Marsha

Arcanist

Marsha

★★★★★★

/Beast/Shield Lingering Glow Support

Stier

Introduction

Marsha is a 6-star Beast character in Reverse: 1999. Marsha's role is Shield Lingering Glow Support. Damage type: Reality.

On the combined Reverse: 1999 tier list Marsha is S tier, 18th of the 129 characters ranked, from where 2 community tier lists put Marsha.

Other Beast characters in Reverse: 1999: Alexios, Anjo Nala, Brume, Bunny Bunny, Centurion, Darley Clatter and 18 more.

What Marsha does

A shield support who also deals damage. Every battle opens with a team shield that cuts damage taken by 30% while it holds, and Burden Unspoken adds a bigger one worth 375% of ATK that stacks up to 650% and cleanses a debuff when cast directly.

Virtue of Restraint stacks 8 Burn and gets 250% extra on targets already at 8, and the 750% Ultimate turns Pain's Recompense into Discipline Forged for the whole team.

Profile

An arcanist's work. Exhibited in 1896 for 24 years. Completed in Spring, on April 10. First exhibited on the outskirts of Munich, Kingdom of Bavaria, German Empire, and later toured all over the world.

Dimensions: 65 23/64 x 27 31/64 x 25 9/16 in.

Medium: Chivalry

Fragrance Notes: Aromatic Herb, Blue Gum Leaf, Vervain, Wild Mint, Beeswax

Afflatus: Virtue of Endurance [Beast], Field Medic

Marsha's birthday is April 10.

Stories

9
Foundation Medical Kit

A cleverly designed portable medical kit. The interviewee demonstrated its quick-access features and explained her unique system for organizing medicines. She added that in emergencies where a full medical case isn't practical, this kit represents the bare minimum for travel.

"Fire's Mercy"

A vintage oil lamp that exudes classical style. It's said to have been made by an arcanist craftsperson, using methods from the Middle Ages.

Burning with the power of an arcane skill, the small flame can take the form of a little calf to comfort children suffering from nightmares. "For those lost in the endless night, a fleeting light is the best solace one can provide."

"The Knight's Helping Hands"

A pair of knight's gauntlets bestowed upon the interviewee by the Hochland Order. Forged from finely polished wrought iron with classical, restrained lines. Their surface still bears the warmth of careful upkeep and the marks of time. In our view, gauntlets used for rescue and aid embody the truest expression of chivalry.

"Winter Milky Way"

A soft shawl, both useful and beautiful. Its design was inspired by the starry sky on a winter night. The interviewee often wraps this soft "starry sky" around her patients. It keeps the cold away and helps them sleep.

"A knight's cloak is always big and easy to spot, so people in trouble know that help has arrived."

Trench Raider Club

A solid, heavy trench weapon. Unlike any other melee weapon we've documented, the interviewee has melted away what should have been its most lethal edge. As an "unqualified weapon," its smooth surface conveys a restrained, tranquil beauty.

The Knight's Silver Crest

A knight's crest, a symbol of great honor and hard work, cast from pure silver. The many scratches on its surface tell of the countless hardships its wearer has faced.

The interviewee did not reveal what this crest was meant to honor, but even without her armor, the spirit of knighthood still shines on her chest.

The Nightwatch at Dawn

With the end of the Crusades, Europe's knightly class embarked on a long journey from the classical world toward modernity. By the late 19th century, when the embers of faith still flickered, even the Hochland Order could not remain untouched.

The Order's revival also occurred in that final century before belief faded entirely. A red-haired girl trained in the stone halls of the monastery. She polished her longsword after morning prayer and studied ancient maxims—until war came.

In that catastrophe known as "modern warfare," knights stood numb upon scorched earth. Every ancient creed crumbled under the thunder of artillery. Industrialized war had no room for knightly glory—before roaring guns, creeping poison gas, and endless trench warfare, mercy, protection, and sacrifice all seemed small and laughable.

She saw it all. She saw the Order's members began to accept that the age had turned. They no longer believed themselves saints from legend, but ordinary people holding fast to old oaths. She saw that this long night devouring humanity had never belonged to ancient knights, and had never promised glory to those who kept watch.

It was on that day she laid down her arms.

War Report: The Miracle of the Knight in White

To investigate the rumors, I crossed half of Europe to Montpaix in eastern France. Some call her a miracle; others describe it as some arcane practice of classical medicine. To me, it seems more like hope born from the desperation of the wounded.

Thanks to my profession, I was able to meet the "Knight in White" herself—Marsha Rosenhart. She sat calmly at the edge of a bed in the makeshift tent. Sunlight filtered through canvas onto her shoulders.

"A technician happened to notice my use of painkillers and reported it out of concern," she said evenly. "The Logistics Committee worried I was overworking myself and decided I needed a temporary rest."

"Is it true? Why do you rely on medication?" I asked directly.

"My arcane skill can absorb pain, but not eliminate it. Without painkillers, I'd never sleep through the night." She answered without hesitation.

An unexpected answer—one that also solved the mystery behind her miraculous treatment.

"Why push yourself this far?" I asked, knowing my readers would ask the same question.

"I am a knight," she said, her voice firm. "To be a knight means enduring and protecting. Those are vows I must uphold."

Dear readers, I've always prided myself on objectivity and restraint in my reporting.

Yet beyond the miracles she performs on broken bodies, perhaps there truly is another kind of miracle dwelling within the heart of Marsha Rosenhart.

The Meaning of Pain

Pandora Wilson: I imagine many readers will be astonished by your experiences—absorbing pain from so many different people, in so many different degrees. Would you say those experiences made you who you are today?

Marsha: I'm not sure ... The way I see it, pain doesn't make people stronger. It's just that in learning how not to break, you slowly become someone different.

Pandora Wilson: You mean suffering itself has no meaning?

Marsha: I haven't thought that deeply about it. Suffering is just suffering—there's nothing special about it. Like ... someone who's never been through war can still understand how precious life is.

Pandora Wilson: Oh? Excellent. Let me try to distill your point: you believe that pain itself has no inherent value—what matters is the spirit and resilience people show when confronting it. Is that right?

Marsha: ... Hm?

Pandora Wilson: Thank you for sharing. This has been a reflective and inspiring interview.

Stats

  • HP50th6,336
  • ATK17th1,163
  • Reality DEF10th577
  • Mental DEF21st567
  • Technique26th504
  • Crit Rate26th16.8%
  • Crit DMG26th155.2%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,154ATK: 396Reality DEF: 196Mental DEF: 193Technique: 360Crit Rate: 12%Crit DMG: 148%
  • Insight I, level 40HP: 3,611ATK: 664Reality DEF: 329Mental DEF: 323Technique: 408Crit Rate: 13.6%Crit DMG: 150.4%
  • Insight II, level 50HP: 5,385ATK: 989Reality DEF: 490Mental DEF: 482Technique: 456Crit Rate: 15.2%Crit DMG: 152.8%
  • Insight III, level 60HP: 6,336ATK: 1,163Reality DEF: 577Mental DEF: 567Technique: 504Crit Rate: 16.8%Crit DMG: 155.2%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Marsha: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Virtue of Restraint

    Incantation 1

    1-target attack. Deals 500% Reality DMG. Inflicts 8 stacks of [Burn] on the target hit. Gains 1 stack of [Pain's Recompense] after attacking. If the target has at least 8 stacks of Burn, this attack deals an additional 250% Reality DMG.

    She only wields her trench club when it's necessary—to silence her enemies and quiet her mind.

    Stars
  • Burden Unspoken

    Incantation 2

    Mass buff. Grants a Shield with (Marsha's ATK x375%) HP to all allies for 3 rounds. When actively cast, consumes 1 stack of [Frontline Care] to increase the Shield Multiplier by (Marsha's Critical Rate x100%) and dispels 1 type of [Stats Down] or [Neg Status] from all allies. If a target is already holding a Shield, the value of this Shield is stacked on top of that target's existing Shield, up to a maximum Shield value of (Marsha's ATK x650%) HP, and their Shield's duration is extended to 3 rounds. While holding this Shield, allies gain DMG Taken Reduction +30%.

    She swore an oath to bear everything—pain and all.

    Stars
  • Violence Begets Violence

    Ultimate

    Mass attack. Gains 1 stack of [Pain's Recompense] and deals 750% Reality DMG to all enemies. Inflicts 4 stacks of [Burn] on the targets hit. After attacking, consumes up to 5 stacks of [Pain's Recompense] and grants the same number of [Discipline Forged] stacks to all allies for 3 rounds.

    She knows she cannot leave her wishes up to fate.

Insight passives

4
  • Precognition

    Passive

    Accumulates [Lingering Glow] (mutually exclusive with [Bloodtithe]) whenever an enemy is inflicted with [Burn] or [Halo].

  • Humanitarian Aid

    Insight I

    When Marsha enters battle, grants a Shield with (Marsha's ATK x150%) HP to all allies for 3 rounds (while holding this Shield, allies gain DMG Taken Reduction +30%) and gains a number of [Morning Prayer] stacks equal to the number of [Lingering Glow] characters on the field. At the start of the round, Marsha gains 2 stacks of [Frontline Care], dispels 1 type of [Control] from any allies under [Control] effects, and grants [Pardon] to any other allies for 1 round.

  • Humanitarian Aid II

    Insight II

    Critical Rate +10% when entering battle.

  • Humanitarian Aid III

    Insight III

    Whenever 1 stack of [Frontline Care] is consumed, Marsha gains 1 stack of [Pain's Recompense]. At the start of the round, Marsha inflicts 3 stacks of [Burn] on all enemies. After entering battle, Marsha gains Moxie +1. After Marsha scores a critical hit or consumes [Frontline Care], Marsha gains Moxie +1, up to +2 per round. Marsha can reserve up to 2 excess Moxie (replenished at the end of the round if applicable).

Portraits

5
  1. P1Precognition: Moxie gained when entering battle increased to 3. [Morning Prayer] now increases all enemies' [Burn] stack limit by 10. Violence Begets Violence: Critical Rate Bonus gained from [Discipline Forged] increased to 30%; excess Critical Rate to Critical DMG conversion ratio increased to 75%.
  2. P2Violence Begets Violence: The maximum amount of [Pain's Recompense] consumed increased to 7 stacks. [Discipline Forged] duration increased to 4 rounds.
  3. P3Violence Begets Violence: Reality DMG Dealt increased to 1000%. Stacks of [Pain's Recompense] gained increased to 2. Incantation Might gained for every stack of [Discipline Forged] increased to 2%.
  4. P4Burden Unspoken: At rank 1/2/3, the [Shield] granted to all allies increased to (Marsha's ATK x180%/270%/450%) HP. The additional Shield Multiplier when actively cast increased to (Marsha's Critical Rate x90%/130%/220%) HP. Precognition: The [Shield] granted to all allies when entering battle increased to (Marsha's ATK x180%) HP.
  5. P5Precognition: [Morning Prayer] now increases [Lingering Glow] accumulation by 14% when at least 3 [Lingering Glow] allies are present. Violence Begets Violence: Critical Rate Bonus gained from [Discipline Forged] increased to 40%. The excess Critical Rate to Critical DMG conversion ratio increased to 100%.

Each duplicate of Marsha gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, DMG Bonus
Genuinity
Resonance 10 · Incantation Might, DMG Bonus
Mercy
Resonance 10 · DMG Heal, DMG Taken Reduction
Equanimity
Resonance 10 · HP, Reality DEF, Mental DEF
Equibalance
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Marsha's board in the Resonance builder.

Terms in this kit

8
Halo
Healing Taken -25% (unstackable). At the end of the round, takes (the inflicter's ATK x4%) Genesis DMG (stackable up to 40 times, multiple stacks of Halo are regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Pardon
While active, prevents the first [Control] effect inflicted on the carrier (removed after trigger, unstackable).
Shield
Shield that blocks DMG.
Control
Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
Frontline Care
After any ally is attacked, Marsha consumes 1 stack of [Frontline Care] (stackable up to 2 times) to cast a rank 1 [Burden Unspoken].
Morning Prayer
When 1/2/3 [Lingering Glow] allies are present, increases [Lingering Glow] accumulation by 3/5/14%. When 3 Lingering Glow allies are present: all enemies' [Burn] stack limits increase by 10. At the start of the round, for every 10 points of [Lingering Glow], grants Critical DMG +1% to all allies for the round, counting up to 100 points.
Discipline Forged
Critical Rate +40%. When dealing DMG, 100% excess Critical Rate is converted into Critical DMG. Each stack grants Incantation Might +2% and Critical DMG +2.5% (each stack timed independently, undispellable).
Pain's Recompense
Critical Rate +2.5%, Critical DMG +2.5% (stackable up to 20 times, undispellable).

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Beastly Thirst ×6Magnesia Crystal ×6Rough Silver Ingot ×5
  • Insight IISharpodonty ×40,000Scroll of Beastly Thirst ×10Perpetual Cog ×5Biting Box ×5
  • Insight IIISharpodonty ×200,000Tome of Beastly Thirst ×16Glowing Mothwing ×6Serpent Scepter ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Shattered Bones ×4
  • Level 4Moment of Dissonance ×5Trembling Tooth ×4Solidus ×3
  • Level 5Brief Cacophony ×5Luminite Ore ×3Cicada Wings ×4
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Clawed Pendulum ×3
  • Level 7Brief Cacophony ×6Bifurcated Skeleton ×5
  • Level 8Brief Cacophony ×6Goose Neck ×4Spell of Fortune ×6
  • Level 9Brief Cacophony ×8Biting Box ×4Rough Silver Ingot ×8
  • Level 10Sinuous Howl ×1Sonorous Knell ×5Winged Key ×6Golden Grass Incense ×6
  • Level 11Sinuous Howl ×1Sharpodonty ×120,000Sonorous Knell ×5Platinum Ouija ×4
  • Level 12Sinuous Howl ×1Sonorous Knell ×6Watch Core ×4Holy Silver ×5
  • Level 13Sinuous Howl ×1Sonorous Knell ×6Bogeyman ×5Prophetic Bird ×8
  • Level 14Sinuous Howl ×1Sonorous Knell ×8Serpent Scepter ×2Wyrmling Skeleton ×4
  • Level 15Sinuous Howl ×1Sonorous Knell ×8Golden Fleece ×3Emerald Slate ×4

Costumes

3
  • Marsha

    They walk through fire to wipe away the dust that dims their glory.

  • Marsha in Marsha

    Marsha

    She sacrifices herself to fulfill the true meaning of ancient oaths.

  • Marsha in The Ever-Burning Embrace

    The Ever-Burning Embrace

    Defying the eternal darkness with her heart's flame.

Art and animations

More Beast characters

All characters