Tayrel

Tayrel

EpicMagicDefenseA tier

Introduction

Tayrel is an Epic Magic character in RAID: Shadow Legends. Tayrel's role is Defense. Faction: High Elves.

On the combined RAID: Shadow Legends tier list Tayrel is A tier, 213th of the 1029 characters ranked, from where 4 community tier lists put Tayrel.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Tayrel does

A debuffer who lands Decrease ATK with his two-hit basic attack, then follows with Singing Steel, an AoE 60% Decrease DEF that also puts anyone already under Decrease ATK to Sleep. Preemptive Strike knocks off 50% Turn Meter and Stuns a target it fully drains. His 25% DEF aura works in every battle.

Background

Before Tayrel donned his mask and took up that name, he was a musician and a craftsman who was trained at arms and smithing, and forged his own spear and shield. As he moved them through the air, subtleties of his design and the flow of air across them made them resonate with hypnotic tones, sharp and droning and highly variable. For this his arms and armor were called his Singing Steel, and this was the kernel of his fame, enough to convince him to create a new persona.

To take a new identity behind a mask is a time-honored ploy to ascend in status in Aravia. The starkness of the masked visage is a statement of do-or-die commitment to absolute glory. A masquerading Elf is leaving everything behind to let their deeds speak as loudly as possible in the creation of a new mythos. Tayrel began his masquerade with a purge of Undead he had discovered gathering in the Mountains of Despair north of the Aravian heartland. Walking skeletons and frozen, mummified dead were being called forth by a vile necromancer called Periclor, himself riddled with frostbite, half-dead yet kept half-alive by his arts.

Bracing themselves against the frigid temperatures, Tayrel and a chosen band of allies raided the Undead warband in their valley. This served to provoke Periclor's wrath. The necromancer marched his full might against the nearest Elven farms and ranches, located in the habitable foothills. This created just the dramatic crisis Tayrel intended to exploit, and when the local nobility demanded answers, he conveniently made himself and his forces available and shared what he knew, omitting his role in provoking Periclor. The nobles were in equal parts impressed and intimidated, charmed and disturbed, by Tayrel's unsettling yet charismatic voice and the hypnotic sounds his Singing Steel made as he moved. They tasked him with subduing the menace and gave him command of more troops for the task.

Leading his larger contingent, Tayrel met Periclor's Undead army in an exposed, rocky valley swept clean of snow by constant downrushing winds, which nearly drowned out the echoing blows of battle. Tayrel's troops held their own, but Tayrel himself sought and found glory with his Singing Steel. The Undead found that even their unnatural necromantic minds were disrupted by the eerie drones and whines of Tayrel's spear as he slashed and stabbed their warriors to pieces. From near-mindless skeletons to Undead commanders of considerable intelligence, they all found it difficult to coordinate their assaults on him and follow through with their maneuvers.

Tayrel battled his way to Periclor himself. The strange drone of the Steel disrupted the necromancer's concentration, and without that, all his death magic was for naught, the shivering necrotic wretch could not summon his death-magics, nor defend himself, against the whistle and whine of Tayrel's spear. With Periclor defeated, Tayrel's forces swiftly overwhelmed the remaining Undead, who reverted to mindlessness without a necromancer to guide them. The Elves suffered few casualties, leaving many mouths to speak of Tayrel's exceptional and distinctive victory. Just as he had planned, he exploded in status, becoming a new and exciting mystery for the Aravian court… but one few wished to meet in person.

Stats

  • HP594th16,185
  • ATK727th881
  • DEF121st1,343
  • SPD830th95
  • C. RATE15%
  • C. DMG50%
  • RES106th45
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,030Ascension 1: 15,195Ascension 2: 15,360Ascension 3: 15,525Ascension 4: 15,690Ascension 5: 15,855Ascension 6: 16,185
  • ATKNo Ascension: 815Ascension 1: 826Ascension 2: 837Ascension 3: 848Ascension 4: 859Ascension 5: 870Ascension 6: 881
  • DEFNo Ascension: 1,211Ascension 1: 1,222Ascension 2: 1,233Ascension 3: 1,255Ascension 4: 1,277Ascension 5: 1,310Ascension 6: 1,343
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 15,030Ascension 6: 16,185
  • ATKNo Ascension: 815Ascension 6: 881
  • DEFNo Ascension: 1,211Ascension 6: 1,343
  • SPDNo Ascension: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Humble

    A1

    Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a 50% Decrease ATK debuff for 2 turns. Damage inflicted is proportional to DEF.

    Damage
    1.7 x DEF
    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Damage +15%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Singing Steel

    A2

    Cooldown 4 turns

    Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns. If the target is under a Decrease ATK debuff, it will place a Sleep debuff for 1 turn. Damage inflicted is proportional to DEF.

    Damage
    3.5 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Preemptive Strike

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the attack fully depletes the Turn Meter, it will place a Stun debuff for 2 turns. Damage inflicted is proportional to DEF.

    Damage
    5.3 x DEF
    Turn Meter reduction
    0.5 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Aura from Ascension 3: Increases Ally DEF in all Battles by 25%.

How to get Tayrel

Tayrel can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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