

Sethallia
Legendary/Magic/SupportB tier
Introduction
Sethallia is a Legendary Magic character in RAID: Shadow Legends. Sethallia's role is Support. Faction: Banner Lords.
On the combined RAID: Shadow Legends tier list Sethallia is B tier, 320th of the 1029 characters ranked, from where 4 community tier lists put Sethallia.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What Sethallia does
A healer whose main skill restores 75% of one ally's MAX HP and covers them with Block Debuffs for two turns. The rest is chip damage: an HP Burn chance on the basic and three random hits that end in a Leech. The aura adds 50 RESIST to Magic allies.
Background
Before the Kingdom of Kaerok there were the Free Cities, fiercely independent and proud. Sethallia, ruler of the Free City of Landsrell, was more farsighted than most. She had served as an envoy to the Elven nation of Aravia and seen what their tightly unified kingdom had accomplished. She had read the histories of the ancient Dragonkin Empire and learned of the centuries of peace and plenty that had come from their centralized rule. While the tyranny of the Dragon Emperors repelled her, she concluded that they became tyrants due to preventable factors. Her interpretations were colored by her sharp distaste, expressed only privately, for the other Free Cities and their lords, who cared more about personal status and grudges than the common good. She believed a lord's notion of commonweal must extend not only to their subjects, but to their rivals' subjects, for the people of Kaerok shared so many cultural and spiritual bonds. The freedom of the Free Cities she saw as foolish, for the price of their freedom was division and thus weakness.
A series of catastrophic events proved some of the merits of her views. A Free City was nearly destroyed by rampaging Skinwalkers. Later, disaster unfolded at the Council of Narbuk, a conclave intended to ease tensions and mend rifts between branches of the Church of Lumaya. Sethallia, always a believer in unity, listened eagerly for news from the Council, expecting a new age of peace and tolerance to emerge. Instead, a chaotic schism unfolded when certain delegates were allegedly assassinated during a recess after one heated exchange. Hardliners from the Sacred Order and the Free Cities took control of the Council and declared, among other strict and inflammatory decrees, that Skinwalkers were to be universally abhorred and destroyed as servants of Darkness. In the wake of this, savage purges occurred all over Kaerok. Sethallia had always sympathized with Skinwalkers, viewing them as victims of a curse and not monsters, and was disgusted by the Council's verdict. But her voice of calm and reason was not enough to control the rising tide of hatred. While blood flowed in the streets and the lords plotted how best to exploit the chaos for their own gain, Sethallia saw even greater troubles brewing and prepared Landsrell for long years of hardship, stockpiling grain and recruiting troops. Others called her paranoid.
Sethallia was right again. The repercussions of the debacle at the Council took time to propagate, but like an avalanche triggered by a distant quake, backlash was inevitable. The Council's verdict had been an affront to the Church in Frostheim, which had long ago integrated Skinwalkers into their canon, deeming them part of Lumaya's divine plan regardless of the origins of their curse. The Free Cities found themselves under lightning attack from the north as Frostheim warriors and their Orc auxiliaries poured across their borders. The lords of Kaerok's Free Cities were largely unconcerned with culture and politics outside their realm, and so failed to realize exactly how high the tension on their border had been ratcheted. They paid dearly for this.
As the northernmost cities fell, many lords saw the chaos as a gainful opportunity. Many paid off the invaders, creating a bidding war whose loser was overwhelmed and sacked without assistance from the others, enriching and empowering the Frostheim coalition in the process. The Free Cities were defeated in detail, and Sethallia's warnings finally gained credibility. The lords styled themselves knights, but they had no leader to rally them all together and direct their strength toward the true threats that surrounded them. Long and grinding years of war and raiding passed while the Free Cities slowly coordinated a coherent defense. Landsrell, fortified and prepared, withstood wave after wave of attacks, proving to be a keystone in the defense of the realm overall. If Sethallia's realm had fallen, the unity of the others would likely have disintegrated and Kaerok as a polity would have ended then and there. Instead, she endured, rallying support from the flagging lords, until the man emerged who godfathered the Kingdom of Kaerok as a new political entity: Acelin the Stalwart.
If Acelin, first King of Kaerok and Knight of Knights, was the godfather, Sethallia must be accounted the godmother. Due to the evolving contours of the war she could not coordinate extensively with Acelin, and met him only once, at his coronation. But she was one of his first and greatest advocates. Respected for her foresight, she helped justify Acelin's growing consolidation of power. Acelin went on to unite the Free Cities and drive the Frostheimers back, establishing borders of Kaerok that have persisted more or less unchanged through the present. He later entered into a political marriage as part of the process of rebuilding Frostheim and Kaerok's relationship, a fact that was said to have left Sethallia quietly heartbroken.
Stats
- HP414th of 1,05118,000
- ATK536th of 1,0511,024
- DEF112th of 1,0511,354
- SPD87th of 1,051108
- C. RATE15%
- C. DMG50%
- RES30
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 16,185Ascension 1: 16,350Ascension 2: 16,515Ascension 3: 16,845Ascension 4: 17,175Ascension 5: 17,505Ascension 6: 18,000
- ATKNo Ascension: 936Ascension 1: 947Ascension 2: 958Ascension 3: 969Ascension 4: 980Ascension 5: 1,002Ascension 6: 1,024
- DEFNo Ascension: 1,288Ascension 1: 1,299Ascension 2: 1,310Ascension 3: 1,321Ascension 4: 1,332Ascension 5: 1,343Ascension 6: 1,354
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 108
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 16,185Ascension 6: 18,000
- ATKNo Ascension: 936Ascension 6: 1,024
- DEFNo Ascension: 1,288Ascension 6: 1,354
- SPDNo Ascension: 98Ascension 6: 108
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Put to Flame
A1Attacks 1 enemy. Has a 50% chance of placing a HP Burn debuff for 2 turns.
- Damage
- 5.2 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +10%
HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.

Lordly Embrace
A2Cooldown 3 turns, 2 fully booked, Upgraded at Ascension 3
Removes all debuffs from a target ally, then places a Block Debuffs buff for 2 turns and heals that ally by 75% of their MAX HP. Heals all other allies by 20% of their MAX HP and fills their Turn Meters by 15% if the target is fully healed by this Skill.
- Heal
- 0.75 x target MAX HP
- Heal
- 0.2 x target MAX HP
- Turn Meter fill
- 0.15 x full Turn Meter
- Level 2 Heal +5%
- Level 3 Heal +5%
- Level 4 Cooldown -1
Before Ascension 3
Cooldown 3 turns
Heals a target ally by 75% of their MAX HP and places a Block Debuffs buff for 2 turns.
- Heal
- 0.75 x target MAX HP
- Level 2 Heal +5%
- Level 3 Heal +5%
- Level 4 Cooldown -1
Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.

Aggress
A3Cooldown 4 turns, 3 fully booked
Has a 75% chance of removing all buffs from all enemies, then decreases the Turn Meters of all enemies by 10% and fills the Turn Meters of all allies by 10%. Decreases the Turn Meters of all enemies by 20% and fills the Turn Meters of all allies by 20% if 5 or more buffs were removed.
- Turn Meter reduction
- 0.1 x full Turn Meter
- Turn Meter reduction
- 0.2 x full Turn Meter
- Turn Meter fill
- 0.1 x full Turn Meter
- Turn Meter fill
- 0.2 x full Turn Meter
- Level 2 Buff/Debuff Chance +5%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Cooldown -1
Aura: Increases Magic Ally RES in all Battles by 50.
How to get Sethallia
Sethallia can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Magic Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Magic Potion ×6
Superior Arcane Potion ×4















