Roshcard the Tower

Roshcard the Tower

LegendaryMagicHPB tier

Introduction

Roshcard the Tower is a Legendary Magic character in RAID: Shadow Legends. Roshcard the Tower's role is HP. Faction: Sacred Order.

On the combined RAID: Shadow Legends tier list Roshcard the Tower is B tier, 331st of the 1029 characters ranked, from where 4 community tier lists put Roshcard the Tower.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Roshcard the Tower does

Zone of Protection puts Block Damage on the whole team for two turns, and its cooldown drops two turns with upgrades. Sanction locks one target with Block Active Skills and Block Buffs that can't be resisted, and the basic attack has a 50% chance to strip a buff.

Background

Roshcard the Tower, major-domo of the Sacred Order and steward of the Eternal Citadel, is a warrior of impressive height and unyielding manner. Clad in the silver armor reserved for the greatest warriors of the Order, and wielding a great, two-handed hammer, he makes for an impressive, and intimidating, sight on the battlefield. He stands head and shoulders above even the tallest of the Order's warriors, and his size and strength make him a match for some of the most monstrous opponents.

Of his origins, little is known. He was born in the Land of Rebirth, the child of farmers who had once, perhaps, been something more. Even from an early age, his size and strength made him stand out among the other children, and he was soon hard at work in his family's fields. By the age of ten, he was dragging a plow better than any dray-horse; at twelve, he could harvest a crop quicker than any person twice his age. It was inevitable that the armsmasters of the Sacred Order would take note of such a physical specimen, and come calling.

At the age of thirteen, Roshcard joined the Order as a Novitiate. By the age of twenty, he had become one of the Order's premier warriors. Within a decade, he had been chosen to represent the Order as a major-domo, and after successfully undergoing a series of grueling trials to prove his worthiness, including the Test of Thorns and the Walk of Blades, he became steward of the Eternal Citadel.

As major-domo, Roshcard is responsible for the citadel's defense in time of war, and its day-to-day operations in peacetime. If a matter concerns the workings of the citadel, Roshcard is the final arbiter. Even Eufemia Corday, the Abbess of the Sacred Order, acknowledges his authority in these matters, though Roshcard is careful not to overstep or abuse this privilege.

While Roshcard's rapid ascent through the ranks was largely due to both his skill in combat and his devout piety, he is nonetheless a seasoned battlefield commander. The construction and placement of siege engines and defensive works is second nature to him, and he can discern the flaws in an enemy's stratagems simply by studying the way they array themselves for battle.

On the rare occasions his duties take him away from the Eternal Citadel, he is ever at the forefront of the attack, sharing the dangers of those under his command and, as such, is much loved and respected by his subordinates. It is said by many that, in Roshcard, the original tenets of the Sacred Order are preserved.

Many are the tales of Roshcard's heroism and determination. At the Siege of Dreadfang, he led his vanguard in an assault on the Undead forces defending the sinister fortress. When the siege towers of the Sacred Order at last reached the walls, Roshcard was first onto the battlements. Swinging his great weapon in devastating arcs that shattered bone and pulped rotting flesh, he cleared the way for his warriors to enter the fortress. And when Roshcard met the master of Dreadfang, a vile blood-drinker, he slew him with one blow of his hammer. It is said by those who witnessed the duel that the weapon blazed with Lumaya's light as it smashed the monster's head from his shoulders.

Another tale describes how Roshcard led the defense of the wharfs of the Free City of Ambergate from a raid by Shadowkin pirates. Why the steward of the Eternal Citadel was in Ambergate at the time is unknown save to his superiors in the Sacred Order. Regardless, he was there and, after commandeering a number of ships on the authority of the Sacred Order, organized a quick counter-attack that saw the vessels of the Shadowkin burnt to the waterline and the wharfs, as well as the merchant vessels docked there, preserved. It is claimed that he even saw to the interrogation of the few captured Shadowkin, and ensured that they were spared the Headsman's axe in a show of mercy that few in the Sacred Order understood or condoned, but all respected. Those he spared have since become his trusted companions, and devoted members of the Sacred Order.

More recently, Roshcard has led an expedition into the haunted ruins of Narbuk, alongside the pilgrim known as Holsring the Silent. What they found there is unknown, but stories abound of a vast necropolis, home to an army of necromancers or worse. Regardless, Roshcard and Holsring were the only survivors of the expedition, and neither will speak as to what occurred there; Holsring because he cannot, and Roshcard because he has been ordered by his superiors to say nothing of what he saw.

Stats

  • HP6th24,780
  • ATK623rd947
  • DEF614th980
  • SPD393rd100
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 21,645Ascension 1: 21,975Ascension 2: 22,305Ascension 3: 22,800Ascension 4: 23,295Ascension 5: 23,955Ascension 6: 24,780
  • ATKNo Ascension: 903Ascension 1: 903Ascension 2: 903Ascension 3: 914Ascension 4: 925Ascension 5: 936Ascension 6: 947
  • DEFNo Ascension: 958Ascension 1: 958Ascension 2: 958Ascension 3: 958Ascension 4: 958Ascension 5: 969Ascension 6: 980
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 21,645Ascension 6: 24,780
  • ATKNo Ascension: 903Ascension 6: 947
  • DEFNo Ascension: 958Ascension 6: 980
  • SPDNo Ascension: 95Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Rebuke

    A1

    Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target.

    Damage
    5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
  • Sanction

    A2

    Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3

    Attacks 1 enemy. Places a Block Active Skills debuff and a Block Buffs debuff for 2 turns. These debuffs cannot be resisted.

    Damage
    0.3 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
    Before Ascension 3

    Cooldown 4 turns

    Attacks 1 enemy. Places a Block Active Skills debuff and a Block Buffs debuff for 2 turns.

    Damage
    0.3 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
    • Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.
  • Zone of Protection

    A3

    Cooldown 6 turns, 4 fully booked

    Places a Block Damage buff on all allies for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Block Damage Makes the Champion immune to all forms of damage. Its duration cannot be increased.
  • Aura: Increases Ally HP in all Battles by 33%.

How to get Roshcard the Tower

Roshcard the Tower can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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