Skeuramis

Skeuramis

EpicMagicHPC tier

Introduction

Skeuramis is an Epic Magic character in RAID: Shadow Legends. Skeuramis's role is HP. Faction: High Elves.

On the combined RAID: Shadow Legends tier list Skeuramis is C tier, 541st of the 1029 characters ranked, from where 3 community tier lists put Skeuramis.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Skeuramis does

A tank who Provokes the whole enemy team with Hold the Front, then sits behind Counterattack and a 15% Continuous Heal for two turns. Effortless Superiority hits every enemy, shortens all their buffs by a turn and can drop 50% Decrease ATK, refilling Skeuramis's Turn Meter by 10% for each buff it shortens.

The basic usually steals 15% Turn Meter.

Background

Skeuramis was born a commoner and became a hero, upon a stage of high drama in the history of Teleria. In the Age of Hellfire Siroth launched his Second Great War, invading the world with both Demonspawn and a horde of Undead that he had secretly assembled in his dark realm of Anathraad. In response, the Arbiter sent forth a sacred clarion call, and across the world the mortal races set aside their differences to heed it. They had weathered the storms of Darkness for generation after generation, and when they raged their hardest, Telerians stood united.

Skeuramis the Elf stood beside hulking Ogryn, war-painted Orcs, sharp-clawed Lizardmen, and ranks of Humans, all mustering before holy battle-altars of the Sacred Order, girding themselves for war. It was a scene of multicultural magnificence unlike any other. Lords and ladies stood beside their peasants as nigh-equals, for each one knew that the devouring Darkness would see no difference between noble and commoner, should they fail. And all the mortals who had gathered to defend Teleria were awed and humbled by the Arbiter herself when she visited each site and host in turn to bestow her grace, even but briefly. Her words echoed in the hearts and minds of everyone.

When the armies of Darkness fell upon he and his fellow warriors, Skeuramis felt the Arbiter's blessing surge like righteous fire within him, and though he was but a humble craftsman who had undergone hasty training at arms, that blessing guided his limbs and steeled his courage and he fought as though he had trained for decades. In his first clash he wielded a simple, mass-produced spear, and mastered it. After several battles he was awarded a fine greatsword, plunder from a clash with the Undead, and though it was an unwieldy and exotic blade he intuitively understood how to wield its weight and momentum. The Arbiter's grace was strong upon him indeed, and though an Elf of few words, others looked to him as an anchor in the heat of battle.

For year after year the war raged on, and Skeuramis proved himself time and again. Near the end of the war the carnage peaked, and Skeuramis fought his most famous battle. A massive, hulking Demonspawn had come, dealing death with a blazing whip, and bearing chains of otherworldly metal that tethered four slavering Undead hounds. Even when the rank and file skeletons and Demonspawn were swept away by the Arbiter's forces, this frightful behemoth and its hounds remained, killing all who approached. Skeuramis charged the Demonspawn brute, and those around him followed.

The Fellhounds leapt at Skeuramis and his cohort, and they say he severed all four chains with his first stroke, and split all four Undead beasts in twain with his second. The Demonspawn bellowed its rage, and lashed out with its fire-whip as well as the four whirling chains, and several of Skeuramis' comrades were struck down. But the Elf did not falter and closed the gap, and at close range the whip-wielding Demonspawn could not parry Skeuramis' blows. The Elf severed the creature's limbs and ran it through the chest. But the vile being, with one last act of violence, bit Skeuramis in the neck, ripping through his helmet and armor and spilling his lifeblood.

As the forces of Light won the day and took control of the battlefield, Skeuramis lay bleeding to death, but he did not perish. The Arbiter had witnessed his valor, and offered him life eternal within a Shard, which Skeuramis accepted gratefully.

Stats

  • HP212th19,980
  • ATK803rd848
  • DEF395th1,123
  • SPD681st97
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC116th15

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,505Ascension 1: 17,670Ascension 2: 18,000Ascension 3: 18,330Ascension 4: 18,660Ascension 5: 19,320Ascension 6: 19,980
  • ATKNo Ascension: 793Ascension 1: 793Ascension 2: 793Ascension 3: 804Ascension 4: 815Ascension 5: 826Ascension 6: 848
  • DEFNo Ascension: 1,068Ascension 1: 1,068Ascension 2: 1,068Ascension 3: 1,079Ascension 4: 1,090Ascension 5: 1,101Ascension 6: 1,123
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
  • HPNo Ascension: 17,505Ascension 6: 19,980
  • ATKNo Ascension: 793Ascension 6: 848
  • DEFNo Ascension: 1,068Ascension 6: 1,123
  • SPDNo Ascension: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 15

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Outpace

    A1

    Attacks 1 enemy. Has an 80% chance of stealing 15% of the target's Turn Meter. Has a 20% chance of placing a Stun debuff for 1 turn if the target's Turn Meter is fully depleted by this skill.

    Damage
    0.21 x MAX HP
    Turn Meter reduction
    0.15 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Damage +5%
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Effortless Superiority

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% Decrease ATK debuff for 2 turns. Fills this Champion's Turn Meter by 10% for each buff that has its duration decreased.

    Damage
    0.25 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Hold the Front

    A3

    Cooldown 4 turns, 3 fully booked, Unlocked at Ascension 3

    Has a 75% chance of placing a Provoke debuff on all enemies for 1 turn. Places a Counterattack and a 15% Continuous Heal buff on this Champion for 2 turns.

    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Cooldown -1
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Counterattack When attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn.
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
  • Aura: Increases Ally HP in all Battles by 25%.

How to get Skeuramis

Skeuramis can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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