

Roxam
Legendary/Magic/AttackB tier
Introduction
Roxam is a Legendary Magic character in RAID: Shadow Legends. Roxam's role is Attack. Faction: Lizardmen.
On the combined RAID: Shadow Legends tier list Roxam is B tier, 312th of the 1029 characters ranked, from where 3 community tier lists put Roxam.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Roxam does
A Perfect Veil loop:
Jungle Ambush and
Flicker Step both give Roxam Perfect Veil when used without it, and each Veil triggers the passive's Block Debuffs, Strengthen and Continuous Heal. From under Veil,
Flicker Step becomes an AoE with a 75% chance at Decrease DEF and Weaken on everyone and takes two turns off
Jungle Ambush, which Stuns or puts to Sleep depending on Veil.
Background
While the underworld of Arnoc and the festering Sorrowlakes are the main hubs of the Lizardmen population, there are enclaves scattered across Teleria. One such clan survives in the Lost Isles, upon a jungle island that was formerly a Dragonkin stronghold. Now calling themselves the Speq'chaa, these Lizardmen were ancestor-revering isolationists. That was, until the spawning of Roxam.
The day of Roxam's hatching was filled with portents. A blazing star was seen to fall from the skies into the ocean, and a volcanic eruption on the far horizon threw up a pall of ash and debris that settled over the jungle canopy. If these signs were not obvious enough, it was immediately apparent that Roxam was no ordinary hatchling. Bony nubs protruded from the little Lizardman's brow, growths that in time became great, curved horns. His skin, naturally rainbow colored, could change so that he resembled the environment around him.
Considering this peculiarity, it was little surprise to the Speq'chaa's elders when, at a young age, Roxam began to prophesy. At first his predictions were minor. He knew when the deluges that swept the island's jungles would begin to fall, and he anticipated whether the fishing coracles would come back laden with fresh catches or bearing empty nets.
Little time passed before, at his own request, Roxam was accepted into the priesthood that administered the Speq'chaa's spiritual needs. He soon spoke of a time of great change, one that would both threaten the clan's existence and open possibilities for a new and glorious future. These prophecies were treated with great concern by the clan's leadership, for it was said that Roxam, now known as the Horned Priest, had never been wrong. He had foreseen the outbreak of the Scale-rot, his warning ensuring the Speq'chaa prepare to face the hideous disease. The Great Mudslide, too, came of no surprise to the clan thanks to Roxam's talents, and not one life was lost.
Roxam's prediction came true one morning when lookouts on the island's clifftops reported seeing a ship on the horizon. It was a great edifice of timber and canvas that dwarfed the tiny coracles that were the clan's only means of seafaring. The Speq'chaa gathered themselves in fearful expectation, but on Roxam's advice, they did not take up arms or try to resist the sailors when they landed. They were Humans, creatures that existed in the stories that persisted in the clan's memories, of a time when they had been unified with Dragonkin.
The Humans were adventurers and merchants from the Kingdom of Kaerok, seeking fame and fortune in an exploration of the Lost Isles. Most had past dealings with Lizardmen but struggled to equate the miserable criminal gangs that infested the Free City of Arnoc with the proud Speq'chaa, who had succeeded in upholding some vestige of their imperial past. Of particular interest was the Speq'chaa's gold, but the Lizardmen were too wise to give it over easily.
During a debate with the clan's elders, Roxam was able to convince them that they should send him forth with the Humans. There was a whole world waiting beyond the island, these visitors would certainly not be the last, and the Speq'chaa could not live in splendid isolation forever. For the sake of the clan, they had to know what was out there. The more they learned, the more ready they would be for when it came to them.
The plan was set: Roxam, the Horned Priest, was to journey out across Teleria as the Speq'chaa's emissary. He would learn all he could of the world and return with the knowledge to the clan, where his advice could help steer their future. In exchange for a number of gold trinkets, the Kaerok merchants agreed to give him passage on their return voyage. Roxam therefore traveled into Teleria, taking with him the headdress that acted as the Speq'chaa's mark of priesthood, as well as his twin curved khopesh blades.
Upon landing in Kaerok, Roxam traveled to Arnoc, sneaking in thanks to his chameleonic talents, where he discovered the thousands of Lizardmen who lived in poverty beneath the city. Their plight struck him hard, as did the fates of the clans that lived in the Sorrowlakes when he eventually reached Peltas. His visions caused him to believe that there was much the Speq'chaa could teach these peoples about dignity and unity. Throughout his journeys, Roxam dutifully noted all he learned, with the hope that when he returned to his island home, he would be able to convince more of the Speq'chaa to visit their distant cousins in Anhelt and Peltas.
Perhaps the Speq'chaa will be able to show their fellows on the mainland a society where they are neither downtrodden nor helpless, and remind them of a past when proud Lizardmen held in their palms the very destiny of the world.
Stats
- HP612th of 1,05116,020
- ATK66th of 1,0511,553
- DEF659th of 1,051958
- SPD235th of 1,051103
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 15,195Ascension 1: 15,195Ascension 2: 15,195Ascension 3: 15,360Ascension 4: 15,525Ascension 5: 15,690Ascension 6: 16,020
- ATKNo Ascension: 1,365Ascension 1: 1,376Ascension 2: 1,398Ascension 3: 1,432Ascension 4: 1,465Ascension 5: 1,509Ascension 6: 1,553
- DEFNo Ascension: 925Ascension 1: 925Ascension 2: 925Ascension 3: 925Ascension 4: 925Ascension 5: 936Ascension 6: 958
- SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 15,195Ascension 6: 16,020
- ATKNo Ascension: 1,365Ascension 6: 1,553
- DEFNo Ascension: 925Ascension 6: 958
- SPDNo Ascension: 103Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Chroma Shift
A1Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Also places a Perfect Veil buff on this Champion for 1 turn if this attack is critical. If this Champion is under a Veil or Perfect Veil buff, fills this Champion's Turn Meter by 20% instead.
- Damage
- 3.8 x ATK
- Turn Meter fill
- 0.1 x full Turn Meter
- Turn Meter fill
- 0.2 x full Turn Meter
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.

Jungle Ambush
A2Cooldown 4 turns, 3 fully booked
Attacks 1 enemy. Fills this Champion's Turn Meter by 50%. Has a 75% chance of placing a Stun debuff on the target for 1 turn when attacking while under a Veil or Perfect Veil buff. Has a 75% chance of placing a Sleep debuff on the target for 1 turn when attacking without a Veil or Perfect Veil buff. Places a Perfect Veil buff on this Champion for 2 turns after attacking without a Veil or Perfect Veil buff. Will ignore Shield, Strengthen, and Unkillable buffs.
- Damage
- 6.4 x ATK
- Turn Meter fill
- 0.5 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +10%
- Level 6 Cooldown -1
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion.
This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.

Flicker Step
A3Cooldown 4 turns, 3 fully booked
(While under a Veil or Perfect Veil buff) Attacks all enemies. Before attacking, has a 75% chance of placing a 60% Decrease DEF debuff and a 25% Weaken debuff. Decreases the cooldown of the Jungle Ambush skill by 2 turns. Will ignore Block Debuffs, Shield, and Strengthen buffs. (While not under a Veil or Perfect Veil buff) Attacks 1 enemy. Has a 75% chance of placing a 60% Decrease DEF debuff and a 25% Weaken debuff on the target for 2 turns before attacking. Places a Perfect Veil buff on this Champion for 2 turns after attacking.
- Damage
- 6.4 x ATK
- Damage
- 4.5 x ATK
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +10%
- Level 6 Cooldown -1
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
Weaken Increases damage received by the Target Champion by 15% or 25%.
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.

Chameleon [P]
PassiveUnlocked at Ascension 3
Places a Block Debuffs and a 50% Increase ATK buff on this Champion for 1 turn, and a 15% Continuous Heal buff for 2 turns whenever they receive a Veil or Perfect Veil buff. Places a protected Perfect Veil buff on this Champion for 1 turn whenever an enemy receives a buff from skills. If the target's MAX HP is higher than this Champion's, will ignore 15% of the target's DEF. If the target's MAX HP is more than double this Champion's, will ignore 30% of the target's DEF instead.
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
Aura: Increases Ally C. RATE in all Battles by 23%.
How to get Roxam
Roxam can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Magic Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Magic Potion ×6
Superior Arcane Potion ×4















