Toshiro the Bloody

Toshiro the Bloody

MythicalMagicAttackB tier

Introduction

Toshiro the Bloody is a Mythical Magic character in RAID: Shadow Legends. Toshiro the Bloody's role is Attack. Faction: Shadowkin.

On the combined RAID: Shadow Legends tier list Toshiro the Bloody is B tier, 246th of the 1029 characters ranked, from where 3 community tier lists put Toshiro the Bloody.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Toshiro the Bloody does

A Leech-based two-form fighter. His base form puts Leech and 60% Decrease DEF on every enemy, grows his ATK and HP with each of Sanguine Darts' four hits, and deals 25% more damage to Leeched targets.

The alternate form is all AoE, slowing and Leeching the enemy team for an Extra Turn and healing his allies off the damage.

Background

To many, Toshiro the Bloody was once one of the Shadowkin rebellion's finest warriors. A master of guerrilla warfare, he was zealous in his hatred of the Autocracy and the merciless slaughters he inflicted on the Mikage earned him his moniker. He had a potent detestation of Demonspawn in particular, how they twisted and corrupted what he saw as good and natural. He was also deeply frustrated that the Demonspawn could not truly be killed. At best, they could be banished, often in clashes that claimed the lives of many of his irreplaceable warriors, and then return. In this way, they rendered so many sacrifices made in fighting them futile.

Toshiro swore to change this, but found no way of dealing a true blow to the Demonspawn infesting Yakai until he encountered Zezo, a dark sorceress in league with the Autocracy. When a force of Toshiro's warriors captured her, she pleaded for her life, claiming that she had been possessed by a Demon that had fled her body when it realized she was going to be taken.

Toshiro had heard traitors lie many times and raised his great, two-handed sword to strike off Zezo's head, but her next words gave him pause. She said that she had heard of his quest to permanently end the Demonspawn threat, and that during the years of her supposed possession, she had learned of ways of shriving a Demon from its mortal host. Provided such an act of powerful magic was performed with enough skill, the Demon could be bound to something, rather than someone, else, before it was banished to Anathraad. In this way they might be trapped for eternity, without the need for them to be continually monitored if they were taken prisoner.

Such a claim was too good for Toshiro to ignore. While he threatened Zezo a painful death if she deceived him, he spared her life, and employed her arcane abilities against her former masters. Their first attempt yielded hopeful results, the sorceress successfully rent a Demon's essence from the body of the mortal it had claimed, but it was banished to Anathraad.

Toshiro ordered the experiments to continue. Even as the rebellion neared its final victory, he pursued his increasingly single-minded quest for a lasting triumph over the Demonspawn. The rebellion's leaders were disturbed by his cooperation with Zezo, yet Toshiro ignored all their pleas he desist. He slipped into obsession, recusing himself from strategic meetings in favor of capturing more Demonspawn. Even his veteran warriors were disturbed, coming to only follow him out of fear that the slightest misstep would see Toshiro kill them.

Not long after the rebellion's victory, Toshiro captured a powerful Demonspawn named Vornspore and subjected him to Zezo's magics. The creature roared as the sorceress mumbled her incantations, the combined sound making Toshiro's teeth itch and nose bleed. She wove her arms in ways that seemed beyond the capabilities of Human physiology, yet gave her no visible discomfort. After two hours of ceaseless struggle, Zezo bound the Demon to Toshiro's sword. He took the weapon, and was awed by the power within. It, Vornspore, whispered to him, saying that the might was his to wield. Something in the voice told Toshiro not to trust it but, elated and overconfident, he embraced it nonetheless. The mortal host Vornspore had possessed lay on the ground, catatonic, nothing remaining of his own self. Toshiro raised his sword and brought it down upon the man. He felt strong, agile, fast, more alive than ever before. Cuts from the possessed steel never healed and the blade absorbed the enemy's blood, draining their very life-force, which empowered Toshiro's muscular vigor. The more he killed, the more he wanted to kill. He told no one of the whispers.

When rebel leaders heard what Toshiro had done, they decided he had gone too far. Meddling in dark magics and enlisting the aid of a Demon, even if it was seemingly unwilling, it all pointed toward his corruption. The rebels sent warriors who demanded Toshiro surrender his sword and leave Yakai for good. Had he not been such a hero to the cause, he would have been executed.

Furious, Toshiro refused to submit. When those sent to punish him drew their blades, he drew upon all of Vornspore's power and cut them down. He saw reflected in the flat of his blade, the transformation he went through, to some dark form of himself, and was horrified. Had he made a mistake all along? He shook it off. He had found a way to thwart the Demonspawn, yet his once-allies had made him the enemy. Clearly, only he was willing to take the action necessary for complete victory. He fled Yakai, accompanied only by Zezo.

Toshiro stalked the Cloudspire Mountains, brooding over his fate. As years passed, Zezo died, but Toshiro lost none of his youth and strength, something Vornspore gladly took credit for. From afar, he watched as Yakai settled into a new era of relative peace and prosperity. Vornspore taunted him with claims that Demons yet ruled Yakai in secret, and Toshiro's bitterness over his mistreatment gnawed at him. He became convinced that there were dark forces still at play within the kingdom, which he had to expunge.

Toshiro soon returned to Yakai, with the goal of ending the Demonic conspiracy he is sure lies at the heart of the realm. Yet this noble goal stands in contrast to a figure who now seems steeped in dark magic and hears the whispers of a Demon wherever he goes. Perhaps Vornspore had intended to be captured all along, certainly, Toshiro's belief that he is the Demon's master is looking more misguided with every passing moment, and each time he summons its power to aid him, its hold over him grows. For Vornspore's part, once he has fully claimed Toshiro, he will have no need for a new host body, and will be able to claim Yakai for himself in the chaos of the once-rebel's 'reckoning'.

Stats

  • HP343rd18,660
  • ATK97th1,520
  • DEF447th1,090
  • SPD235th103
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Magic Attack): 6 stars, level 60

  • HPNo Ascension: 17,175Ascension 1: 17,340Ascension 2: 17,505Ascension 3: 17,670Ascension 4: 17,835Ascension 5: 18,165Ascension 6: 18,660
  • ATKNo Ascension: 1,387Ascension 1: 1,398Ascension 2: 1,409Ascension 3: 1,432Ascension 4: 1,454Ascension 5: 1,487Ascension 6: 1,520
  • DEFNo Ascension: 1,046Ascension 1: 1,046Ascension 2: 1,046Ascension 3: 1,057Ascension 4: 1,068Ascension 5: 1,079Ascension 6: 1,090
  • SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 17,175Ascension 6: 18,660
  • ATKNo Ascension: 1,387Ascension 6: 1,520
  • DEFNo Ascension: 1,046Ascension 6: 1,090
  • SPDNo Ascension: 103Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Magic HP): 6 stars, level 60

  • HPNo Ascension: 22,965Ascension 1: 23,130Ascension 2: 23,295Ascension 3: 23,625Ascension 4: 23,955Ascension 5: 24,450Ascension 6: 25,110
  • ATKNo Ascension: 1,046Ascension 1: 1,057Ascension 2: 1,068Ascension 3: 1,079Ascension 4: 1,090Ascension 5: 1,112Ascension 6: 1,134
  • DEFNo Ascension: 1,002Ascension 1: 1,002Ascension 2: 1,002Ascension 3: 1,013Ascension 4: 1,024Ascension 5: 1,035Ascension 6: 1,046
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 22,965Ascension 6: 25,110
  • ATKNo Ascension: 1,046Ascension 6: 1,134
  • DEFNo Ascension: 1,002Ascension 6: 1,046
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Magic Attack)

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  • Quick Draw

    A1

    Attacks 1 enemy. Has a 50% chance of attacking another enemy if they are under a Leech debuff. Also places a Perfect Veil buff on this Champion for 1 turn.

    Damage
    2.8 x ATK + 0.1 x MAX HP
    Damage
    2.8 x ATK + 0.1 x MAX HP
    1. Level 2 Damage +20%
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Sanguine Darts

    A2

    Cooldown 3 turns

    Attacks 4 times at random. Each hit increases this Champion's ATK and HP by 5% while in their Base Form (stacks up to 100%). If a target is under a Leech debuff, this Champion's ATK and HP are increased by 10% instead. Damage inflicted by this skill increases by 15% for each Leech debuff on the enemy team.

    Damage
    1.5 x ATK + 0.1 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
  • Bloody Typhoon

    A3

    Cooldown 3 turns

    Attacks all enemies. Places a 60% Decrease DEF debuff and a Leech debuff for 2 turns. Places an extra hit on enemies under 2 or more debuffs.

    Damage
    3.5 x ATK + 0.1 x MAX HP
    Damage
    3.5 x ATK + 0.1 x MAX HP
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Vornspore's Hunger [P]

    Passive

    Fills this Champion's Turn Meter by 5% every time they attack a target under a Leech debuff. Inflicts 25% more damage to enemies under a Leech debuff.

    Turn Meter fill
    0.05 x full Turn Meter
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally HP in all Battles by 35%.

Form 2 skills (Magic HP)

5
  • Iai Cut

    A1

    Attacks all enemies. Has a 50% chance of increasing the duration of all enemy debuffs by 1 turn.

    Damage
    0.16 x MAX HP + 0.7 x ATK
    1. Level 2 Damage +20%
  • Drawn in Blood

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Heals all allies except this Champion by 10% of the damage inflicted. The value of the heal increases by 5% for each Leech debuff on the enemy team.

    Damage
    0.25 x MAX HP + 0.7 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
  • Withering Onslaught

    A3

    Cooldown 4 turns

    Attacks all enemies. Places a 30% Decrease SPD debuff and a Leech debuff for 2 turns. Then grants an Extra Turn.

    Damage
    0.27 x MAX HP + 0.7 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Enrobed in Gore [P]

    Passive

    Doubles the amount of healing this Champion receives when attacking enemies under a Leech debuff. Also decreases the damage taken from enemies under Leech debuffs by 50%.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally HP in all Battles by 35%.

How to get Toshiro the Bloody

Toshiro the Bloody can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Magic Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Magic Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Magic Potion ×8Superior Arcane Potion ×7

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