Ultimate Galek

Ultimate Galek

EpicMagicAttack

Introduction

Ultimate Galek is an Epic Magic character in RAID: Shadow Legends. Ultimate Galek's role is Attack. Faction: Orcs.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 267 more.

Background

Galek was born into a legacy of war and bloodshed, and while he may have rejected the worse aggressions of his forebears, such darkness never truly leaves. Had he chosen to embrace his legacy of violence, the path that awaited him would have been a very different one indeed.

Galek's father, Artak, was an Orc warlord of vicious temperament. The son of the chieftain Turan, he had witnessed first-hand the treachery of those who wished nothing but death and destruction on his people. Turan had sought to deal with the Humans of the Kingdom of Kaerok, leading the warriors of his clan to battle for one of the Banner Lords against his rival, in exchange for a place within his territory they could settle in peacefully once their service was complete. But the Human noble betrayed Turan, and the persecution continued.

Disgusted by such treachery as well as his father's perceived weakness, Artak retaliated. He rallied the Orc clans and led them on a campaign that ravaged parts of Kaerok. Galek, Artak's only child, fought at his father's side and led the attack on the Free City of Delanos, capturing the gatehouse and allowing Artak and his warriors to storm the city. In the aftermath, Artak tested Galek by ordering him to execute a captured Human family. Galek hesitated but, fired by his father's recital of all the wrongs his people had suffered and reminded that they had to do whatever it took to survive, he struck the fatal blows.

Such brutality may have repaid old injustices, but it inevitably spawned fresh ones. Outrage over the massacre at Delanos caused the forces of Kaerok to rally. They engaged the Orc host in a great battle at Nearhaven where the Orcs were driven back, retreating into Nearhaven's castle, which they had earlier captured. During the fighting Artak himself was seized. Galek could only look on from Nearhaven's ramparts as his father was brought forth and beheaded by the vengeful Humans.

Knowing that they would not survive a siege, a number of the remaining senior members of the clan convinced Galek to lead a breakout that night. They also pointed out that it was unlikely the clan's noncombatants would make it out. Knowing they would slow the retreat, Galek begrudgingly agreed to leave them behind. As darkness fell, the surviving clan warriors hacked their way free. As they made their escape Nearhaven was stormed, the fires of its destruction lighting the night sky, and the wailing of those abandoned haunting those still able to escape.

After that desperate day, Galek and his hardened band of survivors stalked Kaerok, acting as guerrillas who raided and harried the Banner Lords and the Free Cities from areas of dense woodland, marshes, or wastes. Galek's sacrifices had hardened and embittered him, and left no survivors in his attacks. Whenever his judgment was questioned he reminded his remaining kin of his father's words, these lands would be reclaimed, whatever it took.

Galek hoped that his ongoing resistance would draw more Orcs to his banner, and slowly he would be able to rebuild his strength until he was in a position to strike properly at Kaerok once more. When that time came, he swore he would show no hesitation, and no mercy. As far as Galek was concerned, only the extermination of the Banner Lords could guarantee his people's peace, though in truth it seemed Galek had forgotten the very meaning of the word. He was a warlord in every sense, and his only ambition was to succeed where his father and grandfather both failed.

Stats

  • HP15,195
  • ATK1,332
  • DEF958
  • SPD98
  • C. RATE15%
  • C. DMG60%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster.

6 stars, level 60

  • HPNo Ascension: 14,370Ascension 1: 14,370Ascension 2: 14,370Ascension 3: 14,535Ascension 4: 14,700Ascension 5: 14,865Ascension 6: 15,195
  • ATKNo Ascension: 1,167Ascension 1: 1,178Ascension 2: 1,200Ascension 3: 1,222Ascension 4: 1,244Ascension 5: 1,288Ascension 6: 1,332
  • DEFNo Ascension: 903Ascension 1: 903Ascension 2: 903Ascension 3: 914Ascension 4: 925Ascension 5: 936Ascension 6: 958
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 60%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 14,370Ascension 6: 15,195
  • ATKNo Ascension: 1,167Ascension 6: 1,332
  • DEFNo Ascension: 903Ascension 6: 958
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 60%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Fury Slash

    A1

    Attacks 1 enemy. Has a 50% chance of placing a HP Burn debuff on the target for 2 turns if this Champion is under an Increase ATK buff. Fills this Champion's Turn Meter by 10% if this attack is critical. Fills this Champion's Turn Meter by 5% if this attack is not critical.

    Damage
    3.9 x ATK
    Turn Meter fill
    0.1 x full Turn Meter
    Turn Meter fill
    0.05 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Crushing Hopes

    A2

    Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3

    Attacks 1 enemy. Has a 50% chance of placing a HP Burn debuff on the target for 2 turns if this Champion is under an Increase ATK buff. Decreases the target's Turn Meter by 25% and places a 50% Increase ATK buff on this Champion for 2 turns if this attack is critical. Decreases the target's Turn Meter by 10% if this attack is not critical.

    Damage
    5.95 x ATK
    Turn Meter reduction
    0.25 x full Turn Meter
    Turn Meter reduction
    0.1 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
    Before Ascension 3

    Cooldown 4 turns

    Attacks 1 enemy. Has a 50% chance of placing a HP Burn debuff on the target for 2 turns if this Champion is under an Increase ATK buff. Decreases the target's Turn Meter by 25% if this attack is critical. Decreases the target's Turn Meter by 10% if this attack is not critical.

    Damage
    5.95 x ATK
    Turn Meter reduction
    0.25 x full Turn Meter
    Turn Meter reduction
    0.1 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Burning Rage

    A3

    Cooldown 6 turns, 4 fully booked

    Attacks all enemies 2 times. Each hit has a 50% chance of placing a HP Burn debuff for 2 turns if this Champion is under an Increase ATK buff. Each hit also has a 75% chance of decreasing the Turn Meter by 20% if the target is under a HP Burn debuff.

    Damage
    2 x ATK
    Turn Meter reduction
    0.2 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
    4. Level 5 Cooldown -1
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Brush It Off [P]

    Passive

    Cooldown 4 turns, 3 fully booked

    Fully heals this Champion and instantly removes any Stun debuffs whenever an enemy places a Stun debuff on this Champion.

    Heal
    1 x MAX HP
    1. Level 2 Cooldown -1

How to get Ultimate Galek

Ultimate Galek can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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