
Mort
5-star/Earth/KnightB tier
Introduction
Mort is a 5-star Earth character in Epic Seven. Mort's role is Knight.
On our Epic Seven tier list Mort is B tier, 153rd of the 311 characters ranked, from where 9 current tier lists put Mort.
By game mode, Mort is B in PvE and C in PvP.
Other Earth characters in Epic Seven: Adin, Adlay, Ains, Alencia, Armin, Arunka and 51 more.
Is Mort good?
Mort's third skill can permanently shave up to 15% off an enemy's max HP through Injury, a lasting form of damage reduction that keeps paying off for the rest of the fight. His first skill has up to a 50% chance to break an enemy's defense while ignoring their resistance, and landing a crit on it can also hand the whole team a crit resistance buff.
The catch is his passive only kicks in at a 100% crit chance, and his attack stat runs low at base, so he needs solid gear to make the kit work.
Strengths
- Third skill permanently cuts up to 15% off an enemy's max HP
- First skill has up to 50% chance to break defense while ignoring resistance
- Critting his first skill can buff the team's crit resistance
Weaknesses
- His passive only kicks in at a 100% crit chance
- Attack stat runs low at base
Best build for Mort
From 1,838 player buildsArtifacts
3 options- 165%
Holy Sacrifice - 216%
Victorious Flag - 34%
Ancient Dragon's Legacy
Typical stats
- Speed
- 194
- Attack
- 1,862
- Health
- 24,730
- Defense
- 1,245
- Crit Chance
- 101%
- Crit Damage
- 284%
Gear sets
5 options- 125%
Speed(4)
Health(2) - 221%
Destruction(4)
Health(2) - 316%
Speed(4)
Critical(2) - 412%
Destruction(4)
Immunity(2)
Show 1 more set optionShow fewer
- 57%
Speed(4)
Immunity(2)
Stats
- HP5,728
- ATK762
- DEF634
- SPD103
- Power14,850
At max level. Each bar is measured against the highest value in the Epic Seven roster.
Skills
3Extermination
Pierces the enemy, with a 50% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged.
Absolute Dignity
Cooldown 2 turnsImmune to stun and sleep. Has a 30% chance to counterattack when attacked. If the caster inflicts a critical hit when using a basic skill, has a 50% chance to activate Sacred Blessing. Can be activated once every 2 turns. Sacred Blessing: Increases Critical Hit Resistance of all allies for 1 turn and increases Speed of the caster for 2 turns.
Advent: Mortelix
Descends and attacks all enemies, inflicting injuries. The caster becomes enraged for 2 turns and recovers Health. Damage dealt and amount recovered increase proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.



