Young Senya

Introduction

Young Senya is a character in Epic Seven.

Best build for Young Senya

From 2,198 player builds

Artifacts

1 option
  1. Proof of Friendship
    90%

Typical stats

Speed
181
Attack
1,305
Health
23,954
Defense
1,868
Crit Chance
19%
Crit Damage
150%
Effectiveness
33%
Effect Resistance
107%

Gear sets

6 options
  1. 1
    Speed(4)Health(2)
    35%
  2. 2
    Health(2)Immunity(2)Pursuit(2)
    9%
  3. 3
    Speed(4)Immunity(2)
    8%
  4. 4
    Protection(4)Health(2)
    5%
Show 2 more set options
  1. 5
    Speed(4)Pursuit(2)
    5%
  2. 6
    Health(4)Pursuit(2)
    4%

Skills

3
  • Oopsie!

    Skill 1 · +1 soul

    Accidentally spills bread to attack the enemy, and triggers a Dual Attack from a random ally, and increases Combat Readiness of the caster by 15%. Soulburn: Combat Readiness increase effect will be applied to all allies. (-10 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +2% Combat Readiness Lv. 3: +10% damage dealt Lv. 4: +3% Combat Readiness Lv. 5: +15% damage dealt

  • No Bullying!

    Passive

    At the start of the first battle, gains 40 Fighting Spirit, and when the foremost ally except for the caster is an Earth elemental Hero, gains 40 additional Fighting Spirit, before granting Special Friendship to the target. After being attacked, gains 20 Fighting Spirit and when Fighting Spirit is full, consumes all to dispel all debuffs from the caster before activating Help! Help!: Attacks all enemies, and grants an extra turn to the caster. A successful attack deals additional damage equivalent to 15% of max Health of the caster and the foremost ally except for the caster. Enhancements: Lv. 1: +100% Fighting Spirit at the start of the first battle Lv. 2: +200% Fighting Spirit at the start of the first battle Lv. 3: +200% Fighting Spirit at the start of the first battle Lv. 4: +200% Fighting Spirit at the start of the first battle Lv. 5: +300% Fighting Spirit at the start of the first battle

  • Snack Time!

    Skill 3 · Cooldown 5 turns · +3 souls

    Stops fighting and takes a break, dispelling all debuffs from all allies and increasing Combat Readiness by 40%. Stops fighting and takes a break, dispelling all debuffs from all allies and granting continuous healing for 2 turns before increasing Combat Readiness by 40%. Enhancements: Lv. 1: +1% Combat Readiness Lv. 2: +1% Combat Readiness Lv. 3: -1 turn cooldown Lv. 4: +1% Combat Readiness Lv. 5: +2% Combat Readiness

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