Vallaryn the Equalizer

Vallaryn the Equalizer

LegendaryMagicAttackB tier

Introduction

Vallaryn the Equalizer is a Legendary Magic character in RAID: Shadow Legends. Vallaryn the Equalizer's role is Attack. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Vallaryn the Equalizer is B tier, 314th of the 1029 characters ranked, from where 3 community tier lists put Vallaryn the Equalizer.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Vallaryn the Equalizer does

Outcome Assured cleanses Vallaryn and swaps HP with the target before hitting twice, ignoring 30% DEF and any Shields once the swap leaves Vallaryn the healthier one. Precise Intervention tries to Weaken and Leech every enemy, the basic attack heals off its damage while trying to apply Heal Reduction, and any enemy healed by a skill draws a counterattack once per turn.

Background

'Was not the world made by both Light and Dark intertwined? Doth not both those great powers knit the flesh and souls together of everything born of Teleria? And yet… the struggle for the supremacy of Light or Dark over the other rages on. When will they learn that balance is not just the nature of things, but the only means by which our world will remain whole?', Vallaryn the Equalizer

Vallaryn lived and died in Aravia, centuries ago.

He had always adhered to the Harmony Divinity, the balance between Light and Dark. This, for the people of Aravia, was at best an eccentricity and at worst an indication of future sedition, for it suggested he had 'some sympathy' for Siroth.

As a result, Vallaryn and his ilk were largely ostracized from Aravian society, living in relative poverty and obscurity. Vallaryn hated this.

The First Great War only confirmed his beliefs. There should have been peace. He formed a group that sabotaged armories, lamed warsteeds, and promoted pacifism and non-compliance. After several months, he was arrested and executed for treachery. His body was dumped in an unmarked grave on Aravia's borders. There he remained until the Scourge of Darkness, which granted him Undeath.

When Vallaryn awoke, he remembered little of his mortal life, but an obsessive purpose gripped him. Balance. At any cost.

During the Second Great War, he aided both sides. Before each intervention, Vallaryn considered every possible outcome, down to fifth-order effects. Killing an incompetent general could cause a defeat that would lead to a later victory. Hamstringing a few mules could slow an army by just a day, leading to a city being saved or lost.

Vallaryn took no joy in this. It was merely duty. If both sides could rise above the need for conflict, he would have had no need to act.

When Kurosa the Covetous invaded eastern Peltas, Vallaryn did nothing. The balance of events was so delicate even he could upset them.

Things changed when the Corruption sprouted in pockets of the Mistwood. He had watched its initial outburst with some interest, choosing to stay his hand. The Sylvan had contained it, and he was content. But he was not convinced the Sylvan could defeat it, should it gain a foothold.

The Corruption was at its strongest in the domain of Rhaia the Mourned. From her, the Corrupted Rhythm pulsed with great discordant intensity, and Vallaryn knew she had to be slain.

But Rhaia, in the throes of Corruption, was destruction and death made manifest. Vallaryn could not defeat her alone. He hoped he could enlist the aid of Rhaia's son, Folan Silverhart, but he, too, fell. A glimmer of hope remained in the Elf, however. One that, frustratingly, Vallaryn lacked the strength to exploit alone.

And so he turned to Talenna Soulseer. Vallaryn believed they could bring Folan back from his Corrupted state for a short time, long enough for them to destroy Rhaia and halt the Corruption of her domain.

Stats

  • HP756th14,865
  • ATK89th1,531
  • DEF490th1,057
  • SPD489th99
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 13,875Ascension 1: 14,040Ascension 2: 14,205Ascension 3: 14,370Ascension 4: 14,535Ascension 5: 14,700Ascension 6: 14,865
  • ATKNo Ascension: 1,365Ascension 1: 1,376Ascension 2: 1,398Ascension 3: 1,421Ascension 4: 1,443Ascension 5: 1,487Ascension 6: 1,531
  • DEFNo Ascension: 1,013Ascension 1: 1,013Ascension 2: 1,013Ascension 3: 1,024Ascension 4: 1,035Ascension 5: 1,046Ascension 6: 1,057
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 13,875Ascension 6: 14,865
  • ATKNo Ascension: 1,365Ascension 6: 1,531
  • DEFNo Ascension: 1,013Ascension 6: 1,057
  • SPDNo Ascension: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Violent Harmony

    A1

    Attacks 1 enemy 2 times. Each hit heals this Champion by 20% of the damage inflicted. Each hit also has a 50% chance of placing a 100% Heal Reduction debuff for 2 turns.

    Damage
    1.9 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    • Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
  • Precise Intervention

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 25% Weaken debuff and a Leech debuff on all enemies for 2 turns.

    Damage
    3.9 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Outcome Assured

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. Before attacking, removes all debuffs from this Champion & swaps HP with the target. Will ignore 15% of the target's DEF. Will ignore 30% of the target's DEF and any Shield buffs instead, if this Champion's current HP is greater than the target's.

    Damage
    2.8 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • My True Purpose [P]

    Passive

    Cooldown 3 turns, Unlocked at Ascension 3

    Active Effect Decreases the cooldown of one of this Champion's skills by 2 turns whenever this Champion loses 30% or more HP from an enemy skill in a single turn. Passive Effect This Champion counterattacks with their default skill each time an enemy is healed by a skill. Occurs once per turn.

  • Aura: Increases Ally ATK in all Battles by 28%.

How to get Vallaryn the Equalizer

Vallaryn the Equalizer can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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