • HP304th18,990
  • ATK512th1,046
  • DEF201st1,266
  • SPD235th103
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,670Ascension 1: 17,835Ascension 2: 18,000Ascension 3: 18,165Ascension 4: 18,330Ascension 5: 18,660Ascension 6: 18,990
  • ATKNo Ascension: 947Ascension 1: 958Ascension 2: 969Ascension 3: 980Ascension 4: 991Ascension 5: 1,013Ascension 6: 1,046
  • DEFNo Ascension: 1,178Ascension 1: 1,189Ascension 2: 1,200Ascension 3: 1,211Ascension 4: 1,222Ascension 5: 1,244Ascension 6: 1,266
  • SPDNo Ascension: 93Ascension 1: 93Ascension 2: 93Ascension 3: 93Ascension 4: 93Ascension 5: 93Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,670Ascension 6: 18,990
  • ATKNo Ascension: 947Ascension 6: 1,046
  • DEFNo Ascension: 1,178Ascension 6: 1,266
  • SPDNo Ascension: 93Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Phantom Fire

    A1

    Attacks all enemies. Places a 5% Poison debuff for 1 turn if this attack is critical.

    Damage
    3 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
  • Abyssal Gaze

    A2

    Cooldown 5 turns, 3 fully booked

    Attacks all enemies. Removes all buffs. Places a Sleep debuff for 1 turn.

    Damage
    3.6 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
    4. Level 5 Cooldown -1
    • Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
  • Seal of Magic

    A3

    Cooldown 7 turns, 6 fully booked, Upgraded at Ascension 3

    Resets the cooldowns of all ally skills. Fills the Turn Meter of all allies except this Champion by 20%. Will not reset or reduce the cooldowns of this Champion's skills. This skill's cooldown cannot be reduced or reset.

    Turn Meter fill
    0.2 x full Turn Meter
    1. Level 2 Cooldown -1
    Before Ascension 3

    Cooldown 7 turns

    Resets the cooldowns of all ally skills. Will not reset or reduce the cooldowns of this Champion's skills. This skill's cooldown cannot be reduced or reset.

    1. Level 2 Cooldown -1
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally SPD in Arena battles by 30%.

How to get Prince Kymar

Prince Kymar can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Prince Kymar heroboss Skin.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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