

Introduction
Kluri is a 3-star Earth character in Epic Seven. Kluri's class is Knight. Horoscope: Aries.
On the Epic Seven tier list Kluri is D tier, 246th of the 386 characters ranked.
Other Earth characters in Epic Seven: Adin, Adlay, ae-GISELLE, Ains, Albedo, Alencia and 71 more.
What Kluri does
A 3-star tank whose third skill has a 75% chance to provoke for two turns, adding Defense Down once awakened. She heals 5% HP at the start of every turn, and her basic scales with Defense and pushes her own Combat Readiness 15%.
Best build for Kluri
From 43 player buildsArtifacts
6 options- 17%
Steadfast Gatekeeper - 27%
Aurius - 37%
Bastion of Perlutia - 45%
Justice for All - 55%
Card of Small Miracles - 65%
Ancient Dragon's Legacy
Gear sets
6 options- 116%
Speed(4)
Hit(2) - 214%
Speed(4) - 37%
Hit(2) - 45%
Speed(4)
Defense(2)
Show 2 more set optionsShow fewer
- 55%
Critical(2) - 65%
Health(2)
Typical stats
- Speed
- 193
- Attack
- 1,577
- Health
- 17,604
- Defense
- 1,360
- Crit Chance
- 39%
- Crit Damage
- 179%
- Effectiveness
- 62%
- Effect Resistance
- 40%
Profile
A member of Armin's Longtail Company, Kluri's only goal is to earn money to live a decent life. She hates anything that's tedious. Having left Dun Blyraia at a young age, she is unaware she is an Elf.
Kluri carries the title "A mercenary doing the bare minimum to earn her paycheck". Kluri is voiced by Kat Cressida in English, 木村珠莉 in Japanese, and 김하영 in Korean. Kluri's hobby is lying down doing nothing at home and counting money she earned from requests, and Kluri's good at thinking with a carefree attitude. Kluri likes easy requests with generous reward money, fixed incomes and a comfortable life. Kluri was released on 30 August 2018.
Kluri's introduction: I'm Kluri, a mercenary. My motto is minimum effort, maximum reward, so don't give me anything too difficult.
Stats
- Health117th of 3915,914
- Attack341st of 391703
- Defense229th of 391596
- Speed264th of 391105
- Critical Hit Chance15%
- Critical Hit Damage150%
- Effectiveness40th of 39118%
- Effect Resistance0%
- Dual Attack Chance3%
At level 60, 6 stars and fully awakened, before gear, artifact and Imprint. Each bar is measured against the highest value in the Epic Seven roster, and the place is out of every character with that stat.
At level 50 and 60, fully awakened
- HealthLevel 50, 5 stars: 4,789Level 60, 6 stars: 5,914
- AttackLevel 50, 5 stars: 594Level 60, 6 stars: 703
- DefenseLevel 50, 5 stars: 480Level 60, 6 stars: 596
- SpeedLevel 50, 5 stars: 105Level 60, 6 stars: 105
- Critical Hit ChanceLevel 50, 5 stars: 15%Level 60, 6 stars: 15%
- Critical Hit DamageLevel 50, 5 stars: 150%Level 60, 6 stars: 150%
- EffectivenessLevel 50, 5 stars: 18%Level 60, 6 stars: 18%
- Effect ResistanceLevel 50, 5 stars: 0%Level 60, 6 stars: 0%
- Dual Attack ChanceLevel 50, 5 stars: 3%Level 60, 6 stars: 3%
Base values before gear, artifact and Imprint. Passives that raise a stat in battle are not counted.
Skills
Damage calculator
Light Step
Skill 1gains 1 Soul
Strikes in the direction of the enemy, increasing the caster's Combat Readiness by 20%. Damage dealt increases proportional to the caster's Defense.
- +1 +5% damage dealt
- +2 +5% damage dealt
- +3 +5% Combat Readiness
- +4 +5% damage dealt
- +5 +10% damage dealt
- +6 +15% damage dealt
Before enhancement
Strikes in the direction of the enemy, increasing the caster's Combat Readiness by 15%. Damage dealt increases proportional to the caster's Defense.

Magic Resist
Skill 2At the start of every turn, recovers Health by 10.0%.
Before enhancement
At the start of every turn, recovers Health by 5.0%.

Fortitude
Skill 3Cooldown 5 turns (6 before enhancement), gains 3 Souls
Has a 100% chance to provoke the enemy for 2 turns.
Soul Burn (20 Souls): Ignores Effect Resistance.
- +1 +10% effect chance
- +2 -1 turn cooldown
- +3 +15% effect chance
Before enhancement
Has a 75% chance to provoke the enemy for 2 turns.
After awakening stage 3
Cooldown 5 turns
Has a 100% chance to provoke and decrease Defense of the enemy for 2 turns.
Soul Burn (20 Souls): Ignores Effect Resistance.
Provoke At the start of the turn, forcibly uses basic skill on the target that inflicted provoke.
Decrease Defense Decreases Defense by 70%.
Imprint
- BImprint Release: Defense: 32Imprint Concentration: Defense: 44
- AImprint Release: Defense: 40Imprint Concentration: Defense: 55
- SImprint Release: Defense: 48Imprint Concentration: Defense: 66
- SSImprint Release: Defense: 56Imprint Concentration: Defense: 77
- SSSImprint Release: Defense: 64Imprint Concentration: Defense: 88
Imprint Release gives the bonus to the team; Imprint Concentration gives Kluri the bonus instead.
Awakening
Upgrade planner- Stage 1Health +3%, Attack +20, Health +60
- Stage 2Effectiveness +6%, Attack +20, Health +60
- Stage 3Attack +20, Health +60, enhances Fortitude
- Stage 4Speed +4, Attack +30, Health +80
- Stage 5Health +6%, Attack +30, Health +80
- Stage 6Effectiveness +12%, Attack +30, Health +80
Specialty Change
Kluri can take a Specialty Change into Falconer Kluri.
Relationships
4
ArminTrustKluri's commander in the Longtail Company. Kluri worries she is squandering all of her money on frivolous things.
SilkRivalsThough they are both Elves, Kluri can't help but feel a rivalry towards Silk, who seems to be in an entirely different position than her.
KirisTrustAn Elf she once knew in Dun Blyraia. No matter how Kiris changes, Kluri will always trust her.
BasarLongingSeeing how skilled Basar is, Kluri hopes to one day be employed as an escort for his merchant guild.
Kluri's motto: Minimum effort, maximum reward!
Kluri dislikes armin's impulse purchases, dangerous requests and hassles.
Upgrade costs
Open in the plannerAwakening
- Stage 1
Life Rune ×5 - Stage 2
Life Rune ×9 - Stage 3
Life Rune ×12
Greater Life Rune ×6 - Stage 4
Greater Life Rune ×15 - Stage 5
Epic Life Rune ×4
Rare Oath Catalyst ×9 - Stage 6
Epic Life Rune ×6
Epic Oath Catalyst ×6
Light Step enhancement
- +1
Gold ×2,000
Stigma ×80 - +2
Gold ×3,000
Stigma ×180 - +3
Gold ×10,000
Stigma ×320
Rare Oath Catalyst ×1 - +4
Gold ×18,000
Stigma ×530
Rare Oath Catalyst ×2 - +5
Gold ×32,000
Stigma ×850
Rare Oath Catalyst ×4 - +6
Gold ×48,000
Stigma ×1,340
Rare Oath Catalyst ×6
Magic Resist enhancement
- +1
Gold ×2,000
Stigma ×80 - +2
Gold ×3,000
Stigma ×180 - +3
Gold ×10,000
Stigma ×320
Rare Oath Catalyst ×1 - +4
Gold ×18,000
Stigma ×530
Rare Oath Catalyst ×2 - +5
Gold ×32,000
Stigma ×850
Rare Oath Catalyst ×4 - +6
Gold ×48,000
Stigma ×1,340
Rare Oath Catalyst ×6
Fortitude enhancement
- +1
Gold ×13,000
Stigma ×200
Rare Oath Catalyst ×2 - +2
Gold ×21,000
Stigma ×450
Rare Oath Catalyst ×3 - +3
Gold ×37,000
Stigma ×850
Rare Oath Catalyst ×5
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