Xenomorph

Xenomorph

LegendaryMagicAttackA tier

Introduction

Xenomorph is a Legendary Magic character in RAID: Shadow Legends. Xenomorph's role is Attack. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Xenomorph is A tier, 205th of the 1029 characters ranked, from where 3 community tier lists put Xenomorph.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Xenomorph does

A Poison attacker that keeps itself under Perfect Veil, and the Veil is what makes Infestation work: while it's up, the Stun and Infest on the target and the True Fear on every other enemy can't be resisted.

If an Infested enemy dies, Xenomorph revives at 50% HP and 50% Turn Meter. Its Poisons lower the target's DEF by 20%, and Rip and Claw gains 15% damage per Poison.

Background

"Not even Siroth himself could conceive of a creature more deadly, more malignant, more cruel than the one that fell to Teleria. Something from beyond the stars, something truly… alien.", Teodor the Savant

For a Xenomorph, Teleria presented a fertile breeding ground, one replete with brand new hosts to spread its progeny. If the poor crew of the spaceship had managed to jettison their troublesome cargo, a menagerie of deadly creatures from another dimension, Teleria might have been spared the Xenomorph's wrath. It lay dormant by a tiny airlock window as sirens blared and lights flashed.

Like a dreadful comet, the vessel crash-landed deep within Teleria's Lost Isles. A Xenomorph emerged as the only survivor and adapted quickly to its new environment. Lush vegetation and thick jungle canopies made ideal cover, allowing it to quickly strike bewildered prey and escape back into the undergrowth unnoticed.

Within weeks of its landing, a single Xenomorph had become ten, which soon became a hundred. Entire island chains became winding mazes of Ovomorph-filled mazes, each awaiting the disturbance of a poor explorer. While smaller straits and channels between islands were navigable by singular Xenomorphs, Teleria's seas proved impassable. But this proved only a delay, rather than an end, to the Xenomorph spread.

It was a lone fishing vessel from the eastern nation of Yakai that finally spread Xenomorphs to the planet's main land masses. A Human, a young sailor named Kenzo, became the carrier of Teleria's doom, thanks to a stowaway nestled deep in his chest. The vibrant city of Velyzar was the first to contend with the glistening black maw of the Xenomorph horde.

A Xenomorph made its grand entrance to the frightened peoples of Teleria in Velyzar's fighting pits. Spectators expecting the regularly scheduled violence from the arena below were distracted as, in the stands, a writhing Kenzo's chest burst open in a spray of blood, unveiling the infant horror within. The crowd's screaming turned to fleeing, which then turned to a stampede for the exits. Guards swung impotently, each blow missing the squealing beast slithering between their feet. By the time the chaos subsided, several bystanders were dead, Velyzar's arenas had been shut down, and the instigator of the furor had fled into the city's many ratruns.

News of the frenzied birth of the 'Chestburster' quickly circulated around the city, from haunted arena go-er to terrified listener. Rumors of these nightmare creatures erupted, along with scattered reports of bodies with gaping holes in their chests. Whether these were from actual Xenomorphs or gangland killings from Velyzar's local mobsters disguised as Chestburster births remains to be seen.

Ships sailing from Velyzar carried the tale of this alien invader with them to the four corners of Teleria, with merchants checking their cargo, and crew, several times over for signs of stowaways. Now, the whole world stands on guard for the shadowy swish of the 'Silent One', the caustic blood of the 'Shadow That Bites', and the sudden leap of the 'Visage Taker'. Knights Revenant clutch their soulgems tighter, hoping their mortal bodies have not been tainted by the 'Bodystealer', while the Sacred Order burn potential hosts alive for signs of the 'Unseen Malignant'.

Even some Demonspawn look twice over their shoulder, fearing the bladed tail of a Xenomorph piercing their flesh, rather than the dagger of a feuding rival. It seems that the only people who have welcomed Xenomorphs with open arms are the most zealous Dark Elves, offering up their bodies to commune with the 'true' Insect Lord: the 'Many Mouthed Devourer', the 'Shining Black From Beyond', the 'Dripping Flesh'.

Despite resistance, the Xenomorph menace does not relent. Its feast will not end until the whole of Teleria is consumed.

Alien: Earth © 2025 FX.

Stats

  • HP444th17,670
  • ATK261st1,365
  • DEF528th1,035
  • SPD281st102
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,350Ascension 1: 16,515Ascension 2: 16,680Ascension 3: 16,845Ascension 4: 17,010Ascension 5: 17,340Ascension 6: 17,670
  • ATKNo Ascension: 1,211Ascension 1: 1,222Ascension 2: 1,233Ascension 3: 1,255Ascension 4: 1,277Ascension 5: 1,321Ascension 6: 1,365
  • DEFNo Ascension: 1,002Ascension 1: 1,002Ascension 2: 1,002Ascension 3: 1,002Ascension 4: 1,002Ascension 5: 1,013Ascension 6: 1,035
  • SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 16,350Ascension 6: 17,670
  • ATKNo Ascension: 1,211Ascension 6: 1,365
  • DEFNo Ascension: 1,002Ascension 6: 1,035
  • SPDNo Ascension: 102Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Tail Stab

    A1

    Attacks 1 enemy. Places a 5% Poison debuff for 2 turns. Places three 5% Poison debuffs if this attack is critical. Also places a Perfect Veil buff on this Champion for 2 turns.

    Damage
    3.9 x ATK
    1. Level 2 Damage +15%
    2. Level 3 Damage +15%
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Infestation

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Before attacking, places a Stun debuff and an Infest debuff on the target for 2 turns. These debuffs cannot be resisted if this Champion is under a Perfect Veil buff. Places a True Fear debuff on all other enemies for 1 turn. This debuff cannot be resisted if this Champion is under a Perfect Veil buff. Passive Effect Revives this Champion with 50% HP and 50% Turn Meter whenever an enemy under an Infest debuff dies.

    Damage
    5.9 x ATK
    1. Level 2 Damage +15%
    2. Level 3 Damage +15%
    3. Level 4 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
    • Infest Whenever an enemy under an Infest debuff dies, deals pure damage to all other alive enemies. This pure damage is equal to 50% of the enemy's MAX HP who died while under the Infest debuff. This pure damage cannot be critical. The pure damage dealt upon killing a Boss or their minions cannot exceed more than 10% of their MAX HP.
  • Rip and Claw

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. Deals 15% more damage for each Poison debuff on the target. Also places a Perfect Veil buff on this Champion for 2 turns.

    1. Level 2 Damage +15%
    2. Level 3 Damage +15%
    3. Level 4 Cooldown -1
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Caustic Blood [P]

    Passive

    Unlocked at Ascension 3

    Whenever this Champion is attacked, has a 25% chance to place a 5% Poison debuff on the attacker for 2 turns. This debuff cannot be resisted or blocked if the attack is critical. If an enemy is under a Poison debuff placed by this Champion, decreases their DEF by 20%.

    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Buff/Debuff Chance +15%
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

More Magic characters

All characters