Seeker

Seeker

EpicMagicDefenseA tier

Introduction

Seeker is an Epic Magic character in RAID: Shadow Legends. Seeker's role is Defense. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Seeker is A tier, 189th of the 1029 characters ranked, from where 4 community tier lists put Seeker.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Seeker does

A speed support: Tailwind fills every ally's Turn Meter by 30%, gives them all 50% Increase ATK and grants Seeker an extra turn. Taking a critical hit heals Seeker for 20% and gives the team 60% Increase DEF. The aura adds 30% DEF in the Arena.

Background

To become a vampire is to surrender oneself to Siroth. In return for eternal youth, strength, and power, the individual in question will be condemned to drain the blood of the living forevermore. This thirst for blood cannot be denied for long; even the strongest of wills can do nothing save crumble before the all-consuming desire. For those who do resist the compulsion, the only reward is madness… or worse.

Without blood, a vampire devolves into a feral nightmare; a maddened hunter, driven by a hunger it cannot control. Their body deforms, becoming animalistic, and their mind follows suit. Their spirit dwindles to a mere flicker and the newborn 'Seeker' forgets all that they were, becoming little better than the beast they resemble. They take to the night, hunting for prey. The Seeker feasts night after night, glutting themselves as they refused to do while still in possession of their sanity.

Many Seekers hunt until they are destroyed. Others find themselves pressed into the service of another vampire or a necromancer. Their twisted, bat-like forms are clad in serrated armor, and they are unleashed to battle the foes of their new master.

Such was the fate of Vargalis the Maw, one of the most monstrous Seekers to ever exist. Vargalis was once a mighty and feared gladiator of Velyzar, before his death in the arena. As his lifeblood seeped into the sands, Vargalis was offered a chance to live and fight forever by Siroth, who saw in him a being capable of causing much useful mayhem among the living.

Once Vargalis learned of what he must do to maintain his new existence, he felt some regret, and kept his feeding confined to those he considered unworthy of life. But on occasion hunger broke even his iron will, and he was sent into a frenzy of slaughter. It was after one such unfortunate incident that Vargalis swore never to taste flesh again. He took himself to a Lumayan monastery, high in the Cloudspire Mountains, and had himself confined to a penitent's cell. The monks were initially reluctant to entomb a stranger, but Vargalis used his vampiric charms to convince them to accede to his wishes.

For long months, Vargalis writhed in agony in his cell, matching his will against his desire. But his suffering was to no avail. His body became twisted and monstrous, and his mind shattered beneath the awful weight of his unholy hunger. He broke free from his confinement, and butchered and drained every monk in the monastery. But his hunger, denied for so long, was not sated. He descended from the mountains, killing anything and everything in his path, gorging on the blood of Dwarven patrols, bandits, and whole villages.

A necromancer, following rumors of the Seeker's rampage, tracked the beast to a ruined Dwarven outpost and bound the once-proud gladiator to her will. She arrayed the creature in a twisted parody of the armor he'd worn as a living man, and sent him to slay one of her foes, a servant of the Sacred Order. Vargalis butchered many warriors of the Order until he finally located his quarry and tore him apart, slaking his thirst on the man's blood before succumbing to the weapons of the survivors.

Stats

  • HP524th16,845
  • ATK555th1,002
  • DEF317th1,178
  • SPD235th103
  • C. RATE15%
  • C. DMG50%
  • RES106th45
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,525Ascension 1: 15,690Ascension 2: 15,855Ascension 3: 16,020Ascension 4: 16,185Ascension 5: 16,515Ascension 6: 16,845
  • ATKNo Ascension: 947Ascension 1: 947Ascension 2: 958Ascension 3: 969Ascension 4: 980Ascension 5: 991Ascension 6: 1,002
  • DEFNo Ascension: 1,046Ascension 1: 1,057Ascension 2: 1,068Ascension 3: 1,090Ascension 4: 1,112Ascension 5: 1,145Ascension 6: 1,178
  • SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 15,525Ascension 6: 16,845
  • ATKNo Ascension: 947Ascension 6: 1,002
  • DEFNo Ascension: 1,046Ascension 6: 1,178
  • SPDNo Ascension: 103Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Devour

    A1

    Attacks 1 enemy 2 times. Has a 25% chance of placing a Provoke debuff for 1 turn.

    Damage
    2.2 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Damage +10%
    6. Level 7 Buff/Debuff Chance +10%
    7. Level 8 Damage +10%
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
  • Tailwind

    A2

    Cooldown 5 turns, 3 fully booked

    Fills the Turn Meter of all allies by 30%. Places a 50% Increase ATK buff on all allies for 2 turns. Grants an Extra Turn.

    Turn Meter fill
    0.3 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
  • Dark Blood [P]

    Passive

    Cooldown 5 turns

    Heals this Champion by 20% HP and places a 60% Increase DEF buff on all allies for 2 turns when hit with a critical hit.

    Heal
    0.2 x MAX HP
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
  • Aura from Ascension 3: Increases Ally DEF in Arena battles by 30%.

How to get Seeker

Seeker can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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